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Counter Trap 3 speed, other traps and quick attack magic are 2 speed, other magic is 1 speed, the activation effect in the monster effect is 1 speed, instant induction and the like is 2 speed, and the fastest can only be activated by chaining other slower cards (and must also meet the conditions for activation).
The speed row is: "Counterattack Trap" General Trap = Rush Attack = Instant Inducing Effect "General Magic = Activation Effect".
Ice Emperor problem,Falling holes and heavenly punishments can be linked to launch.,Ice Emperor 2 speed,Falling hole 2 speed (the same speed can be chained),Heavenly punishment 3 speed,But at the same time, click one of them to start.,Generally, you will choose the heavenly punishment......Unless you don't have a hand card or you don't want to lose your ......If you drop the hole, the Ice Emperor, the hole, the heavenly punishment will die together, and if the heavenly punishment is discarded, the Ice Emperor's effect will be invalid, destroyed, and the cave is still there.
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The fastest is definitely a rush magic card.
For other cards, there is no speed problem, because the effect depends on the occasion of use.
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Mine, the Ice Emperor breaks two, you directly turn the sky over the punishment Because the Ice Emperor launched the effect, the heavenly punishment can invalidate and destroy the effect of the monster that launched the effect, so the Ice Emperor's card-breaking effect is invalid, and he is also violated, if you turn over the hole, you just form a chain, although the Ice Emperor is destroyed, but the effect of the Ice Emperor is still activated, so your heavenly punishment will also be destroyed.
So at this time, you need to activate the Heavenly Punishment, so that you can destroy him and the Ice Emperor can also protect yourself from a cave
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It's not good to arrange, it depends on the occasion, it looks like it should be a quick attack, magic and monster effects are relatively fast, quick attack can be used in the opponent's turn, and the monster effect can be used when some summons are on the field, followed by ordinary magic, and the trap is passive, and the counterattack trap is behind the trap card.
After the Ice Emperor's sacrifice is summoned, if you use the Falling Hole, you can't cancel the effect of the Ice Emperor Throw to destroy 2 cards is to use Heavenly Punishment to cancel the effect of the Ice Emperor The activation condition of the Falling Cave is more than 1000 attacks Monster summoning Reverse summoning only destroys the monster but does not cancel out the effect of the monster At this time, the Ice Emperor has been successfully summoned So the effect of the Ice Emperor has been generated.
Using Heavenly Punishment can neutralize the effect of the Ice Emperor It is said on the card.
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Effect speed at a glance:
Effect Speed 1: Normal Magic, Equipment Magic, Terrain Magic, Ritual Magic; Initiation effect, flip effect, induce effect.
The slowest effect effect can't chain other effects.
Effect Speed 2: Rush Magic, Usual Trap, Perpetual Trap; Induces an effect with a medium speed of an instant effect, which can be linked to Effect Speed 1 and Effect Speed 2 Effect Speed 3: Counter Trap.
The effect with the fastest effect speed can be chained effect speed 1, effect speed 2 and effect speed 3 effects to solve the problem and supplement: chain 1 Ice Emperor effect activation, chain 2 falling hole or heavenly punishment, falling hole for the Ice Emperor's "summoning", heavenly punishment for the Ice Emperor's "destruction effect" but because of the time problem, the two of them can only choose 1 of 2
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Yu-Gi-Oh's Top 10 Strongest Cards: Pot of Desire, Lava Valley Chain Dragon, Victory Dragon, Executioner-Moshura, Magic Scientist, Last Words, Twin Demons Who Love Pranks, Forced Soldiers, Engraved Seals, Bitter Choices.
Particularly powerful three cards:
1. Bitter choice.
One of the earliest banned cards in Yu-Gi-Oh. In the early days of "Yu-Gi-Oh", there were no summoning methods that accelerated the environment, such as cohomonic summoning, oversummoning, and pendulum summoning, ritual summoning and fusion summoning were very weak, most of them relied on superior summoning, and the utilization rate of the cemetery was also very low, so this kind of forbidden card that seemed unimaginably powerful in the current environment would be printed. 95, who has three tombs and dragon clan restrictions, once led the dragon to conquer the world, and had the reputation of persuading the dragon to surrender.
So how terrifying this card is, it is naturally self-evident.
2. Engraved seals.
This card is a chance to give your opponent one less out. Skip the gacha, it's desperate. Due to the effect of making it impossible to draw cards, it has been banned since March 1, 2006.
Skip the next round of card drawing, even if the opponent has the ability to draw the hand, it is useless, open this block when the opponent is disadvantaged, basically the opponent will be difficult to reverse.
3. Forcibly attracted soldiers.
Ignoring the graveyard effect, if the previous twin demons would have encountered the situation of stacking the tomb deck, then this card has no such concerns at all. Returning directly to the deck, by the way, there is a nine-star reversal monster called the Forbidden Pot, which is generally hung in the reversal decks such as the Pit Realm and the Card Player. This card has four effects:
Draw two cards, destroy all the magic trap cards on the field, destroy all the monsters on the opponent's field, and choose one of the opponent's hand cards to return to the holder's card deck.
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The strongest single card is the Viper God. None of them ......It's a pity that the card is very difficult to come out, and it is even more difficult to win if you don't win the lottery. This card is also the only one that can ignore any other effects. It's not like the so-called green ice is invalid, and it's not like the wilderness people's traps are invalid.
Chinese name: Viper God Venomin Naga.
Japanese name: Viper God
English name: Vennominaga the Deity of Poisonous Snakes
Abbreviation: Snake God, Snake Sister, Snake J
Card password: 08062132
Card Type: Effect Monster.
Star Rating: 10 Attribute: Dark.
Species: Reptiles.
Attack: 0 Defense: 0
Rarity: three-dimensional UTR, golden UR, oblique SCR
Card Pack: TAEV (505).
Effect: This card cannot be summoned normally. This card can be summoned with the effect of the Advent of the Serpent God and the effect of this card.
The attack power of this card increases by 500 for every 1 reptilian monster in your graveyard. As long as this card is represented on the side of the field table, it cannot be a monster other than this card · Magic · The object of the trap's effect and is not affected by the effect. When this card is destroyed in battle and sent to the graveyard, you can remove one reptilian monster other than your own graveyard card from the game and summon this card specially.
Each time this card deals combat damage to the opposing player, place 1 Super Poison counter on this card. When this card has 3 Ultra Poison counters, the controller of this card wins the duel.
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The three phantom gods are powerful.
The Three Illusory Gods refer to Osiris's Sky Dragon (also known as the Hell Judge Sky Dragon), the Sun God's Winged Dragon (also known as the Sun God Winged Dragon), and Oberisk's Giant God Soldier (also known as the Holy Stone Giant God Soldier).
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Remember that there was a fake card that said: Send the opposing player to the graveyard.
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A single card can't be the strongest - multiple cards can form a powerful or even terrifying combination.
If it is a single card with excellent ability, there are various powerful magic traps, such as black holes, hurricanes, deaths, torrents, holy defenses, etc., which can be turned over in an instant
Monster situation, purely in terms of suppression power and combat effectiveness, True Purple Flame, Meteor and Rose Cutting Dragon, such things as large-scale destruction or suppression are good- --I personally appreciate the variety of scrap iron dragons, natural three treasures, dark martial arts, and three-pronged light guns (these things are appreciated by most people--
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It is a blue-eyed white dragon three-body connection.
Speed 1: Activate the effect, ritual usually magic permanent magic equipment field, only activate in its main phase, induce the effect, and activate it when the conditions are met. >>>More
If you have 7 or more cards in your hand, then throw 1 card in your closing phase, as the maximum number of cards in your hand is 6, unless you use card effects (eg"Cryptoventite slabs","Hand unlimited"etc.).However, throwing cards with more than 7 cards in your hand is not counted as being thrown to the graveyard under the effect of other cards (monsters in the dark world cannot be specially summoned.) Or you throw it away with some card effects (eg"The giving of angels"etc.), even if this kind of throw is thrown under the effect of other cards (the Dark Realm can be specially summoned). >>>More
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The most obvious sign is that on the right side of the card, there is an extra lightning bolt in the rush magic... Usually the magic is 1 speed, and the quick attack magic is 2 speed. Rush magic can be activated on the opponent's turn after being ambushed...
Chinese card name: 大日cube体.
Card Race: Mechanical. >>>More