-
Novice skills are of little use after changing classes.
Snail Throwing will increase your attack power in the early stage of your Throw Green Snail Shell, Blue Snail Shell, and Red Snail Shell from level 1-3. The higher the skill level, the higher the relative attack. But if you're a newbie, the snail shell's ** and blue potions are a problem.
Wind Walk increases your movement speed, but has a longer cooldown.
The health skill is more practical in the early stage and can save red potions, but it is completely useless in the later stage.
I will explain the pros and cons clearly, and the rest can be weighed by the landlord.
PS: The addition of this newbie skill does not affect your leveling at all There is no perfect bonus point.
-
It depends on the profession you want to switch.
Warrior: A little wind, 2 snails, 3**.
Magician: 3 snails, 2 winds, 1**.
Archer: 2 snails, 2 winds, 2 **.
Flying Heroes: 1 snail, 2 **, 3 gales.
-
It's up to you how you feel, you can add whichever you like, it has no effect on the later stage, and you don't need it if you're generally a dozen levels.
-
No Waste Snail shells and blast walks are recommended
Manbei: I'm dizzy
-
Basically useless skills. It is convenient for novices to practice. I didn't have skills before, but I didn't practice them the same. Feel free to add. It's just a matter of playing.
-
The mage turner's attack is low at the beginning, so the snail throwing technique must be full, and as for the other two, they are too rubbish, so you can add them casually.
-
Add it all, don't use it in vain.
-
Suggestion + throw snails, wind steps are + to 3
-
Every level 10 you will gain one skill point.
Introduction to Xiangdong Talk:
Super skills are unlocked at level 140, there are active skills and passive skills, 3 active skills, enough skill repentance search points, all three skills can be pointed, and the skill points given by passive skills are not enough, and you need to make trade-offs.
Corresponding to Level Points:
Level: P+1: A+1
Level: P+1: A+1
Level: P+1 Level: P+1
Grade: P+1, A+1
-
Hero [Skill Points: 243].
Dancing and flying. lv30
Lv30 Advanced Fighting Spirit.
lv30lv30
MapleStory Warriors: Lv20
Lv20 (if you can't fill it up, add it to 10 points first).
Steady as Mount Tai. lv30
Lv30 (you can add 1 point in the early game) to advance.
Lv30 Lv30 (You can add 1 point in the early game).
Achilles. lv30
Lv30 Sunflower Treasure Book.
Lv30 Lv30 Ice.
Palm: Lv30
Lv30 Magnet.
lv30lv30
Warrior's Will: Lv1
lv1
-
Landlord my blog.
Hope you come and see.
I've been playing Adventure Island for 3 years now.
All my experiences and experiences are in it, and all the career profiles in Adventure Island are in it.
Skill tasks. It's all written.
There are pictures and words, I don't ask you to adopt them, I hope it will help you.
-
After 4 turns, add a little rush first.
Then full of light dances.
20 points for those who are unconditional.
Then full of advanced vindictive energy.
20 points for those who are unconditional.
Adventure Island Warriors 10 points.
And then it is as stable as Mount Tai.
And then Achilles.
Then the sunflower book.
Everything that should be full is full.
-
Let's be clear!! What kind of profession?!
After the mage is transferred, add 1 magic bullet first! Fill up the mana boost! Warriors add a little strength first! Fill up your life boost!
A **10 and other novice village transfers.
Permanently increases hit value, movement speed, and jump point 5 passes. >>>More
Pirate. Add point method, strength = progression.
Say so much though. >>>More
Voodoo PK is a trick to turn into a snail.
You see, picking up a broken jar on the ground can also turn into a snail. So it's a chicken skill. >>>More
1** [Health Recovery] 5 (in order to increase your health) [Life Enhancement] 10 (must be full as soon as possible, it is related to your HP) [Powerful Full] 20 [Group Attack] 20 [Recovery] 3 [Holy Armor] (3 or do not add, if you plan to make up for 2 points here, just add, 2 points plan to make up for life recovery) 2** 1. >>>More
One Turn Flying Man [Skill Points: 61 Points] Double Flying Slash: Lv20 Lv20 (Double Flying Slash has a very good output in the early stage, but it becomes a chicken rib after the second turn.) >>>More