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Hundred miles to keep the promise.
The Hundred Mile Covenant has also been quite popular recently, especially in the Clone War. Five hundred miles of defense is the same as five snipers, and in the later stage, one person and one two skills can kill the enemy on the opposite side in seconds. And as a shooter, he is not afraid of being close, as long as someone approaches, he can escape with a big move.
However, his trait is that he hides in the grass to consume and harvest, and requires a lot of damage. If one shot goes down, what is the use of the enemy not hurting his muscles and bones? If there is no good development in the early stage, it will not be so easy to supplement the economy in the later stage when the headwind is in the future.
Zhuge Liang. Generally, Zhuge Liang will grab people's heads with his teammates in the early stage, which can't be blamed on him, if he doesn't take two heads in the early stage, it will be easy to be abused in the later stage. As one of the most capable heroes, his economy must be higher than that of other heroes, and if the economy is similar to that of other heroes, then he will not be able to suppress the enemy. In other words, Zhuge Liang can't do it when the economy is equal, let alone a headwind?
Although the mage is a hero who replenishes troops in the later stage, he will be killed by some heroes on the opposite side if he doesn't get it right.
As long as he can use a good skill, he can push the enemy out of the tower means that his task has been completed. But what's the use of pushing the enemy out in a headwind game? Originally, teammates couldn't beat and could run, but Xiang Yu opened a skill to push out all the enemies, and none of his teammates could run, do you say that your teammates can't scold you?
Xiang Yu's assistance with this characteristic can only play the tailwind game, and the headwind game can only be a surrender for them!
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Those who are weak against the wind should belong to the auxiliary type.
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The heroes who are best at playing against the wind are as follows:
1, Li Xin. Li Xin is currently very popular on the side, especially Secret Xin is not afraid of being gank at all, even if he has been caught in the early stage, but Li Xin has a fast line clearing ability and anti-field ability, which can make the hero's economy improve rapidly, and the control-free skill provides the hero with a good life-saving and crispy means, so it can often be seen in the canyon, even if it is 0-8 Li Xin, he can still chase the opponent's MVP hero and run around the map.
2, old master. The old master and Li Xin are the same, they both belong to the heroes with the line, so they are not afraid of being caught at all, because they can use the clear line and the opposition to make up for it, especially the old master's injury-free and anti-injury ability, even if the damage of the negative record can still make the enemy helpless, in the team battle, he flashed and cooperated with his teammates to win the C position, and instantly brought the situation back to life.
3, Zhong Kui. Zhong Kui's strength can be seen in the headwind game, because as long as the hook is in hand, it is enough. If you don't have a particularly strong hero in the headwind game, you will generally choose to defend the tower and develop, then Zhong Kui's hook under the tower can be a good first, as long as you hook the enemy's C position, you can make the other party dare not easily open a group, 5v4 completely makes up for the economic gap between the two sides, and even brings the advantage of team battles to your side.
4. Ying Zheng. Ying Zheng is similar to Zhong Kui, even if Ying Zheng is not financially deficient, the ability to clear the line is still not to be underestimated, after all, when it comes to the headwind, the head is really not as important as the line, ensuring the economic development of teammates is the top priority, and quickly clearing the line can bring more opportunities to their side, and Ying Zheng is the same as the cadre, Wang Zhaojun, and the range damage of the skill can delay the battle.
5, Monkey King. Compared with other assassin heroes, Sun Wukong's outbreak is still much higher, after all, he is mainly based on critical hits, and similar assassin heroes such as Jing and Pei Baohu have no economy in the early stage, the damage is really equivalent to scraping, but the monkey is different, even if the economy and the target are very different, the damage caused is still very terrifying.
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Introduction: In the headwind game, the output heroes failed to develop a large part of the players will not play, and the headwind game is the most test of the player's allocation of gold resources, and its Luban, Han Xin, and Nezha are all strong crispy heroes in the qualifying match. The early output heroes are developed, don't wave the next qualifying game to win safely, but it seems boring to play the qualifying game like this, and the headwind game can train the strength.
Fifth place: Luban No. 7
Success is also Luban, defeat is also Luban. How many games of the record, Luban No. 7 is so against the sky, people block and kill, Buddha blocks and kills Buddha. But Lu Ban in the headwind bureau, it doesn't hurt to hit the tower, hit people?
Please, don't get killed! My big Luban No. 7 has a hard time in the headwind bureau, and almost everyone on the other side will come to bully Luban.
And what about Luban? I can't run away with a pair of small short legs, and the life-saving skill pufferfish ** must hit the bull's-eye to be stunned for 1 second, and the terrible hand-raising action, I don't know how many little Luban's lives have been buried.
Fourth place: Born in the wild area, died in the wild area - Han Xin
For Han Xin, the tailwind is to go to kill people online after brushing the wild, and the headwind is to go home after brushing the wild and continue to come out to brush the wild. Why don't I kill people, you ask? Han's ability to jump lies in his mobility, not in his output and survivability.
For Han Xin, who needs to quickly clear the field and catch people in the early stage, the output equipment is indispensable. But once the situation can't be opened, Han Xin's. The output kit instantly became a burden.
In a way, Han Shin is a good four-point push hero, but often Han Shin players are obsessed with their mobility, thinking that they can lead the line and seven in and seven out faster by continuing to attack the outfit. So, you'd better let him continue farming!
Third place: Thousands of miles to send people to the head - Nezha
Nezha's ultimate move has been so cool since he appeared in the world of Glory of Kings. But thousands of miles away are still the head, and the big move that is light and important is often not accepted by teammates, even if the opponent has residual blood, do you dare to fly? Since it is a headwind, then the opponent's equipment is obviously better than ours, and individual combat is obviously not suitable for you to go crazy, not to mention that it is still a heads-up battle that is actively sent to the door.
Fortunately, Nezha can brake the big move in time now, but once you rush halfway and find something wrong, do you still think that you can come back safely?
Second place: A great move to escape - Miyue
Miyue, a hero, seems to be rarely seen in the usual matchmaking and ranking, but she is very scary when she gets windy. After the end of the first and second skills, she directly entered the field, and the opponent's hero obviously had no way to face her 2-second invincibility. But in the face of headwinds, does she still dare to make a big move?
At this time, Miyue's ultimate move can basically only be used to run.
First place: The great god of life - Liu Bei
Players who choose Liu Bei will be superstitious about his own damage, which Dali Tanuki deeply understands! Although Liu Bei's output is **, do you want to face the other party's hero in the headwind game? I don't have to play like this with my life!
But if you don't stick to your face, Liu Bei's damage is outrageously low.
So Liu Bei is really a dispensable existence in the headwind situation, Han Xin, Nezha can at least lead the line, Liu Bei, do you really expect him to lead the line?
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Many friends are worried about headwinds, and Xiaobai is no exception. In fact, if you are not afraid of reversing, you are afraid that you will not be able to turn over. Today, Xiaobai will give you an inventory of a few headwind heroes, who were beaten to the ground in the early stage, but one can play three in the later stage, as long as you adjust your mentality, you can win.
Sun Shangxiang Sun Shangxiang is a shooter with a very high appearance rate in the KPL professional league, and his comprehensive ability has always been among the top scorers. Sun Shangxiang's explosive output in the later stage can give the team a huge overturn advantage, and everyone is familiar with being beaten by Sun Shangxiang to the end of the blood. The eldest lady arrived, and Xiaobai dodged away!
Whether it is a low-end game or a conscription game, Sun Wukong's appearance rate is very high. But also a late-stage hero, for the monkeys, the economy is important. The later Monkey King has a set of skills that can take away piles of residual blood.
In Xiaoxin's view, Sun Wukong was simply a god-like existence in the later period.
Diao Chan, the single sister of Diao Chan, does not need to be emphasized by Xiaobai, many players actually hope that Diao Chan will not be strengthened, because Diao Chan who is too strong will always be banned by players. Especially in the late stage, the teammates are all sacrificed, as long as Diao Chan is alive, it is not a problem to fight five.
Xiahou is a top single warrior, but his HP is very thick. In the later stage of the headwind game team battle, Xiahoudun can definitely hold on to the last second. Strong control, protect the health of allies, and at the same time stick to the enemy for pursuit and harvest. is worthy of being an all-round hero.
These four heroes, Diao Chan and Monkey are a bit difficult to operate, and the other two are easier to use. These four heroes can make the enemy tremble when they hit any position, so you can give it a try!
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Honor of Kings is a very popular competitive mobile game, since it is a competitive game, there will be wins and losses, there will be tailwinds, and headwinds. In a headwind situation, it is more suitable to use some heroes with strong resistance to pressureHere are some heroes who performed well against the wind, including Yang Jian, Sun Ce, Han Xin, and Sun Wukong, these heroes still have a high chance of leading their teammates to turn the tables in a headwind game, as follows:
First, Yang Jian, this hero Yang Jian, is a hero with strong anti-pressure ability in the Glory of Kings, first of all, Yang Jian's control skills are relatively strong, and he can temporarily stun multiple enemies, Yang Jian's skill damage is very high, and the lower the enemy's HP, the higher the damage, and at the same time, Yang Jian's ultimate can suck blood in a large area. It is very suitable to use Yang Jian to play against the wind, the single-belt ability is very strong, and the line clearing ability is also very strong.
Second, Sun Ce Sun Ce is a warrior hero, and it can be said that he can resist and fight in the King's Canyon, so Sun Ce's appearance rate is very high, Sun Ce can support from a long distance when he is in the headwind game, and he can bully more with his teammates, and he can slowly expand his advantage and slowly reverse the situation. Even in the later team battles, Sun Ce's ability to open a group is very strong, and under Sun Ce's control, few heroes can resist the fire of a team.
3. Han Xin's main role in the headwind bureau is to steal the tower with the line and break the line. Because Han Xin has a lot of displacement skills, he can constantly slow down the opponent's rhythm by leading the troop line when facing headwinds, and when the opponent pushes in the middle, he can go around to the back and cut off the opposite troop line to disrupt the enemy's rhythm.
Fourth, the hero Sun Wukong has infinite possibilities when there is a headwind, because the damage of Sun Wukong in the early stage may not be high enough, but when the equipment is fully equipped in the later stage, the damage can be described as **, even if it is against the wind, Sun Wukong can still lead his teammates to easily turn the tables in the later stage.
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Li Bai, Ying Zheng, Huang Zhong, Dian Wei, Taiyi Zhenren, etc., these heroes are not inferior in the headwind.
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Like Han Xin, who is headwind, constantly leading the line of troops and containing opponents, and Da Qiao, a support hero, often turns the tables against the wind.
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Honor of Kings Headwind is suitable for choosing heroes with strong ability to defend their homes. For example, Ying Zheng, Wang Zhaojun, and cadres. These heroes are all very quick to clear the line. You can also choose Li Xin to switch to Guangxin, which is also fast to clear the line.
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Lu Bu, Sun Shangxiang, Jia Luo, Hou Yi, Luban No. 7, Sun Wukong, and Mo Xie.
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Huang Zhong, Wang Zhaojun, Li Xin, Jiang Ziya, Ying Zheng, Han Xin and other heroes.
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Sun Bin bar, the operation is a little more difficult, and there are few candidates. As Sun Bin's main output skill, a skill requires more awareness and prediction. In the team battle, Sun Bin's acceleration, and the effect of speeding up the refresh of teammates' skills and restoring blood volume, it can be said that Sun Bin is a war engine, driving his teammates forward and backward, and the silence and large deceleration of the ultimate move are really terrifying.
Now there are a lot of mid-lane heroes, and half of the mages say they are not strong, and they are not strong when they say they are strong. But some heroes feel like they've lost half of their teammates as soon as they're selected, and they're just six points away, but if you choose a hero that matches your lineup, the other side may be shocked. Some of the heroes in this season are really strong, and these heroes are very strong in clearing lanes and catching people. >>>More