Do you need a MapleStory Novice skill 15

Updated on Game 2024-03-19
13 answers
  1. Anonymous users2024-02-06

    Novice skills are of little use after changing classes.

    Snail Throwing will increase your attack power in the early stage of your Throw Green Snail Shell, Blue Snail Shell, and Red Snail Shell from level 1-3. The higher the skill level, the higher the relative attack. But if you're a newbie, the snail shell's ** and blue potions are a problem.

    Wind Walk increases your movement speed, but has a longer cooldown.

    The health skill is more practical in the early stage and can save red potions, but it is completely useless in the later stage.

    I will explain the pros and cons clearly, and the rest can be weighed by the landlord.

    PS: The addition of this newbie skill does not affect your leveling at all There is no perfect bonus point.

  2. Anonymous users2024-02-05

    It depends on the profession you want to switch.

    Warrior: A little wind, 2 snails, 3**.

    Magician: 3 snails, 2 winds, 1**.

    Archer: 2 snails, 2 winds, 2 **.

    Flying Heroes: 1 snail, 2 **, 3 gales.

  3. Anonymous users2024-02-04

    It's up to you how you feel, you can add whichever you like, it has no effect on the later stage, and you don't need it if you're generally a dozen levels.

  4. Anonymous users2024-02-03

    No Waste Snail shells and blast walks are recommended

    Manbei: I'm dizzy

  5. Anonymous users2024-02-02

    Basically useless skills. It is convenient for novices to practice. I didn't have skills before, but I didn't practice them the same. Feel free to add. It's just a matter of playing.

  6. Anonymous users2024-02-01

    The mage turner's attack is low at the beginning, so the snail throwing technique must be full, and as for the other two, they are too rubbish, so you can add them casually.

  7. Anonymous users2024-01-31

    Add it all, don't use it in vain.

  8. Anonymous users2024-01-30

    Suggestion + throw snails, wind steps are + to 3

  9. Anonymous users2024-01-29

    Every level 10 you will gain one skill point.

    Introduction to Xiangdong Talk:

    Super skills are unlocked at level 140, there are active skills and passive skills, 3 active skills, enough skill repentance search points, all three skills can be pointed, and the skill points given by passive skills are not enough, and you need to make trade-offs.

    Corresponding to Level Points:

    Level: P+1: A+1

    Level: P+1: A+1

    Level: P+1 Level: P+1

    Grade: P+1, A+1

  10. Anonymous users2024-01-28

    Hero [Skill Points: 243].

    Dancing and flying. lv30

    Lv30 Advanced Fighting Spirit.

    lv30lv30

    MapleStory Warriors: Lv20

    Lv20 (if you can't fill it up, add it to 10 points first).

    Steady as Mount Tai. lv30

    Lv30 (you can add 1 point in the early game) to advance.

    Lv30 Lv30 (You can add 1 point in the early game).

    Achilles. lv30

    Lv30 Sunflower Treasure Book.

    Lv30 Lv30 Ice.

    Palm: Lv30

    Lv30 Magnet.

    lv30lv30

    Warrior's Will: Lv1

    lv1

  11. Anonymous users2024-01-27

    Landlord my blog.

    Hope you come and see.

    I've been playing Adventure Island for 3 years now.

    All my experiences and experiences are in it, and all the career profiles in Adventure Island are in it.

    Skill tasks. It's all written.

    There are pictures and words, I don't ask you to adopt them, I hope it will help you.

  12. Anonymous users2024-01-26

    After 4 turns, add a little rush first.

    Then full of light dances.

    20 points for those who are unconditional.

    Then full of advanced vindictive energy.

    20 points for those who are unconditional.

    Adventure Island Warriors 10 points.

    And then it is as stable as Mount Tai.

    And then Achilles.

    Then the sunflower book.

    Everything that should be full is full.

  13. Anonymous users2024-01-25

    Let's be clear!! What kind of profession?!

    After the mage is transferred, add 1 magic bullet first! Fill up the mana boost! Warriors add a little strength first! Fill up your life boost!

Related questions
12 answers2024-03-19

A **10 and other novice village transfers.

Permanently increases hit value, movement speed, and jump point 5 passes. >>>More

18 answers2024-03-19

Pirate. Add point method, strength = progression.

Say so much though. >>>More

4 answers2024-03-19

Voodoo PK is a trick to turn into a snail.

You see, picking up a broken jar on the ground can also turn into a snail. So it's a chicken skill. >>>More

2 answers2024-03-19

1** [Health Recovery] 5 (in order to increase your health) [Life Enhancement] 10 (must be full as soon as possible, it is related to your HP) [Powerful Full] 20 [Group Attack] 20 [Recovery] 3 [Holy Armor] (3 or do not add, if you plan to make up for 2 points here, just add, 2 points plan to make up for life recovery) 2** 1. >>>More

4 answers2024-03-19

One Turn Flying Man [Skill Points: 61 Points] Double Flying Slash: Lv20 Lv20 (Double Flying Slash has a very good output in the early stage, but it becomes a chicken rib after the second turn.) >>>More