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The advantage of the bypass method is that it is easy to deploy, does not affect the network speed, and the bandwidth can be fully utilized. Bandwidth allocation can also be realized. This ensures both business communication and business communication, such as: Traffic limits in bypass mode.
If you don't need to distribute traffic precisely:
1).Real-time traffic monitoring, which monitors the real-time traffic of each computer.
2).Prevent certain computers from accessing the Internet during peak traffic periods and set bandwidth priorities. The bypass monitoring mode uses the port mirroring function of the switch to allow service data to pass through first.
It is also possible to monitor the Internet traffic of each machine. There are two solutions to prohibit bandwidth-intensive protocols and restrict the monitoring of LAN traffic
1.Traffic distribution in series mode. The disadvantage is that the flow cannot be accurately distributed.
3) :p 2P: When the real-time Internet bandwidth reaches 80% of the total bandwidth, some computers are prohibited from accessing the Internet in general.
2. Analyze and restore the data. As. It is also a good solution, the following functions can be achieved in terms of flow control, so the monitoring of traffic can also be achieved through bypass monitoring, which does not affect the ** and.
You can use soft routing or WFILTER to intelligently control the client.
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You cannot set the order in which you want to use traffic. The following is the order of data transfer deduction for China Unicom
1. The order of the size of the business limit: directional traffic package, idle traffic package, ordinary traffic set, foreign capital fee;
2. The order of the size of the geographical scope: community traffic package domestic traffic package;
3. The order of the length of validity: daily, monthly, semi-annual, and annual packages;
4. The order of resource cost: free carryover of the main ** monthly package.
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At least talk about the platform you use.
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It's better to look up a book.
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It shouldn't be set.,You can only play the whole faction first, randomly eliminate the low-priority state, and then choose the game mode.。
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It's all heroes who choose the next one and recruit them individually.
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Priority is used for queuing control, when bandwidth is shared, broadband requests are queued according to the priority policy, and high priority processing can be queued, which is mainly used for hierarchical control when the required bandwidth is greater than the available bandwidth. When the required bandwidth is greater than the available bandwidth, and the high priority is accessed intensively, it may be difficult for the low priority to obtain sufficient bandwidth for communication, resulting in the available bandwidth approaching 0. However, if the available bandwidth is higher than the required bandwidth, there is generally no impact.
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If 1 is the highest priority, the computer number 1 will be used first, and the rest will be allocated to 2, 3, 4, 5, 6, 7, 8Got it: lower priority means less traffic is allocated.
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Here's the thing: 51 In the microcontroller, the high-level interrupt can interrupt the low-level interrupt, how to set the high and low level, it is set through these five triggers, that is, the IP in the SFR, the sibling interrupt cannot interrupt the sibling, even if his natural priority is higher than the level of the previous interrupt, the two priorities of the interrupt Figure it out, you will understand.
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No loss, when the high priority is executed, the low priority interrupt is automatically executed.
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In general, no matter which interrupt is executed, the system will be disabled first, and then resumed after the interrupt execution is completed, so that the suspended interrupt can be executed.
If interrupts of different priorities occur at the same time, the higher priority is executed first, and then the lower priority is executed.
If interrupt nesting is allowed (i.e., the interrupt system is not prohibited after entering the interrupted service), then only high-priority interrupts can be nested, and low interrupts are not.
It doesn't make much sense for me to break nesting.
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When a low-priority interrupt occurs, the corresponding interrupt suspend flag (intpending=1) will be set to indicate that the interrupt is currently occurring but not executed immediately, and when the high-priority interrupt is completed, the interrupt snap-in will automatically jump to the interrupt entrance of the lower level.
If the interrupt suspend flag (intpending=0) of a low-priority interrupt is actively zeroed out during a high-priority interrupt, the low-priority interrupt will not be triggered.
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It's perfectly fine, but you can just set up a program, bind this program to button 2, and set it up to loop once.
The mechanics are like:
Press button 5 once.
Latency 1000 ms.
Press the key 0 again.
Latency 1000 ms.
Press the button for another 31,000 milliseconds.
Button 1 is a loop, bind this loop to key 2.
When you're playing a game, pressing 2 triggers the loop, and the downside is that you can't do anything else in the process, or it will interfere with your operation, but you can also make the interval a little shorter.
I used to play dnf with this program, which automatically farmed towers.
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