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Jiang Yunfan practiced in the early stage. I feel that his wind attribute is growing faster. And the wind spells are pretty easy to use, too.
When Jiang Yunfan finally finishes the boss, his cultivation will be automatically full, and he doesn't have to deliberately brush his cultivation. Yurou won't participate in the final boss battle in the end, so how to cultivate it depends on personal preference. And she is good at all seven kinds of spells, and she can practice it no matter how she wants.
Xiaoman's growth is taller in the soil system. However, it is recommended that she practice a little higher in the penis. Because in the end, the boss Xiaoman's full-time job is infinite group blood regeneration and ultimate single second.
Long You's growth is not very high. I usually encounter all kinds of weaknesses, and the monster follows the way to throw it. The yang system is also practiced a little higher.
Fighting bosses mainly relies on stunts and ultimotes. Attack-type immortal magic is better in the early stage. It is not very useful in the later stage.
You have to rely on the auxiliary type.
To add that the spell cap per system is not 600, it is 9999In the later stage, Jiang Yunfan was cultivated to the Perfection Realm due to the Heaven-defying Array, and the seventh series would automatically replenish to 9999The rest of the department depends on themselves.
It is recommended to practice some of the water system, wind system, and yang system. Otherwise, it will be difficult for the boss to grind through in the end.
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The highest level of cultivation for each spell is only 600, and it's easy to brush all of them to 600+, so, it doesn't matter who specializes in a certain spell in the immortal 5, except for Xiaoman's yin attribute, Yurou wants the yang attribute, the other two men are at will, it's not important, it's a small problem, anyway, I didn't brush any monsters to clear the customs.
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Xiao Manyu Rou wants to learn yang, and Long Yu seems to be yin faster. In the early stage, the water and wind also practiced, and it seems that they will attack the group first.
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thunder, wind, fire, earth, water, yin and yang.
Yun Fan 10 10 10 10 10 10 10 Yurou 11 11 11 11 11 11 11 11 11 11 10 10 10 11 10 11 11 10 11 10 11 10 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 10 11 11 11 11 11 11 11 11 11 11 11 11 11 11 10 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
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Repairs are added automatically and cannot be assigned manually. Moreover, the cultivation of each department is independent. The current character uses which spell will automatically increase the cultivation to. You don't have to pile it up.
Jiang Yunfan's fire spell is high, Long You is thunder, and Xiaoman's water damage is relatively high.
But it also depends on the situation, if the monster is thunder, then everyone will hit him with thunder.
Hope it helps the landlord.
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Look, after my test, you can learn thunder and fire for pig's feet, rain and soft casually, all strong, and Xiaoman's five elements are also strong. Yang also learns, Long You just learns Yin, and nothing else is needed. In the early stage, it is mixed casually, and the full-range output of the late yin is very powerful.
I've tested it, my pig's feet have more than 800 immortal attacks, more than 8,000 yin cultivation, and the last move of the yin attribute damage is 700, while the dragon and the immortal attack are 700, the yin cultivation is 300, and the last move of the yin attribute damage is 900.
I'm depressed, can I wash some no. I hope you don't follow my old path.
Give it to me, hehe.
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Individuals have bai personal ways to play, I du
Opinion,There's no need to learn all the zhi.,Everyone learns what they're good at.,Of course, everyone still has to cultivate until they have all the moves they belong to),When fighting the boss,Whoever is good at it will be the main attack.,Others do to replenish the essence and replenish the spirit.,Or amplify the moves.,When you fight the boss, sometimes the qi is replenished quickly.,Don't save the big move.,So there's no need to spend too much time dedicated to full cultivation.。 The feature of this game is that as long as there are no mobs on the road, basically the level is enough, and there is no need to specialize in practice.
However, it is highly recommended to cultivate all four people in the yin to more than 1500, so that the bad state will automatically recover after one round, which is still very effective. You can find a place where there are both recovery points and switching points, such as Danfeng Valley, find a little monster after the recovery is full, keep attacking it with yin attributes, and then kill it when the god is used up, and if there is no mob nearby, go into the cave to switch it. In this way, it saves medicine and can be practiced quickly.
Yang is very strong, and there is basically no need to practice specially, so it is recommended to let Long You or Xiaoman practice Yang as a substitute for Yurou.
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Xianwu has cleared the customs, which means that there is no Ya pear!
Spells,I recommend Yu Rou's cultivation to the top.,As a mage.,Help.,The state of the plus version is her.,The damage value of the spell right is also high!
And then there's Yunfan, the attack is higher, after all, you can fight two, maybe you can get a few crit!
As for Long You, you can attack or defend, after all, standing still is the king.
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I've learned it all.
Learning spells is learned by the whole team, which means that a spell charm allows all of your companions to learn the spells written on the spell charm. It only takes a few more times to learn, so it is recommended to learn them all.
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First of all, the owner of the building first understood the law of the growth of immortal cultivation.
The increase in cultivation is only related to the number of uses of the immortal arts of the system.
According to each person's differences, using an immortal technique once increases the cultivation of 10 12, so that we can be sure that we only need to use the immortal technique that consumes the least amount of gods to practice immortal art (the cultivation of all immortal arts is also 10 12).
From this, it can be deduced that if you want to practice immortal art efficiently, the best situation is to use up all the gods in one fight, and there is a recovery point next to it.
There is only one place that meets all of the above conditions, and that is the recovery point before fighting Binglin (the boss that was fought in Kaifeng Danfeng Valley).
There is a large turtle (scientific name is Shou Turtle) at the recovery point, it is all immortal absorption, as long as everyone is transferred to the immortal priority state to enter the battle, and then click the automatic battle, you can escape directly after using up the god, don't kill it, kill it and save it and read the file again, affecting efficiency.
As for those charms and initiates that increase cultivation, it depends on the landlord's play.
Let's call it a day and give points.
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Nice upstairs. Give it points.
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It is recommended that Tianhe learn thunder or fire. Offensive spells. Dream glass to learn water.
The blood replenishment is super strong, the rhombic yarn is learned, and the speed of the fairy wind and cloud body yarn is simply amazing. Ziying learns earth or wind in fact, in the later stage, there is basically no immortal art, except for the skill is to cut directly, the immortal art of wind and water is very important, at least one person learns the wind, one person learns the water, it is recommended that the wind is full of Lingsha, and the dream glass water is full.
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You can match it as much as you like.
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Hello landlord
Regarding your question, the Immortal Five skill damage attribute is biased towards physical damage. And there is no miss in skill damage, because I only have a miss in normal physical attacks until now. None of the damage of immortals and skills has misses.
Therefore, I personally think that there is no such thing as a miss between skill damage and immortal damage. Skill damage, on the other hand, has been tested and is biased towards physical damage. If the monster's defense increases, the damage of the skill will also decrease.
Even if it's the same monster, as long as the physical defense is increased in the combat situation, then the skill damage will be reduced, but the fluctuations are not very large. Therefore, the damage attribute of the Immortal Five skill is biased towards physical damage.
Finally, I wish you a happy game
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Stunts shouldn't be counted as the level increases, and the damage also becomes higher Multi-stage attacks are also related to dodge Maybe miss is also related to the level of the monster The damage of hitting low-level monsters is naturally higher than the damage of high-level monsters I personally think that the special level should have a fixed value for each level Fluctuating up and down in this range.
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It's definitely not spell damage, and it can't be considered physical damage, because it's useless to fight the treasure thief's bun, it can be considered fixed damage, and it's related to your attack.
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Defending against the front attack, defending the back attack, it's all of this kind.