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Forehead ......I am the ms of the double cultivation of the divine shepherd, and when your initial equipment is not very good, it is better to use the precept herd, because the precept is faster to return to the blue, and the main set of shields is ok to throw the healing prayer. Of course,It's very important to throw pain suppression to T in a critical situation.,The last time I hit H, I finally threw a suppression to T.,Otherwise, it's going to be destroyed again.
When the equipment reaches a certain level, use the Divine Priest. It is recommended that you go to get a SP - solace, produced by TOC Lao 2. Double solace is better! The shepherd is mainly used for group brushing, and the ** ring is the main skill.
In the end, what talent you want to play depends on the configuration of your team, whether it is missing a team or what is missing.
I myself was a group of 10 people, and I had to go all over the world with double milk talent
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The Priest is easy to use, but the Priest is replaceable, unlike the Priest of Discipline, which is necessary for some bosses.
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First of all, you have to know that these two talents are actually two completely different **professions.,Shepherd is the traditional**profession.,Directly use skills to raise the blood line.,And the precepts are different.,It's completely done indirectly by absorbing the skill of absorbing damage** (absorbing damage = **amount).
Secondly, it is not troublesome for the operation, but for the qualified precept herd, it has high requirements for awareness, and at the same time, it is necessary to have a clear understanding of the boss's skill release timeline (the boss battle should be closely watched throughout the countdown bar of dbm's skill release), because raising the blood line is the disadvantage of the precepts, and it will be too late to wait for the blood line to come up and then go **, and you don't have the skill to quickly pull the blood line, and I basically don't need it quickly ** (counting on the talent skill to lift you will lose), The correct way to do the precept is to do a good job of team pre-damage reduction (three-layer wings - energy infusion - soul shell - reading prayers, injury reduction shields or shields one by one within the first 15s-20s (according to the delay) before the boss releases a large group of damage skills, and the priest is relatively leisurely, reading prayers, instantaneously ** rings, losing and recovering, and handing hymns when the team's blood line is too low. One thing to keep in mind is that when you have milk to ride, unless you want to pour T, don't use fast**or strong**, it's too blue.
Finally, let's discuss the problem of ** amount, basically all bosses can eat open, and the precepts are relatively targeted, and individual bosses belong to the artifact of opening up the wasteland, and they abuse other ** professions. For example, Thor PT H1 Storm AOE and Running Electric Ball, H2 Roar AOE, PT H5 Snake Head Breath AOE, PT H6 Flying Feather Full of AOE, PT H8 Boss Mutation Layer After the AOE Skill is High, 9th Activate the Big Boss's Whole Group AOE, H10 Boss Humanoid Stage 5 Layer After Angry Aoe, etc., I afk, I don't know about the new book and don't comment. However, there are also dungeons that are not suitable for the precepts to play, such as Yongchun (except for No. 1 and H4).
In short, the precept is suitable for the kind of boss with a fixed timeline to release a powerful whole group AOE, suitable for pre-damage reduction or a battle where the wasteland lacks DPS, and not suitable for the boss without a fixed AOE skill release timeline or a battle that requires frequent running. The priest is relatively modest, and under the same premise, he will not be too shiny, nor will he drop the chain too much. The precepts are suitable for those who have strong self-confidence, are used to staring at the DBM, and do not toss themselves crazy and never give up, while the priest can play relatively comfortably.
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The technique is almost the same for pure Xiaobai The simplicity of the cycle is also the same It depends on which one you prefer or which one you are more accustomed to **The amount depends on PVP or PVE, of course, the sacred or PVE is more common The precept is pvp, which shows that the sacred is better at smooth and CD long bursts The precepts are better at more frequent small bursts, but the persistence is not good.
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Precepts, penance, quick**, shield. That's basically all there is to it. However, if you have a PVE, you don't recommend the precepts. Too Fei Lan.
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The profession of pastor is very entangled.
At the time of 1-65.
It's basically precepts. Because at this time, the shadow output is very expensive and almost 2 monsters have to sit on the floor, which is very painful, so this time will basically be spent in the dungeon. And the early stage of the divine pastor is very painful to add blood, so it is recommended that it is best to baptize it after 69.
65-80 times. Or the precepts (sacred) and the shadows. If you don't want to add blood when you are dungeon, you can output it in the shadows, and this is fine.
Because this period has been in the dungeon, the upgrade is relatively slow. So the basic principle is that if you don't have a task, try not to go to that dungeon. If you want to go to the dungeon, you will go with the dungeon quest in the past, and now this version is very good.
Let's take on the task.
When the level is reached, you will randomly enter and fight. By this time, the Shadow Priest would hardly be blue if the glyphs were complete. This one needs to be controlled. And when you are familiar with the HP of each skill and each monster, there are more than 4 monsters at a time, and there are less than 8 monsters.
No problem. A lot of tasks can be abandoned. Knowing the mission route is done specifically to make simple. You can complete a task by killing monsters once.
Soon. 80-85 times.
You can make the Holy and the Shadow. Because at this time, the glyphs can be inlaid relatively completely, if the team is powerful. The dungeon is also very fast. Both adding blood and exporting priests are more powerful. But it is advisable to still prioritize the task after the defeat in the dungeon.
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The five people are already using the divine pastor, and the chakras are directly turned to the static The whole process does not need to be changed, and the healing prayer is started, and the recovery is given to t to maintain the blood line with ** spell and static, and your **spell to t is refreshed and restored So be sure to brush it up Restore a blue that is 3000 I remember It is very cost-effective to use Jing and** to brush the recovery, t is fast to lose blood Reading fast One by one quickly and one is more powerful**, properly **Technique is the main means of returning to the blue You only hit 5 people That's it So much for the rest You want to know and ask me again.
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In the end, it's not a matter of less blue consumption, but the ability to recover. If you want to talk about blue consumption, the other skills of the two systems of talents consume blue, only the **Introduction, Healing Introduction, and Fast** These 3 skills that are used by both systems of talents have talent to reduce the skill consumption of the Divine MS, which is less than the blue consumption of the precepts and **High efficiency!
Speaking of blue,The precept has a talent that can add 15% of the upper limit of intelligence.,It's almost 15% more blue than God M.,But these blues are not much use in the face of crazy mana consumption of skills.,For ms, the blue is not piled up.,It's going to come back.,At present, some people say that MS is going to start piling up intelligence...., level 85 of course intelligence is primary! But first of all, it is necessary to build on the spirit of returning to the blue, which allows you to keep the blue back within 5 seconds, and it is almost a skill to pass.
Speaking of returning to the blue, God M has a divine monograph, this talent can be on God M after the spell explosion has a chance to get a buff that increases the effect of the spirit back to the blue by 50%, which is very powerful, so for God M; The spirit is equal to adding back to the blue plus strong, and there is a 50% increase in the increase of the trigger!
So overall, if you combine blue, skill consumption, and the ability to return to blue, God M is better! But there's a problem, the skill of the precept MS is back to blue! The shield of the precept can recover 2% of the total amount of precept ms blue after absorbing damage or being expelled, it is because of this talent, the shield of the precept can be said to be free, and it is equivalent to sending blue, but in some cases, the shield of the precept is not in place or the skill of the boss is considered to be a direct blood deduction and not damage, and the precept ms may not be able to get the blue returned by the broken shield, which is very embarrassing....Blue burning is faster than god m!
Summary: The god consumes less blue than the precepts, but the precepts are more suitable for dealing with the protracted war of attrition!
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The two talents are not positioned in the same way. The positioning of the priest is a group brush, of course, a single brush is also fine, but the group brush plays a more important role in the pastor. The greater role of the precept is the support of the team, improving the survivability of the whole team, and the effects of various damage reductions are triggered, shields, etc., which improve the overall survival of the team.
Moreover, the single brush of the precepts is also very powerful, but the group brush is not as good as the divine pastor.
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The position of the priest is a group brush. The precept positioning is an auxiliary **, and neither single brush nor group brush can be described.
And now the group brush, the other ** professions are no worse than the divine pastor, so it is not necessarily said that the divine pastoral group brush is powerful.
But the Commandment Pastor is a magical profession, especially the performance in the ICC's LK battle is quite indispensable, a Commandment Pastor is in, and the difficulty of the whole battle can even be reduced by 20%, because the shield can abolish the most disgusting black water of LK (if you don't understand, go to NGA to find out). And sometimes you need 2 ** brush T, we all know that there is no doubt about NQ's ability, but the combination of 2 NQ is far inferior to 1NQ+1 Precept Shepherd. The meaning of the shield to the team, the head of the regiment knows best.
The precepts of the pastor can sometimes ignore the ......80% of the HP she pulls up for the team counts towards the shield damage absorbed, so the stats are sometimes not very pretty=. =
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The damage absorbed by the shield of the precept is also counted in the ** amount, so it is not surprising that the precept brush is the first in the LK battle.
In a battle that continues to lose blood, only the whole group shield will have a considerable amount of **.
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The precepts are only auxiliary, not strictly a blood-farming profession.
The shepherd's stats are unmatched.