DNF What is Devil May Cry, I don t understand

Updated on Game 2024-03-20
19 answers
  1. Anonymous users2024-02-07

    Devil May Cry is very yellow and violent, oh also.

  2. Anonymous users2024-02-06

    Devil May Cry only has the dark attribute and Demon Blast.

  3. Anonymous users2024-02-05

    The attributes are as follows: 1. Strength, intelligence increase by 27.

    2. Increase physical strength and mental strength by 20.

    3. The maximum amount of blue will be increased by 10%.

    4. Increase attack speed and release speed by 10%.

    5. Movement speed increased by 3%.

    6. Ice, Fire, Light, and Darkness attribute enhancements increased by 8.

    Pet Skill: Death Mini-Stele. Drop a mini tombstone in a certain area around the pet to attack the enemy, there is a certain chance to make the attacked enemy enter the curse state for 5 seconds, if the enemy is higher than level 47, the curse effect is weakened, and the normal curse effect can reduce the enemy's four-dimensional attribute by 21 points.

  4. Anonymous users2024-02-04

    1. Moonlight Slash and Ghost Flash are both accompanied by dark attribute attacks, if you don't believe it, go and see if there is a black effect that seems to be lightning when you moonlight slash the monster, that is, dark attribute attacks. The reason why Devil May Cry chose the dark attribute is because the late Tombstone Carlo Awakening is a dark attribute attack, not because the dark attribute itself has a high attack. So you need a dark strength card.

    Others, the ghost slash itself is a dark attribute, and the ice array can't do it.

    2. The dark attribute ** itself has a role, which is more useful in these small skills. And you shouldn't be very tired with a +11 **.

    3, it's definitely not worth it, first of all, it's not easy for you to go to 11 again, and if you insist on changing **, it's better to hurry up and make a shadowless out, there are rumors that the shadowless is about to be off the shelves. The 30% bonus damage can directly increase your output by several notches.

  5. Anonymous users2024-02-03

    1. For Devil May Cry, there is no need to take dark attributes**, you should pile up dark attribute enhancements (increase the damage of dark attribute attack skills), or pile up independent magic attacks (increase fixed damage skill damage).

    2. **You can use the version of +11 50 powder short at level 70 can also be used, if you are not satisfied, +10 60 powder short is enough. It's worth changing.

    You should take an Elwin ring, and intelligence is also to be piled up.

    Hope it helps, if it helps you, thank you!

  6. Anonymous users2024-02-02

    1.Dark attributes** don't have a big effect.,Hit high and dark strong.,Only use ordinary attacks.,Jump attacks have an effect.。

    2.It's not worth changing at the moment, 70 is not long after the update, 60 powder is too expensive, wait and buy it again. The local tyrant ignored.

  7. Anonymous users2024-02-01

    Dark attacks can't add damage! Dark attribute enhancement can add damage! Devil May Cry's attacks are all dark attributes, so **dark attributes are the chicken ribs first! Critical hits have to be magic crits!

  8. Anonymous users2024-01-31

    60 powder is much shorter, and the damage is another grade, and it is not expensive now. It should also be emphasized that moonlight attacks with ** attributes, and ghost flashes come with dark attributes. The ** of attribute attack is useless against Devil May Cry.

    I also want to buy a 60 powder short without a shadow that I use now. Of course, I critted 41% of my shots, and I learned how to do magic back strikes. Critical hits are everywhere.

  9. Anonymous users2024-01-30

    70 Jiangsu 1 Soul Killer 1Dark Element** only works on Dark Attribute Skills that come into contact with monsters 2It's not worth changing Now it's 60 powder short It's still quite expensive It's better to use the money to make no shadow Additional 30& damage It's also good to buy an evil spirit Evil spirits have always been a sharp weapon for brushing pictures.

  10. Anonymous users2024-01-29

    It's impossible for Ghost Flick to attach your **attributes...

  11. Anonymous users2024-01-28

    Adding 11 is very powerful, and if you have money, you can change it, but the dark attribute of the knife is not very useful.

  12. Anonymous users2024-01-27

    Let's do it, no shadow, the dark attribute can be used with dark tendency potion.

  13. Anonymous users2024-01-26

    (1) The full level of the character comes with 13 points;

    2) In terms of enchantment, **15 points, jewelry 25*3=75 points, left slot 12 points, magic stone 25 points, the title of the Chosen One plus enchantment 35 points, pets, pet equipment, pet enchantment 60 points, a total of 214 points through enchantment;

    3) In terms of detail improvement, the medal inlay is 7 points, the full attribute wedding room is 8 points, the Spring Festival **6 points are strong, the collection box has 10 points, and the National Day fashion jacket is 6 points, a total of 31 points are strong;

    4) In terms of out-of-bounds armor, cloth armor, wallets, and heavy armor do not have a strong increase, plate armor increases by 65 points, and light armor increases by 40 points;

    Summary: (The equipment is mainly 95 graduation equipment, and there are too many 100-level epics, which is difficult to calculate).

    The limit of the prey equipment of all classes is strong!

    1) Cloth armor, leather armor, heavy armor (13 + 214 + 31 + 86) = 344 points;

    2) Plate armor (13 + 214 + 31 + 65 + 86) = 409 points;

    3) Light armor (13 + 214 + 31 + 40 + 86) = 384 points;

    The all-class Tebols equipment is extremely strong!

    1) Cloth tare weight (13 + 214 + 31 + 48 + 50) = 356 points;

    2) Plate armor (13 + 214 + 31 + 65 + 48 + 50) = 421 points;

    To get back to the point, the limit of the Devil May Cry profession is strong, in addition to the above-mentioned basic strength, Devil May Cry also has a skill "Dark Moon Descending" to increase the dark strength of the panel, and the basis of skill learning levels 1-10 is to increase 30 points, and then add an additional level of 1 and then add 5 points to be strong. Therefore, for Devil May Cry, its limit is strong: add 30 points on the basis of the limit strength of the whole class, and then calculate it according to the kryptonite situation of the dark moon, and 5 points at the first level!

    Here's a sticker.,A big guy's dark genus is 520 points stronger.。

    I am a player show, pay attention to the dnf player show, the abyss flashes non-stop, and the team gold medal continues.

  14. Anonymous users2024-01-25

    DNF Devil May Cry's extreme genus strength and collocation are as follows: Jewelry 3x25 75 Double Genus Strong,** 12 Genus Strong, Philosopher's Stone + Enchantment 50+15 65 Genus Strong, Auxiliary Equipment 12 Genus Strong, Dark Moon Descending 75 Genus Strong, Year Set** 6 Genus Strong, Pet + Orb 24+16 40 Genus Strong, Pet Equipment 20 Genus Strong, Title + Orb 20+15 35 Genus Strong, Guardian Orb 7 Genus Strong. The current equipment is already the limit, and if you want to pile it, you can only bring National Day fashion.

  15. Anonymous users2024-01-24

    470 dark strength is relatively top-notch, and if you want to achieve it, you need to achieve the perfection of the enchantment of each part of the dark strength.

  16. Anonymous users2024-01-23

    The attribute limit is generally at 264 points. First of all, it is necessary to reach 214 points. Then you have to choose the left slot, 12 strong, and the right slot 20 strong. Then enchant 35 genus strong. Defense equipment is strong at 60 points.

  17. Anonymous users2024-01-22

    Strength. Physical Attack Reference Attribute (Force Increase, Physical Attack Increase) Stamina. The reference attribute of Physical Defense (increased stamina, increased physical defense) Intelligence.

    The reference attribute of magic attack power (knowledge increases, magic attack power increases) spirit. Reference attribute of Magical Defense (Mental Increase, Magical Defense Increase) Physical Attack. Physical Attack increases, and with it, physical damage dealt to enemies.

    Physical defense. Physical Defense increases, and enemies deal less physical damage to players.

    Magic Attack. Magic Attack increases, and magic damage dealt to enemies increases.

    Magical Defense. Magical Defense is increased, and enemies deal less magical damage to the player.

    Fire attributes. Fire resistance, the higher the fire element, the lower the damage dealt by the enemy's fire magic.

    Water properties. Water resistance, the higher the water element, the lower the damage dealt by the enemy's water magic.

    Light properties. Light resistance, the higher the light attribute, the lower the damage dealt by the enemy's light magic.

    Dark attributes. Resistance resistance, the higher the dark element, the lower the damage dealt by the enemy's dark elemental magic.

    For every 15 increases in a character's resistance, the damage taken when taking magic damage from that attribute is reduced by 10%.

  18. Anonymous users2024-01-21

    The array is used together, and the tombstone is a peripheral attack, and the ghost flash belongs to PK

  19. Anonymous users2024-01-20

    There are so many specifics ... You can go and play more and check out the DNF area. That's what I used to watch. Devil May Cry is good. It's mainly consciousness and positioning, these 2 can be He ranks in the top 3 among civilian monster killers It seems that the first is still qigong.

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