How accurate do you need to be to prevent riding after graduation?

Updated on technology 2024-03-16
27 answers
  1. Anonymous users2024-02-06

    Hit 8% graduation (7% if there are Germans), accuracy is about 30 (open the revenge seal with carved support, the theory is 50 graduation), flash moves 44%+, panel defense to 541, and then pile up stamina. FQ doesn't want HP, but it doesn't mean that you don't insert 30 resistance, it's just that you can ensure the defense skill first, and then look at the flash move, and you're considering inserting 30 resistance. If it's me, I think the flash move has no buff 45% and it's all stacked resistant.,Generally no buff 4w blood.。。。

    This equipment level is basically equipped with additional defensive skills to avoid violence.。。

    The way to look at the monster has nothing to do with gems.

  2. Anonymous users2024-02-05

    This version is stacked with resistance.,High resistance is king.,Defense skills to 520.,Other full endurance.,Blocking,Parrying,Dodge,It's all floating clouds.。

  3. Anonymous users2024-02-04

    FQ doesn't need to be stacked accurately.,The effect hasn't hit 1 2 good.,Theoretically, you need 127 hits.,But it's estimated that no one will go to such a high.,The fq with a higher hit is 70-80.,Kaxin 18 hits.,Titan 20.,I took Muramasa 17 lives, but it's very difficult to start.,There's a calm cloak + hit.。

  4. Anonymous users2024-02-03

    Theoretically, 127 hits are enough, but there is no need to deliberately pile them up.

    On the equipment, Kaxin 18 hits, **According to your situation, BT1's Rising Tide 21 hits well. Titan Pendant 20, Archon Leg 18, Glove can hit at f15.

    The equipment of the sunwell is naturally accurate, and it is chosen according to your needs, and it is useless to pile it up in the early stage, but it will affect the injury-free attributes.

  5. Anonymous users2024-02-02

    This feeling sister is the need to go to the pile on purpose.

  6. Anonymous users2024-02-01

    In general, there are 15% parries on the front side of the boss (no parry on the back side), and there is a dodge on the negative side of the boss).

    And melee DPS is based on 26 accuracy as the passing line, because 26 accuracy is just the right way to offset the dodge, and melee is generally output by standing behind the boss, so 26 accuracy is enough, and it will not parry.

    However, as an MT, it is output from the front of the boss, so theoretically you will not parry until you reach 60 accuracy.

    However, it is not cost-effective to sacrifice all other attributes on accuracy, and it is recommended to use 26 as the standard as the same as DPS, but it is not too much accuracy in the case of ensuring other attributes (more melee DPS is wasted), which is both a survival attribute and a hatred attribute.

    The role of the defense level is to prevent explosion, and the 540 defense level can just reduce the boss's critical strike chance to 0. But the defense level has a hidden effect, which most people ignore, that is, to increase the missability of the target, that is, after the defense level reaches the standard, it is not too high, the higher this, the lower the chance of the boss hitting you. There's no need to pile up this property.

    Regarding hits, since you are the main hand**, then in the absence of any buff support, the same as the melee with both hands**, 263 hits are qualified. (Hit level gives you 1 hit, 8%)

  7. Anonymous users2024-01-31

    The defense level is about 540, and you don't have to worry about this at all, because the ICC's equipment can completely allow you to meet the defense level up to the standard, exceed the standard, or even seriously exceed the standard, and make a decision on the three measurements and blood armor, and the defense level is enough 540, which is no big problem.

    Accurate: Because of the corroded glyphs, only 18 is enough, and the glyphs are 28, which is absolutely sufficient.

    Hit 260 270 is enough.

  8. Anonymous users2024-01-30

    Precision: 26 All melee classes are the same.

    Hits: When you add a buff (main food, no is fine) and love classes (bird d, dark m, etc.) to your team, you can hit 17% of the spell system.

  9. Anonymous users2024-01-29

    Anti-waiting 540 minimum hit 8% accuracy 26 red dragon needs 33 gs5500 all anti-waiting specified enough to make up for it with glyphs mainly hit on the line.

  10. Anonymous users2024-01-28

    The skills of anti-riding are not spell attacks now.,Skills are not seen by the physics department to hit.,All melee combat is 26 full of accuracy.,Anti-riding priority to meet the precision.,Because the anti-riding is inserted with the Truth Holy Seal Glyph directly +10 points of accuracy.,You only need to get another 16 points of accuracy from the equipment.,Hit you have to meet the skill not to miss 8%,Don't think about ordinary attacks to be satisfied.,There are too many sacrificial attributes.,But you don't have to deliberately care about how much equipment can be left after recasting, Anyway, if you don't need to use the frisbee to interrupt the monster's skills, you don't have to worry about hits, and it's basically comfortable to have a 4%, anyway, the Fist of Reckoning and Blame will definitely be able to hit, and the righteous shield won't hit or consume holy energy. A few more shots can always hit, as long as the righteous shield of the three holy energy hits, the basic hatred is worry-free, so let's do the damage-free attributes of mastery and dodge parrying first.

  11. Anonymous users2024-01-27

    Don't be precise in anti-riding, the ideal hit is 5%, but no anti-riding wants to sacrifice so many attributes for hits, so, hit personally think 3% is OK, if you can't pull the hatred, it's high, if the hatred is not a problem, 3% or consider lowering, depending on the personal technique, hit and accuracy are the attributes of pulling hatred.

  12. Anonymous users2024-01-26

    The taunt is definitely hit = = Isn't it changed?,My warrior hits 2%,Taunt hasn't missed.,Unless you resist.。 Anti-riding is almost the same.,No need to pile it up.,Priority survival attributes.。

    Accurate in the same way.,I'm less than 10.,The knight seems to have a talent to add it to.。。

    My warrior dodges 15 parries 16, and as long as you hold it and resist it, it's good to block.

  13. Anonymous users2024-01-25

    Now you don't need to pile these Glyphs insert a truth Glyph is OK These don't need to be deliberately piled Generally speaking, the hits of the anti-riding are rarely more than 2% Proficiency does not exceed 15 The equipment with hits and accuracy has been transformed into three measurements.

  14. Anonymous users2024-01-24

    Hit and accuracy are still appropriate to pile up.,Ideally, it's important to hit 8% accuracy 26.,If the dps in the team is very strong.,Then it's still necessary to pile up the hit and accuracy.。

  15. Anonymous users2024-01-23

    Hit 8% is undoubtedly tested Accurate stack to around 50 (55 full) Hatred is stable High damage Hope helps.

  16. Anonymous users2024-01-22

    Look at the panel.,Click on the name to see the chance of missing the 85-level monster.,It's good to increase the hit to 0.,The accuracy is 8% enough.。

  17. Anonymous users2024-01-21

    8% Accuracy Prevents taunt misses.

    28 precision.

  18. Anonymous users2024-01-20

    To 250-260 hits The defense level is about 545 Accurate 26 This version of T is all blood armor flow, as long as the attribute is enough, pile up blood, the higher the better. There is no need to change DPS equipment, even if you change it, there is no DPS but you may be OT or killed by the boss in seconds. To do t, just pull the blame and not be ot.

  19. Anonymous users2024-01-19

    8% hit 26 accurate, the defense level is now better equipped, and it can reach more than 580 in the later stage Then it's brainless!

  20. Anonymous users2024-01-18

    The stats on the equipment are enough for hits and defense levels, and all you have to do is pile up blood

  21. Anonymous users2024-01-17

    Upstairs is right, but I was told that the defense level standard is 541, but in the back, your defense is more than enough to wear, and my defense level is more than n.

  22. Anonymous users2024-01-16

    The first is the defense level to 540, and the rest of the equipment should be fine, enchantment endurance priority (to rush the Northern Expeditionary Army, there is a head enchantment),**If you insert a gem, the red will use the one called the Eye of the Hard Zuer.,Add blocking.,Dodge about 30 percent.,Because there's also an Avenger's Shield skill.,The general key is still resistant.,More blood can give milk reaction time.。

  23. Anonymous users2024-01-15

    First of all, you are a T, and you have to consider the survival attribute, and the first item in the other survival attributes is the defense level.

    At level 80, you'll need a defense skill of 540 to avoid the possibility of the boss hitting you with a critical hit, which translates to about 610 defense level

    Basically, going above a certain GS defense level is definitely enough.

    The second most important survival attribute at 80 is blood and armor.

    The three measurements don't need to be piled up, they can rely on equipment, and the gems have colorful attributes to insert endurance, and the jewelry is also closer to the blood and armor.

    The third most important, but also must be satisfied, is the accuracy and accuracy.

    If you want to resist a boss like the ice dragon, the accuracy must be very high, 40+, and in other cases, more than 30 is enough (plus the carved 10 post).

    And the hit must be more than 8%, that is, to ensure that the taunt will not miss after inserting the engraving, if the hit is not enough, use the gem to make up, and the accuracy is not necessary.

  24. Anonymous users2024-01-14

    Hit Theory 280 Actual 200+ is OK Accurate Theory 28 Just add glyphs enough The higher the endurance armor, the better The first two items must pass in advance Blocking is my favorite attribute Unfortunately, there is almost no such equipment in this version So give it up I don't believe in flash moves I've always been afraid to wait for enough 541 (pvp enchantment 537) Flash moves are a bit of the bottom Personally, I don't like piles If you want to be harder yourself, it's okay.

  25. Anonymous users2024-01-13

    1. Fill up the hit level (or 2550 hit level) to maximize the effect of holy energy generation and insight of holy seals.

    2. Fill up the accuracy (15% or 5100 accuracy level), which is the same as the hit effect, but slightly worse, because it does not act on the trial.

    3. Pile stamina until satisfied (usually depending on raid level and difficulty), as stamina is our best survival attribute. (Try to do things with trinkets and enchantments, stamina gems don't have much effect, think about it last).

    4. The rest of the whole pile is haste, which is similar to the effect of providing survival compared to mastery of flashstrokes, and there is a good DPS increase.

    5. Mastery and flick are not bad, but survival is not as good as stamina, and it is not as good as increasing DPS in haste.

    Rapidly. Increased shield coverage, increased the rate at which the Holy Shield spawns, increased the number of times the Beacon of Insight triggers, and increased DPS. This is our third-best attribute in addition to hitting and precision.

    Level 90 - 1% Haste requires Haste Level 425.

    There is currently no threshold for haste.

  26. Anonymous users2024-01-12

    It seems that the faster the rapid flow of FQ, the higher the better......The specific thresholds are not clear.

  27. Anonymous users2024-01-11

    After hitting the precise mark, the infinite pile is fast, and there is no upper limit, which maximizes the damage reduction coverage of the shield strike.

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