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First, don't hit the opposing ranged soldier first.
Second, don't always go to the pawn on the opposite side of a, just make up the last one.
Third, helping the opposing pawn to fight your own pawn (denying) is not necessarily the last hit, you can start denying halfway through the pawn, so that the opposing lane can be pushed this way.
Fourth, the equipment that is conducive to the advancement of the army line is turned off, the temple is changed to a hero, the sacrifice is left at home, the turban is restored, and the Macon, and the shield of the underworld are not brought.
Fifth, Skeletron can't control the line and make money, or it's very difficult.
Sixth, when the line is extremely bad, you can pull the field when the line is almost between the line and towers 1 and 2.
Having said that, give me some points, thanks.
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1.Mending the knife: In principle, if you have a enemy soldier, you have to take a look at your own soldiers, but it is actually difficult, so we can only try to make up for our own soldiers below half blood in the process of making up for them, and give priority to making up for them, after all, equipment costs money.
It should also be noted that ranged creeps have a high attack, so if you have less than half health, you should give priority to denying if you don't have a good correction.
2.Pull: If the line control of the soldier is not good, and you get to the opponent's tower, then you can use the field to pull a wave of soldiers at this time to regain control of the line (suitable for the upper or lower road, as for how to pull, how to fight two or even three waves of a wave of soldiers, there is ** on Youku).
3.Stuck soldiers, right-click to move the hero so that they block the movement of your own creeps (stop-and-go, stop-and-go). Note that when the hero has no shoes on him, the pawn is faster than the hero, and the hero can be directly controlled with the right button to nudge (novice); When you have shoes, the speed is faster than that of a creep, and at this time it is best to right-click and combine the S key (right-click somewhere, press S Hero will stay immediately while marching), in addition, the S key is very useful for mending knives, deception skills, etc.
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In the general passerby bureau, the methods of controlling the troop line are pulling the field, denying, and in the game, you can also use the minion hatred and switching the temple aura to control the troop line. Konoe, the advantage of the natural disaster (the lower road of the sanosity, the upper road of the natural disaster) can be pulled wild, this is very common, I won't say more. Let's talk about the method of denying to control the line, which is to make up only the last A, and the denial will start to replenish as long as your own creeps are less than half health, probably keeping the blood volume of your own creeps and the opponent's creeps about the same, so that the lane will not move.
In fact, there is nothing difficult about it, you can contact yourself more, and occasionally watch the videos of the gods.
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Your own pawn starts to hit it in the second half of its blood, and the opponent's pawn only hits it last, which is the most basic.
If the line of troops on the side is very bad, you can pull the line of field troops and come back.
When using AOE skills to hit the opponent's heroes, try to hit the opponent's pawn as little as possible.
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If your creep's HP is more than half, it will be counter-replenished, and the opponent's creep will only be the last to make up for it.
Heroes who are on the side of the opposing creep and then quickly walk back can also pull the lane to their side.
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In fact, for novices, you can't control the line, there are too many things involved in the line. For example, the team pulls out your farm space for you, and you can only control the line if there is a stable space.
I think the first thing novices learn is how to mend the knife, pull the field, move the position, and press people, which are relatively simple things. After you learn this, you will gradually have a certain understanding of Dota before you can control the line.
Be sure to develop a good habit of counter-compensation, that is, suppressing other people's levels and stopping the troop line close to your tower, as soon as your own pawn is less than half health, you will start to deny, and the opposite soldier will only make up for the last one.
How to hand you over!
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How can it be so complicated, just a few points.
1.Rano fights the creeps.
2.Denies the creeps on the opposite side.
3.Stuck troop slots.
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1.Haitao said: His own soldiers will make up for half of their blood, and the soldiers on the opposite side will make up for the last time.
2.The temple's switches can control the parallel.
3.Pull Ye to consume some of your minions.
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Let's train the replenishment first!! ,The control line is to see the positive and negative complements and pull the wild.。。。
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You play with AI yourself.,You can see how the computer controls the troop line.,Absolutely professional.,3 ways can be seen.,The computer just won't go back to the card soldiers.,The rest of the troop line control is very good.。
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A soldier must be accurate, and do a good job of reuniting and supplementing.
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When you play, observe what your teammates do and be a caring person.
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Denny! When the lane is bad, you can make up when the soldier is half health!!
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Maintain the line of troops, only pull the field.
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Control and propulsion are time-splitting.
1.For example, if you are in the late game, the lane is in front of your tower, and you play money and you are safe, you can control the lane by constantly denying, so that the line is always in front of your tower, and if you don't pay attention, the line will always be in front of the opponent, so you will not be safe.
2.For example, now the opposite 5 people are pushing up, and your side is defending with 4 people, and you are down, so you can maximize the output of the pawns, so that the troop line can quickly reach the opponent's tower, and then hit the tower, and the specific method is to open the temple and open the Macon (the one with armor in the Macon piece is also OK).
The advantage of the line of control is not only to play money, for example, if you are in the dominant lane against the opposite side of the obscene inferior lane single, you can continue to make your own soldiers, so that the lane is always on your side, and the opposite line can only do and watch, and if he dares to show his head, he will cooperate with his teammates to engage him, so that he will not even have experience.
Seeing that so many portions have been played, give the best hand! By no means a copy!! )
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The control line is for gank, to create more space for yourself to chase and kill, in order to give a better space for money in the later stage, it can be said that it is to use space in exchange for time, drive the rhythm, drive the gank, and create conditions for the later stage. When it gets up in the later stage, I will use time to exchange it for space and take it away in waves....
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If you are too close to the opponent in the past, it is easy to be caught, but there is no money in the past, if you are too close to your side, although the line is there, but the opponent may take advantage of the situation to push the tower, if the support is unfavorable, it is likely to lead to a collapse all the way, the best line is to control in front of the opponent's tower, but not within the range of the tower, so that you can use the advantage to gank and control F
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The purpose of controlling the lane is to better replenish and deny the sword, and to prevent the enemy from making dumplings. Join the enemy tower to replenish the troops, and maybe they are waiting for you to get into the trap. If you are under your own tower, you can have your own tower to help you kill enemies effectively.
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Controlling the line of troops is to push better, and the core idea of Dota is to push the battle line, push the line.
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Mend the knife, and the other party is not easy to gank you.
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The soldier doesn't make up until the last one.,In addition, it's more counter-supplement.,Try not to use AOE skills.,If you use it, try not to hit the opposite long-range soldier.,Close the aura with an aura.。 In the past, I could guarantee that the line would not move any more points, but now the technique is not good, which means that you have to practice.
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At the beginning, pay attention to the counter-make and make up the last knife. The aura is turned off, it's best not to upgrade the attack speed first, armor and other auras, if you suppress the opponent, when there are a lot of soldiers on the opposite side, you have to clear a little, don't let their soldiers finish killing your soldiers and press under the tower, if you let the tower knock out a lot of soldiers, it is easy to push the line of soldiers to the opposite side.
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Don't flatten a creep. Wait for the little soldier to make up for the last one. Resist the opponent's creeps more. Turn off the temple and that thing that has a community aura...Changed to only work on heroes
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Try to only hit the last creep on the opposite side, and start with half blood, and try to attract hatred on the side of the hero on the opposite side.
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That is, take the initiative to compensate for our soldiers, and A soldiers only point to the last and take the initiative to pull the field.
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Card soldier denies without AOE skills, only make up the last sword! The aura is off, don't go and kill first, that mage, the mage is with a line, you kill the line, and the line is pushed forward Multi-denial When the attack power is low in the early stage, you can attack your own soldiers 3 times You hit 1 hit first If there is no one on the opposite side to fight, you can make up Don't make up all of them Or the line returns to the tower You can't fight the money again People are within the attack range of the tower But the line is a little outside! You can also pull the wild, and at 53-55 seconds, you can make two waves, and those wild monsters can eat 1 wave of soldiers, and the line will come back, and the other side has no experience.
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Here's how1Card Pawn 2Rano 3Denying, especially ranged soldiers. It should be noted that there are temples and the Aquila Ring to be turned off.
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Remove the aura (health regeneration, armor), clear troops without skills, make up more, and pull the wild.
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First of all, you have to understand that those heroes are suitable for solo, and the ability of the heroes themselves determines the quality of some of the lanes.
Generally, long-range heroes can solo, the key is in individual positioning, team positioning 2 aspects. Let's talk about it conventionally.,The more common solo heroes now are SF.,Lion,BM,Daredevil.,Bat (BAT),Blue Cat.。。。 I won't go into them all here.
So now on the back to the question of alignment skills.
What is a line match? The full counterattack that can fight back is only the last one.
How to make the knife more comfortable? A clicks on the opposite hero, which will attract the hatred of the creeps, and the creeps will come over and want to hit you, at this time you step back, so that you can effectively control the troop line in your own control.
There are generally 2 ways to mend the knife.,One is to walk around and then make a last hit.,This kind of mending knife can make the opposite side similar to the White Tiger Butcher.,This kind of hero is not suitable for catching you.,But if you use it on the opposite side (A down your hero.,The line of troops will be controlled by the other party, you will be very passive, so it's not recommended).
I recommend using the S mending knife method, which itself has been making attack actions that are very deceptive and insufficient (when concentrating on mending the knife, because of standing still, it is easy to be attacked by heroes like the White Tiger Butcher, so you need to buy eyes to protect it, and it is important to detect the arrival of the opposite gank in advance.)
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If you can make up for it, try to start repeating it as early as possible Usually don't a the opponent's soldiers Supplement only the last one If you can pull the field, try to pull the field as much as possible, and it is best to pull two rounds to directly consume all this wave of soldiers.
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Try to make up for it, and even fight when your own minions are half bloody (at this time, it is more helpless), if the first wave of soldiers feels that the other party is blocking very well, they will give up decisively, let the first wave of soldiers go under their tower, and the second wave of soldiers will be very comfortable with you.
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Generally, you can choose to pull the field to control the lane in the advantageous lane, or control the lane through forward and counter-replenishment creeps, which you need to operate according to the situation of the lane.
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Although the opponent's soldier line is important, it is better to counterpush or make money by yourself than to simply control the troop line.
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