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Absolutely, because the strong party is rampant (they only look at the level of the item and a single attribute) to wash the precepts of the beating JJC wearing the law injury suit (not necessarily, it depends on what the captain requires) Under the FB wear ** outfit should never be mixed.
Technology is more important (apm, the number of keyboard and mouse per unit time) technology is hardware There is no technical awareness in good and it is useless Technology can only come out by hard practice Consciousness can be cultivated after understanding the various professional skills Dozens of jjc can be cultivated, and some consciousness is congenital and cannot be cultivated, the MS dispersal refrigerator at the World Invitational Tournament is pre-reading, and later interviewed him why he pre-read, he said that he felt it).
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If you want to pile up the tenacity in the main arena first, you can wear 2 satin and 2 35 tenacity in March.
All other parts are used. MS has to add blood after all, no ** effect is not good.
If you play a dungeon, it's no problem to play klz yx in military uniforms It's good to play T5 T6 dungeon and wear PVE After all, the military uniform is not back to blue and has no spirit **The effect is much worse than that of PVE equipment of the same item level.
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Precept m, it is best to wear **heap**, gemstones inserted toughness.
It's also possible, 3**+2 magic injury, gem insertion plus **.
However, if you want to play FB, you have to wear all plus **, and the precept M still has a status in FB. Both pain suppression and energy infusion are powerful.
The amount of Precept M is low, and the pil points can increase the survival rate of your teammates!
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Of course, the precept shepherd is piled up**, and you don't need to output it.
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It is impossible to reach 1000 ... There are only a few guards except for the points, and the damage of the S outfit is already low. Be content with 900.
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A full set of S2 plus Guardians, equipped with ** FM to hit gems, magic damage can be up to 1000
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Arcane plus talent, gems a little more than 1000, ice method is lower, but it can also go up to 900, fire method has not been tried.
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The premise of tenacity to 300 is to consider the magic injury, now the arena is not necessarily the suit, now it is the honor suit, plus SW or T6 haste is also very important.
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Yes, absolutely no problem, just pay attention to controlling hatred I just graduated from the battlefield first, at least I have a basic equipment. Under the klz, these T4 level Ben Slowly, 7788 equipment will not be able to be checked.
Go to the advanced book.
What kind of stone to set depends on your personal situation, what the main play. Take a closer look at the properties of the auction stones, and you'll understand.
How much magic damage depends on how you choose equipment, whether you choose toughness-explosion-magic injury or toughness-pure magic injury, the effect is obviously different, it is recommended that you choose the first one to play the klz level of small meaning.
And it's also a direct benefit to your PVP route JJC is very demanding equipment After graduation, the magic injury is about 800+.
It depends on what you've done, like enchantment, what kind of stone you set in, let's take the Battle Master's ornaments.
There are critical hits, damage increases, and spell increases, depending on what you need.
In a word, you choose the first set of pvp and pv, but it can only be used as a basis After all, it is necessary to distinguish clearly in the later stage, and the advanced copy in the later stage is not 800 magic damage, and the later JJC is also very demanding, and when the level reaches 1900-2000, you will obviously feel that S2 is not enough at all, but when you reach that level, your equipment will definitely be improved.
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If you only count the clothes, there are only about 600+ magic damage, and if you count the ** jewelry gem enchantment, you can reach 900+
Equip gems to hit first, after all, pvp equipment has fewer hits, if you hit 207, then you can go to the dungeon below t6.
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900 law injury If you want to pve, you have to wash the Olympic ice... Almost hit.
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Light, I'm coming... I'll just take my points lightly, and then walk gently...
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Fully enchanted gems and then strengthened jewelry about 1000 depending on what gems you insert (with **).
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The dark pattern set is good, it seems that there are only three pieces, and the other parts still have to be copied.
Battlefield honor points for S1, veteran and garrison officer equipment, these equipment for you to improve toughness, is the basis of the arena.
Accumulate points in the arena for S2, S3
The route taken by the arena and the battlefield is not the same as that of the dungeon, and the equipment of the dungeon has a higher magic damage or ** bonus for MS, while S1, S2, S3 and T4, T5, T6 are not as high as T4, 5, 6, but it has toughness, and toughness is very effective for PvP.
That is, you'd better choose a path now, PVP or PVE
pve only play dungeons then you can now don't have to think about the battlefield and jjc things, direct hero dungeons, advanced normal difficulty dungeons to do a good job of equipment. Then find a regiment to go down Karazhan. Then start the endless raid....
From KLZ to GRL, Storm Fortress, Mathridon, Viper Temple, Hyjal and the Temple of Darkness one of the final goal of getting rid of the balls is the goal.
PvP you are going to start the endless battlefield now. Take the low-end toughness outfit and team up to drive endless jjc....You'll have to face challenges from Arena teams with different servers. Start playing with the aim of the highest S suit.
Or you can choose the easier one, and then practice the trumpet, the large number to make money professionally, brush up the prestige of the foreign land to buy equipment, and so on.
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Again, it's a matter of personal preference, depending on how you want to play and how you fit in with your teammates. If you want to play perfectly, you should think more about cooperation.
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??Open the capital, the law injury and ** are counted together, 1 injury = **amount.
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1 All Cruel Gladiator's Spell Blades.
Pick the binding. Main hand dagger.
18 to 113 Damage Speed.
Damage per second. 27 Endurance.
18 Intelligence.
Durability 75 75
Level 70 required
Equip: Increases your Tenacity Level by 18.
Equip: Increase spell hit level by 15.
Equipment: Increases the damage dealt by all spells and magic effects by up to a maximum of 225 points.
The combat staff of the Brutal Gladiator.
Pick the binding. Two-handed staff.
135 to 288 Damage Speed.
Damage per second. 55 stamina.
42 Intelligence.
Durability 120 120
Level 70 required
Equip: Increase spell hit level by 24.
Equip: Increase spell crit level by 42.
Equip: Increases your Tenacity Level by 29.
Equipment: Increases the damage dealt by all spells and magic effects by up to a maximum of 225 points.
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are all important.
Milk virtue is the most high-spirited. When you reach 700 when you are full of buff spiritsThen you can do without the mage's bread. SW doesn't have to make flooring all the time. (**Except for high pressure).
Personally, I think. Of course, the higher the injury, the better. If you have a spirit, a full buff of 700 is enough.
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In this version, priority magic injuries and then spirits, red ones are all 12 magic injuries, blue ones can be used with 6 methods, 5 spirits, or 10 spirits, fast-paced versions, the spirit back to blue effect is not very obvious, blue is not enough, you can interpolate 5 times.
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The spirit is inevitable, and it is okay to be injured to a certain extent, and there is no need to pursue a high law injury.