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Depressed. LZ is talking about the method of adding points to priests, priests, and bishops.
It should be said that it is a skill point, right??
If it's a property point.
That's the direct mage
Priests, priests, bishops.
Aren't they all mages??
If it's an attribute point: that's to add more intelligence, and then look at the equipment and luck!
There should be n people who have asked about this.
Skill: A**
Mana Regeneration: Lv16 Lv16
Mana Boost: Lv10 Lv10
Magic shield: lv20 lv20
Magic Armor: Lv0 Lv20
Magic Bullet: Lv1 Lv20
Magic Double Tap: Lv20 Lv20
2** Mana absorption: lv20 lv20
Fast Movement: Lv20 Lv20
Group**: Lv30 Lv30
God's Protection: Lv20 Lv20
Blessings: lv20 lv20
Holy Archery: lv11 lv30
3** Magic Resistance: Lv20 Lv20
Purification: lv20 lv20
Time and space: lv20 lv20
Holy Prayer: Lv30 Lv30
Holy Light: Lv30 Lv30
Voodoo: lv16 lv30
Summoned by the Holy Dragon: Lv15 Lv30
4**The Will of the Warrior A little! It seems that only a little can be added now.
Adventure Island Warriors can be full, of course, the best! It's a pity that book thieves are expensive! Generally, 10 points are added.
Magic Counterattack Some skills are full, and they can be full!
Ultimate Infinite Some skills are full, and in adding this, it's not very important!
The Break of Creation Some skills are full, and it's not very important to add this!
Resurrection is full.
The light is abundant.
Strengthen the Holy Dragon Man.
Radiant arrows are full.
Holy Spirit Shield Chicken ribs! Other skills can be added if they are all full
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Haha I've been playing adventure for a few years now and have been playing sacrifice
I teach you: the pastor should first + full crowd**.
Full +3 points (I don't know if it's still 5 points, look at the requirements, it's for + blessings) God's protection, add to the blessing can be added, after filling the blessing, teleport, God's protection, magic absorption casually add the best teleportation at the latest.
If you don't want to use so much blue, just + magic absorption.
All of the above shall be full.
The last holy arrow +11 points (that is, the remaining points) 3** 1st point + holy light, upgraded + door 3 points first, if you don't go to Riza, you will add doors and holy light, and if you go to Rizha's +3 points of purification, the best of your leveling will be + holy light.
The first thing to be filled with is the light and the door.
Also: the flowers should be the first to be full.
So + a little holy light, 1 point behind the door + full flowers.
Then the other skills are full.
Defamation 1 point. Or other full.
15 points for dragons, 16 points for slander.
But I think the dragon is important.
So this is not recommended).Actually, there is no order for + skill points, as long as the points you add at the end are correct, it's OK.
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2 turns fine + full.
**The technique must be full.
2 turns of skill points + less than 3 turns.
Hehe, good luck.
Give it an adoption, thank you.
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The priest has a future, the priest 1-6 all add blood, 7--8 all add intelligence, and then add all the blood, after level 30, fill up the group therapy, and fight the curse monster in a word, because the priest's attack power and add blood to teammates, are calculated according to the percentage of their own blood, I'll give you an example, a level 40 priest, you can add 38 levels of blood, 38*60=2280, the blood should be higher than 2280, because there is also a blood growth rate, adding blood to teammates is 2280*3, and the attack on monsters is 2280*3 7,That's right.,It's a whole attack.,BT priest doesn't need to be equipped.,As long as the monster can't put you in seconds.,You can't die.,But if the first 35 levels don't have anyone to bring.,But it's very hard.,Haha!! But the weakness is that most of the leveling is based on cursed monsters.,In the late stage,Such a priest is very promising.,It's useful to form a team!!
Also, most of the priest's skills don't require intelligence, so BT priests are very strong, whether it's a single (preferably a cursed monster) or a team!!
BT Priest Leveling Method: 1If someone brings it, then there's nothing to say!
2.Firstly, levels 1-8 kill snails, and secondly, levels 9-20 kill green bubbles, mainly for safety and speed.
Again, level 21-25 kills green mushrooms, and 26-30 kills stinging mushrooms.
3.After level 30, the priest can go to kill the Thorn Mushroom and the Zombie Mushroom, and until level 35, he can go to the AFK. As long as it's a curse.,Or team up with someone to kill.。。
BT Priest points distribution: 5 mana regeneration, 10 mana enhancement, 1 magic egg, full mana regeneration, 10 double taps, points, add in one breath, and finally upgrade the magic shield. After reaching level 30, first upgrade the group healing, move quickly and rise a little, if you fight alone, absorb the magic to the full, and if you form a team, then the blessing will be slower first, (because the group healing can add blood, so there is no need to improve the defense) to increase the attack power of the whole team, and then the protection of the gods will be full, then the magic absorption, and finally the holy archery.
I wish you all a good fight.
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Holy Arrow to 67 and more. Remember that the maximum is only 11 o'clock.
The rest depends on the situation plus. Generally, it is level 30 and a little teleportation is full**, and then full of blessings and the guardian of the gods is full of demons. Full teleportation is just level 67.
The rest of the Light.
You can also add holy arrows to practice solo practice priests.
But that's better not to practice, it's not too late to practice until 3 turns.
The attack of the Holy Arrow is too low. It's not a group attack --! yet
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Personally, I think that the priest except"Teleport"with"Mana absorption"The rest should be full.
Then,"Teleport"with"Mana absorption"Looking at the addition, you can choose to teleport 16 and absorb 10 of the addition, because the absorption does not need to add so much, it just increases the frequency of absorption, you can only add 10Movement is a practical and much-used skill, so it's better to add more!
Some people say no holy arrows, and I think it's irrational! If you don't add it, you can use double clicks to fight monsters.,And after hitting more than 80 levels, the holy light will be added more.,That will delay the upgrade.,And the holy arrow is full and it hurts to fight.,It's very useful for hitting the alarm clock.。 So:
Mana Absorption: 10
Teleportation: 16
Population**: 30
God's Protection: 20 (Filling up can reduce damage by 30%, which is very useful for mages with little health!) )
Blessing: 20 (It's really a shame for the pastor not to bless, but if there are a lot of pastors in your area, you don't need to add it, you can take what you have saved and absorb and move it).
Holy Archery: 30
That's my opinion.
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Mana absorption, God's protection, **, teleportation full. As for the Holy Arrow, Blessing, most people now abandon one of them, either full of Holy Arrow, Blessing 1 point; Either bless Man, Arrow 11.
The blessings were full for the early pastors, but why don't anyone add them now? Mainly now everyone's equipment has changed a lot compared to before, blessing others the most important thing is 20 hits, and now the warriors are basically not short of so many hits, taking a medicine is not much worse, and + defense or something is even more rubbish, as we all know, Adventure Island is the worst defense game in online games. So why take an extra skill button for a skill that no one needs?
But the holy arrow is not a very difficult skill to give up, on the one hand, it is not usually used at all, and the other four turns also have a light arrow to replace this skill, so it is not worth it+.
In this case, it depends on how you want to play.,If you play with friends, you'll be blessed.,Play alone casually+.。
3**Needless to say, you must be full of flowers first, otherwise no one will group you. The other magic resistance, purification, and holy light are all full, and the remaining 51 points, the controversial ones are voodoo and holy dragons, as well as the space-time gate.
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In fact, the priest's skill is the most difficult to add to the Holy Arrow.
By level 67, I already have more skill points, and I don't know how to add them.
At that point, there is no need to add it.
You can keep it.
Holy arrows can also be added.
But it's all about playing.
It's all dissatisfied.
My pastor didn't add it in the end.
I added magic armor.
Because there are new skills in 3 turns.
And the magic armor is added to assist.
Attack 3 turns is powerful.
And the holy arrows are added for nothing.
In fact, as long as you fill up, you don't need to add it.
Add anything to add dissatisfaction.
It doesn't matter if it's wrong.
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One turn. Mana Regeneration: 16
Mana Boost: 10
Magic Shield: 20
Magic Armor: 0
Magic Bullet: 1 Magic Double Click: 20
2 to pastor. Mana Absorption: 20
Fast Move: 20
Population**: 30
God's Protection: 20
Blessing: 20 Holy Archery: 11
I don't bend the royal sale to recommend that everyone add the holy arrow because the actual use of burying the tease is not much.,The attack of the holy arrow is only 70.,Double click every 40.,It's 80 in total.,And leveling with medical treatment is OK A lot of strange things are suitable for medical fighting.。
Priest. Magic Resistance: 20 (Seems like +1 points will be invincible, but what if the bug is fixed?) It's better to leave 19 o'clock and see if you add it later).
Purification: 20 Time Gate: 20
Holy Prayer: 30
Holy Light: 30 Voodoo: 1
Holy Dragon Summoning: 30
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