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There are three ways to play military chess, one is dark chess (chess pieces stand up), two people face each other, and a referee is required; One is Ming Qi; One is to flip the chess piece (the word is facing down).
1. Flip chess. 1. The game begins: scramble the chess pieces with the back side up and place them on the station.
2. Game rules: At the beginning of the game, players turn over chess in turn, first turn out the chess pieces to be used, and the two sides fight.
2. Dark chess and bright chess.
The game begins: each player takes the chess piece layout. In dark chess, the pieces stand up to prevent the opponent from seeing them (a referee is required at this time); The pieces are face up.
Bombs cannot be placed in the first row, mines can only be placed in the last two rows, and military flags can only be placed in the base camp.
Layout terminology1. Triangle mine: flag mine + same side bottom mine + middle bottom mine.
2. Right-angle mines: flag platform mines + same side angle mines + same side bottom mines.
3. Trapezoidal mines: flag mines + bottom mines on the same side + mines in Taichung Flag mines + corner mines on the same side + middle bottom mines.
4. Heartwarming thunder: left and right flag platform thunder + midsole mine.
5. Offensive, defensive, balanced, turtle formation, joint formation, stacking bombing, etc.
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One is the downward-facing swing (also called flip chess).
1. There are 25 chess pieces on each side of the military chess, one for the military flag, one for the commander, and one for the commander; two division commanders, two brigade commanders, regiment commanders, battalion commanders, and bombs; Three company commanders, platoon commanders, engineers, and mines.
2. Eating rules: Commander" Army Commander > Division Commander > Brigade Commander > Regiment Commander > Battalion Commander > Company Commander > Platoon Commander > Engineers, small chess pieces meet big chess pieces are eaten, and the same chess pieces meet and they all die; Sappers can clear mines, but other pawns can't clear mines; The bomb will die when it encounters any piece.
3. Common sense on the chessboard: The walking route on the chessboard includes highway lines and railway lines, and the thinner ones are highway lines, and any chess piece can only take one step on the highway line; When there are no obstacles on the railway, the sapper can walk on the railway line at will, and the other chess pieces can only go straight on the railway line, and cannot turn at right angles. The landing point of the chess pieces includes the node, the row camp, and the two base camps.
The camp is a safe island, and after entering, the enemy pieces cannot eat the pieces in the camp. Military chess and mines cannot be moved.
4. At the beginning of the game, players flip the chess pieces in turn, and the first sapper uses the sapper's color chess pieces, and the two sides fight.
5. Win: Kill all the opponent's moving chess pieces to win; Or one side can also win by digging up the opponent's three mines with sappers and then carrying away the opponent's military chess with the smallest chess piece; If a player is forced to have no move, that side is also judged to lose.
There is also one that stands up.
The characters are oriented in their own direction, bounded by the mountain boundary, and arranged in a grid other than the camp. The walking route includes the highway line and the railway line, the thinner is the highway line, any chess piece can only take one step on the highway line, the one shown as thick black is the railway line, when there is no obstacle on the railway, the sapper can walk on the railway line at will, and the other chess pieces can only go straight or pass through the arc line on the railway line, and cannot turn at right angles. The landing point of the chess pieces includes the node, the barracks, and the headquarters, the barracks is a safe island, after entering, the enemy chess pieces cannot eat the chess pieces in the camp, the military chess pieces must be placed in the headquarters, and the chess pieces that enter any headquarters can no longer move.
Sappers have the ability to dig mines, in addition to the ability to dig mines. When the sapper encounters the enemy piece, the enemy's piece will be seen by all players, but the sapper will also disappear at this time. Bombs cannot be placed in the first row, mines can only be placed in the last two rows, and military chess can only be placed in the headquarters.
Rules: Commander > Corps Commander > Division Commander > Brigade Commander > Regiment Commander > Battalion Commander > Company Commander > Platoon Commander > Engineer; The eldest son eats the younger child, and if the child is the same size, it disappears together.
When the bomb meets any of the pieces, both sides disappear. The mine can't move, the sapper can eat it, the bomb hits the mine as big, and the rest of the sub hits the mine; If the military chess is carried and there is no chess to go, it will be judged to lose;
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As long as you know which one to eat, you just need to know the route.
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Divisions, brigades, regimental battalions.
That's it.
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I don't know how to play barracks chess.
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The rules of military chess are as follows:
1. Chessboard: The military chess chessboard is a checkered chessboard of 9 10, and two people sit on both sides of the chessboard.
2. Chess pieces: There are a total of 32 chess pieces in military chess, which are divided into two colors: red, land, Xiaoling and black, with 16 pieces per color. The chess pieces are: general, soldier, elephant, horse, rook, cannon, soldier (pawn).
3. Opening: Both sides place their own chess pieces, the red general is in the first row, and the black general is in the 9th row, with two soldiers, two elephants, two horses, two rooks, two cannons, and five pawns on each side.
4. Moves: Each type of chess piece has a specific move, as follows:
Will (handsome): Only the promotion can be carried out in the nine-square grid, and each step can only go one square, and cannot go out of the nine-square grid.
Shi: You can only move within the nine-square grid, and you can only walk diagonally one square per step.
Elephant (phase): can only move in the half of the chessboard on your side, each move can only walk diagonally two squares, must go around the river boundary, that is, can not cross the river.
Horse: Each step is in the shape of a "day", that is, first walk one square, and then walk diagonally one square, and you can't detour.
Car: You can walk horizontally or vertically, walk in a straight line, you can walk any number of grids, but you can't cross the sub.
Cannon: The way to move is the same as the rook, but the pawn must be separated by a chess piece, that is, the cannon jumps and eats the piece.
Pawn (pawn): can only move forward, the first step can be two squares, after crossing the river can only go one square, after reaching the opponent's bottom line, you can be promoted to any kind of uneaten chess piece.
5. Victory and defeat: When one side's will be eaten, the game ends and the other team wins.
The above content refers to Encyclopedia - Military Chess.
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The dark chess gameplay of military chess is introduced as follows:
1. Hierarchical principle: commander, corps commander, division commander, brigade commander, regiment commander, battalion commander, company commander, platoon commander, engineer. From big to small. There are also mines and bombs.
2. The senior officer can kill the one who is younger than him, and the same level can choose to die together. Entering the camp or base camp can be a protective thing.
3. Sappers can dig mines, and after digging mines, they can carry the military flag. Military chess and mines are immovable. If all the sappers are dead, change to the platoon commander to dig mines, and so on. But the one who digs the mine also dies. After carrying the military chess, he won.
4. On the railway, chess can go straight to the end. Sappers can even turn around.
5, just start to scramble the cards, tails up, put up, flop in turn. Play while flipping.
6. The two sides can freely arrange their troops and stand up for themselves. When two pieces are opposed, the third person judges whether the pieces will stay or not. In accordance with the above game rules.
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1. Military chess play: one is dark chess (chess pieces stand up), two people face off, and a referee is required; One is Ming Qi; One is to flip the chess piece (the word is facing down).
2. Military chess board: each side has 5 camps and 23 military stations (25 base camps for chess.
The pawn station is the position of the chess pieces;
The railway line is the fast line of the chess piece, as long as the number of steps the chess piece takes in a straight line is not limited (except for the sapper, no turning is allowed), and the highway line is a slow line, which can only move one step at a time;
The camp is a protected area for chess pieces, and the chess pieces in the camp can be protected from any other chess pieces, and the chess pieces in the camp can only move one step at a time;
One of the base camps is where the flag is located, and the other can place any other chess pieces, and the pieces that enter the base camp can no longer be moved.
3. Rules for eating subs: "Commander" Army Commander >Division Commander" Brigade Commander >Regiment Commander" Battalion Commander >Company Commander >Platoon Commander" Engineers, small chess meets big chess and is eaten, and the same chess pieces meet and they all die; Mines can outmaneuver all living pawns except the sapper; The bomb will die when it encounters any piece.
Extended information: The current version of Chinese land chess is based on the French army chess, and the military rank setting is modified to the PLA system, adding elements such as railways, camps, and base camps, and was invented between 1927 and 1954, and the inventor is unknown. The rationale is: a book published in 1954 already has Chinese land chess; In 1927, the military chess printed by the Commercial Press did not yet have the "bomb" chess piece.
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A military flag has a total of 50 pieces, divided into two sides, each with 25 pieces. They are commanders, corps commanders, division commanders, brigade commanders, regiment commanders, battalion commanders, company commanders, platoon commanders, engineers, mines, bombs, and military flags. First of all, we need to know that the commander is the largest, and only a bomb can blow it up, or die with the other party's commander.
In addition to mines and military flags, the rest of the chess pieces can be eaten. Bombs can blow up any chess piece except the flag.
The commander is the second largest, and the commander can eat pieces of the rank below the commander. Of course, bombs can also blow up the commander. The division commander is the third largest, and the division commander can eat the chess pieces below the division commander, and the division commander can die together with the division commander.
The brigade commander was the fourth. It is possible to eat pieces of the brigade commander level and below. All pawns cannot eat mines, except for sappers.
Next is the regiment commander, battalion commander, company commander, platoon commander, engineer, and so on. The big ones eat the small ones. Sappers can clear mines.
The chessboard is divided into road lines and railway lines. The road route can only be walked in one step. When there are no obstacles on the railway line, you can walk freely.
Sappers can turn on the railway line. Other pieces are not allowed to turn. In addition, the circle with the word camp written on it is a safe island for chess pieces, and it will not be eaten by a big one after entering, and mines and military flags cannot be put into the camp characters, and mines and military flags cannot be moved.
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The rules and regulations of military chess are as follows:
Military chess board: The walking route includes railway lines and highway lines, and there are 5 camps and 23 military stations on each side (25 base camps for chess. The pawn station is the position of the chess pieces; The railway line is the fast line of the chess piece, as long as the number of steps the chess piece takes in a straight line is not limited (no turning), the highway line is a slow line, and it can only move one step at a time;
The camp is a protected area for chess pieces, and the chess pieces in the camp can be protected from any other chess pieces, and the chess pieces in the camp can only move one step at a time; One of the base camps is where the military flag is located, and the other good one can place any other chess pieces, and the chess pieces that enter the base camp can no longer move.
The sapper chess is special, as long as it is on the railway line, when there is no way to get in the way, you can turn around. There are two rules about landmines, one is that landmines can defeat all living chess pieces except sappers, and they will die with bombs; The other is that except for the sappers, all other chess pieces will be killed if they hit the mine (the rules are agreed upon before the two sides go to war).
Both of these statements make sense in actual combat. In the former, the pawn of the mine can be interpreted as a minefield, and if one mine is gone, there will be other mines; The latter can be explained by friendly history as opening the way for officers to go to mines.
Commander", "Army Commander", "Division Commander", "Brigade Commander", "Regiment Commander", "Battalion Commander", "Company Commander", "Platoon Commander", "Engineer", small chess meets big chess and is eaten, and the same chess pieces meet, and they all die; Sappers can clear mines, but other chess pieces cannot clear mines; The Bomb will die when it encounters any piece.
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Military chess, also known as land chess or field military chess, is a chess game similar to chess, commonly found in China, Vietnam, North Korea, Myanmar and other Asian countries. Here are the rules of military chess:
Start layout. Each player holds black and white pieces and arranges them on opposite sides, with 25 pieces on each side. The details are as follows:
Left of Blue: Bomb, Mine, Soldier, Medic, Sapper, Scout, Base Camp, Space.
Space Anti-aircraft guns Small Tanks Medium Tanks Large Tanks Space.
On the right side of Red: Space, General, Banner, Space, Chess, Bomb, Mine, Soldier, Medic.
Space Base Camp Scout Aircraft.
Rules of Chess. Both players in the game act sequentially, and each time they can move one of their own pieces or attack the opponent's pieces.
Walking rules nuclear fibrillation:
Moving pieces cannot enter their own or opponent's base camp, nor can they cross rivers.
The direction in which the pieces move must be front, back, left and right (soldiers, commanders) or 8 directions (guns, airplanes).
Pieces can only walk on a space bar and cannot occupy the position of the enemy piece.
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