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1. The first 20 ghosts change captains every day, plus the tragedy number, each of them will give money to the left and right. Calculated by 2w, 2 times 5, 10w per ghost, 20 200w for 1 hour. Plus the ring given by the change of captain. Guaranteed 300W
2. Five open copies, flat-topped waterways Qi Tianhong children and the like, all the things you get are your own, and you will definitely make a profit without losing money. It's not even a cultivation fruit.
The life skills of each number are basically very high, such as alchemy, furniture, spirit stones, etc., just these, you can order card money every day without worrying.
4. How expensive is it to hang up the charm on the day before the weekly event, and then on the weekend, more than 170 attribute symbols? You know. Sprinkle lightly with millions of water.
5. The food world at night is absolutely high in experience and money, and occasionally there are things to get, which is easy and simple, and must not be missed.
6. Every Saturday's Poetry Conference, you must not miss it, Caiguo Super Gold High-grade Gems are easy, as long as you can be right, the answer is also Ye Pig.
7. It's not bad to catch the ghost king every day to earn decomposition charms. That's all I can think of, thank you.
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It is better to have the same race in the late stage, and there is a double brush race, Qian Duoduo, pt 2t1m2n ps, force ps, and blood resistance ps
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PS is good PS's anti-FF can be more expensive.
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Personally, I think that ES is relatively quick to make money, suitable for ghost catching plots, and the speed f is easy to sell.
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If it's a buy number.
The soaring dragon palace makes money relatively quickly, with a brush t6, about 15w in 1 hour.
7 seconds per person, 3 seconds for bb seconds, and 1 round of clearance, it is better. Pick up the plot, mounts, rings, it's not bad.
If you practice by yourself, basically there are no low-level sects that can make money quickly.
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What you want is to buy the soaring dragon palace to make money faster, with a brush t6, about 13w in 1 hour.
7 seconds per person, 3 seconds for bb seconds, and 1 round of clearance, it is better.
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PS and DF advanced PS are so profitable. FF is more expensive than DF's, and you can suck blood and suck blue by yourself. You can also help others kill rings. It's about 2 fixed damage, and you can get 3 seconds. Burn double is not good to form a team.
The FF of DF is also good, and it is resistant to F. The number of monsters that can be monsters can be more than ps. You can add blood to poison.
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If it is a high-level, the money earned by selling talismans in the prefecture is the highest among the three, followed by Putuo, and peanuts are the cheapest.
If yes, then let's play peanuts, it's convenient to form a team. It is not a problem to learn auxiliary skills well and earn some card money.
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You can do it all at level 65 Cooking is random, sometimes it just doesn't cook well, it's annoying, and you need to have at least 100 skills to ensure a 60% success rate.
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I heard that NetEase is about to launch a temporary FFF again, although we are against it.
But I guess it's useless, after all, the game belongs to someone else, and you only have the right to play it or not.
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Running darts can definitely make money, but it's boring and a waste of time, and not many people can stick to it except for professional runners.
In addition, fishing is a good way to make money, but fishing requires skills, it needs to be practiced slowly, it is very fast to learn, and there are also skills on the Internet, and generally skilled people can catch 100w in 4-5 hours
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2 have their own benefits. It depends on which one you lean into.
pt。。3n2t。。It is a standard anti-fight. But there are few magicians. Save. Add blood. Seconds. It's gone in a few clicks... Nothing to use. Personally, I recommend 3 magic and 2 resistance
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Each has its own advantages.
In today's crazy day of daughter PS, HS's resistance to it is beyond doubt!
Moreover, the appearance of ascension skills + speed sacrifice makes HS return to the team of service battles!
PT's Garing is also good to take out a little double light.
And it's better to team up for tasks in normal times
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The above answers are all about PK, I think HS is good, and PT is higher than HS in seconds. HS can add offense to teammates, leveling and the like are also beneficial, and now HS can basically move in seconds.
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Find a DT to cooperate with the plot.,If the cultivation is high, you can also pick up the ring monster yourself.,Although it's slower than PS, it's better to be safe.。
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If you have enough iron, you will receive the ring monster, and if you don't have enough, you will press the mark, and you will take it 3 times to catch ghosts, and you will form a team of 25, and there will be a lot of money.
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Kill the dungeon, don't make much money, have a lot of experience, and most of the FB vice-monsters have double resistance and little blood.
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I don't think PT can make a lot of money.,Basically, the money comes from the dungeon and the usual tasks.,Depends on luck to make money.,Sometimes you can make money if you get more things.。。
If it is a number that must make money, then you should choose LG DT MW these schools, which are very good and powerful to make money.
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These numbers generally have life skills, furniture, cooking, three medicines, and so on. In addition, there must be a number to learn hunting, and they are all crazy upgrades, to about 100, except for the main number of hunting, the other numbers are sold.
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The main thing is to learn auxiliary skills to make money.
What kind of alchemy, forge. architecture, and stones, hunting and so on.
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Putuo's children's sect skills are to pull people, but they can only pull a drop of blood, and the skill of adding blood and ** injury is to buy a skill book: the Yellow Emperor's Neijing, which is learned after being used by children.
The skill of the sect that incarnates the child is to add blood, but it can't heal, and the skill of pulling people is the stunt book: the secret technique of soul restoration.
I feel that Putuo's children are good, they can heal, and the monsters in the later stage will basically reduce their damage skills, and there are a lot of monsters in the underworld.
Some people say that Putuo children can only pull 1 drop of blood, so let me ask? How many times a day do you die??? A slightly higher level does not necessarily result in a death in a few months, and the frequency of healing is much higher.
Personally, I feel that Putuo children are good.
Stunt books are about 10 million 12 million copies, and they must be underage children to use, so it is recommended that you find a child training plan and follow it.
The cost of raising a child is generally about the same, between 20 million and 30 million.
What you say is actually inefficient, generally men and female ghosts in a team is overlapping, wasting position, now the popular configuration is a gram of magic, a gram of cannons, a strong break of women, a sense of forgetfulness and a ghost, Min forgetfulness and men have the same role. Now men are struggling to cultivate, and they basically have to be sensitive and forgetful. It is recommended that you men do extraterritorial, 300 rings and others. >>>More
How do you form the copper word for the copper trumpet?
I've answered your question many times, so you can rest assured that I'll just add points in my way. The gold number adds about 100 points of agility, and the others add 4 spirit points, and the equipment will add more agility speed in the future, and the character speed is still 2000. If you kill the whole spirit fire, you must be slower than the ten absolute monsters, and it is useless to be faster.
Anthracene team control to have, or it is very difficult to play a group, a team's main output is ADC and APC Now APC is mostly divided into two kinds One is controlled and fast (Phoenix Gera Morgana) One is to rush to cut the back row ( Kyaukyue unknown) In fact, like Burning Man This kind is not easy to see in the ranking AOE is high, but it is easy to be cut to death to output in a hurry, AOE is less, you can choose VN, you can also play APC first, because now ADC is in a good position You can let the top single force him away, you concentrate on cutting APC However, your ADC must not die faster than the other ADC. Besides, team control is quite important, if the opponent fights Mumu at level 6, catch you and cooperate with the opposite side to catch one death It's a big deal to force your flash to die in the next round, and fight a big group Mumu is a big one. Up to three people, your wave is basically quite dangerous.
Hello lz. It is not reasonable to add the 2 you pre-selected and the 2 you want to add. >>>More