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For beginners, it is recommended to use an assassin like the King of Lanling, which is not only easy to use but also easy to score.
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You can play if you are stable, regardless of the advantages or disadvantages, as long as you unite and stabilize the development and play in the later stage, you can play, and you will have a chance to win.
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Charge money, don't RMB players have immortal benefits now, as long as they are about to die, they shout that Tianmei I charge money.
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The difficulty of Glory of Kings is too low, and it is easy to get on the diamond, that is, the hero plays casually, pays attention to the lineup matching, and then the hero's combo and movement can be.
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First of all, you have to have five heroes, you can't buy these five heroes randomly, there must be one that you want to play and can play, otherwise it's really hard to fight.
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No matter what position the hero is playing, he has to play the role.,I want the tank to be able to resist damage at the very least.,Otherwise, it's really impossible to play every time it's output dead.。
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Honor of Kings is a fast-paced game, not like lol, it is likely that you will lose as long as you lose a wave, you must be conscious.
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Team cooperation, although the single-row cooperation will not be very tacit, just try to keep up with them, at least the lineup must be selected, not just think about the output.
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If the old player scores points, he must see who is better this season, so that he will have more advantages and better points.
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Ranked solo can not only test the player's skill and awareness, but also hone the player's endurance and mentality. After all, the lack of dust is a random match, so the teammates who match are sometimes very unsatisfactory, and it can even be said that they meet some fairy teammates. It's not easy to be single, but it's not a problem to master these small rules.
1. Multi-select heroes with control.
If you want to talk about how important control is, the common ones are stun, knock down, slow down, and the special ones are taunts and petrification. Choosing multiple heroes with controls can give your teammates more opportunities. And the hero who plays with control has a great chance of turning the tables, maybe when he can turn defeat into victory because of a key control.
Especially in a single row, the side that controls the heroes is very dominant in terms of playing groups, catching people, and leading lines.
2. If you should be cowardly, you have to coax.
Any position has to be cowardly to walk alone all the way in the early stage, and there is no support of equipment in the early stage, so there is neither damage nor defense, so the combat ability is weak. It is recommended that the enemy advance too suddenly in the early stage, just hide in the Taqing line to develop. Finally, wait for your teammates to come to support and then attack together.
3. Invasion of wild areas.
Solo players can't limit their sights to their own jungle, and need to give the jungler enough economic development. You can take a long-term view and invade the opposite jungle. Not only can you improve your own economy, but you can also disrupt the rhythm and economic base of the enemy's jungler.
This is a great help in the early stage, and if you don't have a displacement skill, try not to invade the jungle alone, because it is easy to be surrounded.
4. Priority push tower.
Always remember that this is a game of pushing towers, and everything is won by knocking down enemy crystals, with the exception of surrender. Do everything you can to steal the tower, and stealing the tower during the fight can distract the enemy, as they need to come back to defend the tower. Also, don't use your life to reach the tower.
5. Don't surrender.
There are some players who will take the initiative to surrender as soon as the game goes against the wind, and even he can surrender angrily because of the loss of a dragon. A little advice for this kind of bad-tempered player is still to be sensible. Until the end, no one can say whether they win or lose, even if it is a headwind situation, they can drag it as long as possible.
Because there is a great chance of a reversal in the later stage, some small mistakes can inexplicably turn defeat into victory.
6. Teammates should sell it.
Most players subconsciously feel that their teammates should not be sold, but in fact, sometimes their teammates choose to sell when they should sell. If you follow and help the dying person, you will also die, and the gain will outweigh the loss.
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The law of single-row scores: The law of single-row scores of Glory of Kings: You will lose 4 rounds in a row until the game, and then you will start to have a turnaround, and the system will give you a chance to let you win a few handfuls.
The official server of the game (Android and iOS flat land) has produced 106 heroes, and new heroes will be launched regularly, and the hero positioning can be divided into mages, warriors, tanks, assassins, shooters, and support, and different heroes have different attributes and skills. Each hero has multiple active attack skills and 1 passive skill, and in matchmaking mode, players can use weekly free heroes, experience card heroes, and already purchased heroes to participate in battles.
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Reveal the law of a single row in Glory of Kings.
1. The law of winning streak.
When you're on a winning streak, especially after a 7-game winning streak, you need to pay special attention. You can play matchmaking or fun mode, and the score should not be too high. Otherwise, if you continue to fight, your teammates will cry.
The higher the score of each round, the more consecutive wins, so the higher the odds of encountering this deep pit game. So if you want to score, don't take MVP, try to rank low.
2. The law of losing streak.
After a winning streak, unbelieving players finally admit that this is due to the influence of the hidden point. This ELO matching mechanism has also been analyzed in previous planning. Ranked matchmaking is done based on the current segment, whereas the matchmaking mechanism is based on hidden points.
If the hiding point is high, the teammate's hiding point will be low, and the system will control the win rate to around 50% in a similar way.
Extended data: 1. It is also the first choice for single-row scoring. A good field can do a lot.
2. Don't go against the wind, don't blame your teammates, think about how to catch more monsters and eat more soldiers. How can I keep this wave, as long as I don't get dragged to the later stage, 3. Don't delay the tailwind game. Many teammates who are lying down to win are basically hooked, and the economy can't even keep up.
If it's a jungler, all you have to do is get the rhythm right and fight quickly. If your teammates get hooked, your impulsiveness and mistakes will break the rhythm, and once the situation is flipped it will be difficult to reverse.
4. The overall situation is very important, the situation is unclear, play a small group across the street, take the lead or go to the high ground, the victory or defeat is two points, if there is not enough time to break the high ground, it is recommended to take the lead, after the resurrection of the opposite side, it is basically cold to use the time difference of your return trip to take the lead and push back, of course, how to deal with the need for continuous ranking, accumulate experience in different situations.
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1. Choose a hero
Don't let your teammates choose anything when choosing heroes, you ask him to choose what he doesn't necessarily have, and the heroes he knows are really useful.
If the technique is good, you can choose it later, the all-round position, and don't leave the next position after the selection, you won't. You can't choose the all-round position a little faster, but don't be sure, see what your teammates choose, and adjust it appropriately.
2. Initial stage
Don't be anxious at first, take your time, look at the opportunity, the assassin mage runs appropriately, and there are enemy heroes who are too far forward to try to fight a wave, and there is no accident to get a bloody hand.
Tanks defend the line, guard! Don't wave, as a tank, you must be steady, when teammates come to gank, don't rush to put control, and put unexpected results at critical moments.
Assassins wander around the jungle a lot, try not to go to the opposite jungle, unless it is very smooth, very confident in yourself, and you can run away if you can't beat it.
3. Middle and late stages
At this time, the overall situation is almost decided, unless the opposite side does not pay attention to the push tower. Don't be discouraged by headwinds at this time, communicate more with your teammates, the closer you are, the greater your chances of winning, and of course, don't affect the normal game.
You must remember the dragon, the big and small dragons have to be collected in a hurry, this is very critical, many people don't pay attention to the gold coins given by the dragon, but the gold coins added by the dragon are the whole team, and there is also an experience bonus, which is very important in the early and middle stages.
Don't be too afraid of the big dragon, it's not as difficult to fight as you think, you must fight if you have a chance, even if it's useless to fight at the time, otherwise it will be dangerous for the other side to catch the opportunity and steal the big dragon.
4. Team battles
Look at the minimap more, I feel like I want to go over the team battle immediately, and the monsters still have half of their blood? Give up, if you lose a teamfight because of a creep, is it worth it?!
My teammates are not in order, and some people say that I was controlled by the other side. So, just ask, it's not that you are in the wrong position or too far ahead, you can be charged?
5. Soldier line
Since I'm going to take it out and say it alone, it's important to prove it. The timing of the line is very important, try to control the lane as much as possible on your side, if your teammates come to gank, you need to lower the tempo and keep the opponent as close to our outer tower as possible.
If you have a jungler who is ganked, decisively give up the reinforcement and go to support, don't bury your teammates because of one or two creeps.
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Theoretically, five rows, three rows, and then a single row.
Because this game wants to win, it depends on the tacit understanding and proficiency of cooperation, and if you are not afraid of god-like opponents, you are afraid of pig-like teammates, so theoretically 5 people are comrades with very tacit cooperation, and the technology is also in place, so the fifth row is the easiest to score.
But the point is that it is not the 5th platoon, the 3rd platoon will definitely be easy to score, because the premise is that you are comrades-in-arms who cooperate very tacitly, and your technical level is about the same, and the cooperation is more powerful. If you don't know each other well and don't have a tacit understanding with each other, then unfortunately it's not easy to score points like a solo row.
The single-row can score first-class consciousness operations, because the people in the single-row can control it well regardless of whether they choose heroes or equipment to cooperate in the game.
So there is no absolute one that is easier to score, but the key is to cooperate tacitly, choose people, team battles, support, and so on, and all this is not just a team can be achieved, you must have the strength of a single row, and then find the same strength of teammates to form a team, then it is very good Your five rows and three rows are definitely easier to score than your single row.
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First of all, let's analyze the single row: a single row has a very big advantage that no matter how many dishes you play, you won't worry about your friends spraying you, as for the passers-by in the game, spraying will spray, spraying is healthier. After all, you won't run into him again in your next game, or even in every game thereafter.
But what's the downside? The disadvantage is that everyone is worried, there are many pits in a single row! In many cases, even if you have full carrying ability, it is difficult to win!
It's heart-wrenching!
Let's talk about multiple rows, according to the ranking rules of Honor of Kings. If you are five black, the other side will also be five black! Have you forgotten the anchor Wuhei Boost stream some time ago?
Therefore, the five blacks are actually very difficult to score many times. As for the three rows, the three rows are not easy to win, and the three rows can easily cause the rhythm of the whole team to split into two parts. And there is another problem with multiple rows, if you don't play well, it's really easy to dislike your teammates!
Especially for non-friends in multiple rows.
So this single row and multiple rows are not good, how is the best ranking posture? The author will reveal a little secret to you today. You can choose three rows when you are ranking, and then open it yourself without pulling friends.
The advantage of this is that even though you're in a single row. But according to the rules of the Honor of Kings ranking, the teammates you get are in a multi-row mode, and the teammates you get are generally in two rows or even three rows. This can greatly avoid playing bad pit players.
Everyone said, does this avoid the disadvantages of both ranking methods?
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Three single-row king players play three rows of trumpets to play ranking, 180 games from bronze to king...
A single row is normally about 300 pieces, so I think it's easier to win with more rows, as long as the teammates are good enough. Mainly the three rows rarely meet actors.
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If there are pit teammates, it is not easy to score points in both single and double rows.
There are many teams on the king's side.
Players can form teams on the fish race, and there are many teams on the division.
Racing fish is a pit hiding artifact, and after each game, you have to vote for pit teammates on the racing fish.
The selected pit teammates will be rewarded with a penalty for the player who does not pit the player.
Of course it was with a strong hero.
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