CS1 6 Air Acceleration Jump Method

Updated on military 2024-03-15
2 answers
  1. Anonymous users2024-02-06

    Long-distance spin jump (air acceleration spin jump), when the two points of the spin jump are far away, ordinary spin jump can not be used when the technology is used, but this involves the problem of air acceleration ability (for example, I can only accelerate three or four times TT in the air now), if your air acceleration is not very good, I recommend using a light sniper (scout) when encountering this kind of point, and wait until the air acceleration ability has improved before practicing this technique. The specific operation is: take-off - rotation - acceleration in the air (generally two or more times).

    The whole movement needs to be coherent, and the acceleration in the air needs to be fast and accurate.

    Arc Boost: The ordinary straight running long jump mainly relies on the acceleration ability in the air (acceleration is accurate, coherent and fast), and the long jump can easily reach a bottleneck when our acceleration ability is not very good (but some people can jump to 24x, = =!).At this time, it is time to exert the power of arc run acceleration, a perfect arc run acceleration (referring to running on the ground alone, without any acceleration in the air after the jump) can jump the distance of 237!

    I don't know if it's going to be farther: p) If you combine it with good acceleration in the air, the distance of 240 is no longer so far away: d The specific operation is:

    You need to practice on the rectangular terrain in the longjump practice map, take the left side of the body facing the starting direction as an example) turn sideways to the starting direction, leave room for the run-up roughly into a square, the starting point and the starting point of your run-up should be on the diagonal of the square, and the straight-line distance between the starting point and the starting point should be at least two steps (run in a straight line by w, and hear a footstep as a step: p The two-step distance I am talking about here actually refers to the distance required to get the maximum speed in a straight run), Hold down the W and A keys to start, while swinging the mouse to the left at a constant speed to make your running trajectory into an arc (approximate a quarter circle), to the very edge of the starting point to jump (you should take off at an angle to the line between your starting point and landing point, about 30 degrees?). @如果你操作都很准确的话, don't do any action after that jump, the trajectory of your movement in the air should be a parabola, and the feeling of acceleration in the air is obvious, it is recommended to start practicing from the distance of 210, and then increase a little bit after success.

    The better you work with your mouse and keyboard, the better the arc of the run, and the farther you can jump. It should be emphasized that the shortest distance between your starting point and landing point must be the shortest distance, which means that you must control your arc run-up, take-off point, take-off angle, if your trajectory in the air is crooked, you need to keep adjusting until you are satisfied with the effect of the run-up. When you have practiced the arc run, you can add one acceleration and two more acceleration in the air.

    In short, you need a lot of practice to make the arc run and acceleration in the air more and more perfect, and your long jumps will become better and better.

    Alternatively, you can go.

  2. Anonymous users2024-02-05

    This is to take time to practice, change the jump to mwheelldown mouse wheel, don't press forward after starting, the main thing is to grasp the left and right buttons, I won't practice it slowly.

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