What steps should I follow to learn how to develop a Cocos2D game?

Updated on Game 2024-03-26
3 answers
  1. Anonymous users2024-02-07

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "Game Special Effects Unity3D", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-06

    Programs actually appear because they want to solve problems. You can even find an Android game package to unzip it and use its **resources, and install it. The same.

    Next, the SDK, then the Android NDK. Basically, it includes all the things in the game.,Run the test project that comes with cocos2d.,It's to build a development environment.,If it's a Windows system.,There are various controls in it.,You have to install VS.。 Then, it's possible that you don't have to install python.

    Then follow the control usage of test to implement your mini-game step by step, and then the Android NDK. So to build a problem first, use cocos to create your first project, ant, etc., you can imitate the existing game, don't worry). Create your first project with Cocos.

    If it's a Mac OS system, you have to start from the Apple Store XCODE (this yes, ant, in fact, if you don't make Android games, you don't need to install these Android-related things, SDK, little by little to accumulate relevant knowledge and experience to conceive a small game from the beginning. This little game. If you have a problem, search online, add the environment variables, and then use cocos2d to solve it.

  3. Anonymous users2024-02-05

    One day two years ago, I decided to become an indie game producer. Select the engine Cocos2D and start learning the Objective-C language. (If you plan to develop only on the iOS platform, you can learn OBJ-C with Cocos2D or Sprite Kit; If you want to be cross-platform, you need to use Cocos2D-X and C++; Of course, unity is not bad, but I haven't tried it yet, and I've always wanted it).

    I skipped the development of the iOS program (I didn't seem to understand the series of teachings at Stanford**), and directly chose the Cocos2D engine based on the situation at the time, and then I began to contact the blog recommended by @ε΄δΈ€εˆ€; I mainly read the most basic examples in the blogs of Zilongshanren "Zilongshanren - Blog Garden", Ray Wenderlich, and Himi's "Black Rice GameDev Block", which Zhiyi couldn't understand at my level at the time.

    Try to start designing your own simple game Burial Waiter, I do whack-a-mole! Of course, it's much more complicated than the bent orange noisy gopher in the teaching example.

    In the process, I realized that I didn't know enough, so I started to read the book: Learn Cocos2D 2 by Steffen Itterheim & Andreas Low

    Slowly, I realized that I needed some handy tools and tools, and developed a game design structure built on top of Cocos2D. Here's what I'm in at the moment:

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