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The original kind for the company is not good, and the fee is very high; Now there is UDK for personal or corporate use, free on the official website**, completely free for non-commercial use (including you can make and share, etc.), commercial use income under $40,000 is charged very low (I forget how much), and more than $40,000 is given 25% of Epic's revenue.
As far as I know, the current UDK can develop the computer version, iOS, Android and web flash games, where iOS, Android and flash share the same image quality, but the flash anti-aliasing is much worse, and the computer version is now your **PC Unreal Engine 3 engine game image quality. And come with a game.
Hope mine can help you!
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You're fine with your computer!
At the bottom is the configuration below!
cpu:dual-core cpu
Memory: Hard hail disk: 6GB of stupid balance chain
Software: DX10 (Windows Vista) Graphics card: GeForce 8800GT with Sun Opera box.
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Hey, if you want to play the game that Unreal Engine 3 did, it's okay.
It's pretty much good enough.
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You can do this, but now 6400+ should be the mainstream.
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Call of Duty isn't a sideline to Unreal Engine 3. Some of the more well-known Unreal Engine 3 shooters include Rainbow Spike Six, Biochemical Guess Troopers, Medal of Honor, Gears of War, and more.
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The source code is available under the Unreal3 license, while the UDK only provides tools.
Commercial licensing U3 is pay-before-use, while UDK is money-making and pay-later.
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It's a 3D game engine, which seems to be used a lot, and it's not clear in China.
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DirectX is Microsoft's comprehensive development library, and its graphics are the most outstanding, so everyone generally defaults to DX as a graphics library. Nowadays, many people use DX to develop 3D engines, and 3D engines are actually to display virtual 3D scenes in the computer. Although there are a lot of basic rendering instructions in DX, but that's just basic, to display beautiful graphics, you also need shader programming, etc., and the final display effect will also be different due to different algorithms.
Unreal Engine has been in development for more than 10 years, and there are already very mature graphics implementations, so it's unlikely that you will be able to surpass it in half a year, after all, this is one of the most mature engines in the world.
To develop a game with a 3D engine, in fact, the 3D engine company only provides you with a graphics library, as for how the game is carried out, the game's own script, algorithm, etc. are the developer's business. Developers don't need to write DX, unless you think you can achieve a better effect than him, you can change the source**, so generally will not change DX, only use UnrealScript to change the algorithms of various classes in the game, to form a virtual world view.
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