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At that time, NEC's other skills didn't change, but the Dedication Aura was replaced by a skill called "Scattered Aura". Levels 1, 2, 3, and 4 reduce the attack power of enemies within a 450 radius by 9%, 18%, 27%, and 36% respectively.
Gave the Aura of Heartburn to NEC and redid the Corpse King, making both of them temporary IMBA heroes at the same time.
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It's all said upstairs.
1 The aura has changed, it used to be to reduce the attack, and then it was replaced by the old corpse king.
2. The strength was greatly reduced once.
The 3D poop used to look the same as the Death Coil, but now it glows.
I still remember how beautiful NEC was back then, but the weakening of the dragon core and blood crystal is the eternal pain of NEC.
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Necromancy hasn't changed for n years, at least 48 times, and it hasn't changed until now The only thing that has changed is that D's animation effect has changed from a black lump of poop to a golden poop now.
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The skill of necromancy has not changed, the only thing that has changed is that the strength growth has been greatly weakened once, resulting in easy seconds in the early stage, and it is not so fleshy in the later stage.
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Necromancer in previous versions was a team battle hero who always pressed D! No solution!
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The Necromancer's skills don't seem to have changed.
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There is also the fact that his aura was originally reduced attack, but later it became reduced blood.
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It seems that there were no necromancers in that era
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If you use a good intelligence hero, you are afraid that the opponent will get up in the later stage, because the physical dps of the intelligence hero is weak, and after the opponent's late god pretends to come out, he opens the BKB or phantom axe, and the mage has no way to output.
Therefore, the most important task of an intelligence hero is to protect your own late physical DPS, or to kill the opponent's late game. Just stare at the late kill on the opposite side!
Look at the equipment you said, it should be mid-term equipment, don't say anything about going out in the early stage, it's best to go out with a fake eye in the middle of the day, and insert it to protect your later position if you want to kill the other party all the time, and insert it in front of or behind the opponent's wild area and tower in the late stage. With ample vision, you can kill their main force all the time.
Of course, the equipment behind the mage is based on the red battle you said Sheep knife Shiva, and the magic is biased towards the outbreak of Xiao Y Lion, it is best to jump the knife first, and then bkb to prevent being counter-killed. The Ice Maiden has a vanguard shield and jumps without dying.
In the late stage of the small Y, a battle can be refreshed, which is very useful.
The equipment routes in the early stage are basically small y lion fire girls are bottle-shoe-jumping knife routes. It can have super mobility, which can be used to kill the opposing main force or escape. Adverse Wind Bureau or other gentle mages (no outbreaks) will come out with the Necronomicon and Macon Secret Method.
That's basically it.
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If you play fast in the early stage of small y, you can go directly to straw sandals A Zhang If you play money slowly, buy 2 bracers to support blood lion, then phase 2 bracers, and then buy eye assists Remember j birds.
CM is the main way to buy eyes, if you have money, you will have 2 bracers, if you are rich, you will be a pioneer, remember that the eyes are also the eyes.
Most intelligence heroes are supports, so there's absolutely nothing wrong with buying eyes.
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Like you said, these intellectual heroes are all auxiliary, buy chickens, buy eyes, buy return trips, give 2 bracers by yourself, if you have more money, you can make a power prosthetic leg, support some blood, and don't die as soon as you are caught. After that, there was money out of jumping knives, wind sticks, sheep knives, a staff, khiva, bkb.
Furious Battle... Butterfly... I don't think I saw it.
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When playing Dota, it's important to recognize the hero positioning, and if you know what your hero is better used for, then you'll quickly understand how to get your gear out. People who play Dota now, everyone imagines that they play for 1 hour to produce six god costumes, and Dota is not played by imagination.
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It's hard to say that every hero is different Xiao Y wants to run a battle Refresh Flying shoes go The main job is to insert snakes and push towers. lion bottle out of the red cane urn eyes flying shoes to gk ice girl is much more casual buy good eyes rich out of bkb jumping knife go in black and yellow jump big.
I don't really like to come out of the prosthetic legs first, the double pendant is out, the TP is enough to have shoes, and the double pendant is suitable for all heroes.
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Intelligence heroes generally fly in the shoe phase, and now they can also use arcane shoes.
What are you doing with prosthetic legs (it seems that electric cats need prosthetic legs), what intellectual heroes need in the early stage is to buy eyes, catch people, you don't want to compare equipment with others, the early 2 bracers are enough for you, find a way to get out of the sheep knife in the middle stage, be a small control, and find a way to steal the tower in the later stage.
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Lion and Ice Girl were originally playing auxiliary, and it's good to have prosthetic legs + bracers, and your task is to cover your eyes.
Xiao Y was insured in the early stage, so you can just refresh it as soon as possible. Try to push the tower as much as possible when you get to the CD, and the more towers you push, the greater your economic advantage.
As for the location of the plug-in or something, you can go to the boutique area of the Dota bar to find it yourself.
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Macon, Necronomicon, Sheep Knife, Flying Shoes, Bloodstone. Unrestrained a little can be three pendants naked Huiao, BKB, sheep knife,
Pain Queen Class (explosive) pendants, shoes, ice eyes, ice armor, cannons, a battle, red rods and the like...
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See if he is milk, if so, he will support the demon and return the demon.
If it's not milk, and the armor is not high, go out of Siwa. A battle suggests that there is no other place with a buff effect, it is better to go out of the asters.
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Who said that intelligence heroes don't need to have prosthetic legs now??? The switch of intellectual power can not only save your life, but also add your own magic at critical times.
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..You ask this question 100 people, 100 answers.
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I am happy to see you. I'm a pat bear level 7.
Just one phase.
Just singled out Roshan.! Is this considered well developed? Still is? I'll tell you.
If you can't play yourself, don't seduce others.!
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Do you think Medusa is disgusting? In fact, there are many heroes who restrain Medusa.
In the early stage, Medusa generally relies on the spirit snake to rub the blood and blue, and Medusa's blood and magic in the early stage are not very sufficient, which causes Medusa to be restrained by blood-grinding heroes in the early stage.
The most typical: the Silencer. After being lit by silence, it is burned blood and blue without skills, and it costs a lot of blue to use skills, in fact, Medusa is very short of blue before she has the support of the tenacity ball, and the blue absorption of the spirit snake in the early stage cannot supply the blue at all, so in the case of silent silent curse, in fact, Medusa is not comfortable.
The second is the blood-grinding type of heroes, like wurm, gods, poison, and new heroes Shadow Demon, their own skills consume very little blue, and they can completely ignore your Medusa's spirit snake to draw blue, plus magic orbs and skill madness, Medusa who has no equipment support in the early stage is very vulnerable.
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Medusa, the early attack power is low, the effect of the magic shield is not obvious, the early stage of the gram he needs explosive power, such as the fish man, after level 6 in the case of full blood and full of demons, light up - accelerate - go over and hit 2 times, step on it, then hit and then chase and fight, control the distance, and then step on it after the CD is good, it is no problem to kill the full blood Medusa alone, so that Medusa has no line to mix, and it can be suppressed.
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Medusa doesn't need to be restrained much, and basically can't be restrained, her advantage is stability, just flat A after molding, and the disadvantage is very simple, if you don't mold, it's a waste, as long as you make the rhythm more compact, you can kill Medusa.
If the other party chooses Medusa earlier, then Lion Bat Kaer Shadow Demon Blackbird are all relatively restrained Medusa heroes. If you're unprepared or put it off late, then the Green Rod Blowman Armor Hammer is barely up to the task.
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In the early stage, carry out the most brutal blow to the other party, keep walking in teams, catch the opponent's line, and the lone hero, focus on taking care of their Medusa, and give your carry hero a better environment to play money, gank in the end, the early advantage is played, and there is no way to restrain him.
Dota is a game that looks at the team, a disgusting hero, and it can't defeat 5 united, hard-working teenagers.
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The early stage should be obscene.
Let the wandering heroes on your side come to gank more
Kill him a few more times in the early stages.
If there is a person on the other side, he must not drag and fight.
It is indeed difficult to deal with it when he is too late to take shape.
In the early and middle stages, you must suppress him more, and be active and don't give him room to make money.
You can also insert some eyes to prevent him from going into the jungle.
In general, he just can't make money with peace of mind.
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Restraining him doesn't necessarily have to be heads-up, he will definitely suffer a loss with his 1v1 line, operate better and more A soldiers, use control to kill him more in the early stage, and it's useless to not equip him in the later stage.
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Anti-mage Medusa I believe that everyone who can play knows it.
Ordinary people can also know a skill ...... when they think about itDo not say.
Generally, the hero is more lost than the monkey little Naga, but be careful of his big purification The doppelganger is almost gone.
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In the early stage, he didn't have any threat to use a mage to disgust him, like a demon wizard, check it and suck it, and the mage used magic to disgust him, and when he reached the sixth level, he could generally be killed in seconds.
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Medusa still has to refrain from it? In the early stage, she was half a waste, and if she killed more, she couldn't get up, and she was even more wasted.
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It depends on the type of equipment Medusa has.
Specifically, specifically.
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There were many ways to ride the moon before.,The main magic of the jumping knife scepter also has (early middle and early stage),Butterfly + bkb + Satan's physics also has.,Now the moon ride is not weak.,I think it's been weakened for a while before and now it's been restored.,Daytime vision at night.,And I'm almost not afraid of a single gank.,As long as the timing of insertion into the battlefield is good.,It's quite powerful.,Catapult attack provides aoe and clear soldiers to play money with line ability.,I think the musical instrument out of bkb is still quite powerful.,It's not weak., But it still depends on how one person can't save the world.
The dragon cavalry is strong because after level 16 with the excitement The attack speed of the strong attack can be continuously slowed down in a large area AOE+, and the insertion in the middle and late stages of the team battle is also very sharp, plus its own survivability is strong, and the armor is high, compared to the early stage of the moon horse, it is more able to rely on the line, and the line is the foundation of the later stage.
Other late-stage ghosts still look at the cooperation.,The combination of glowing ghosts + poison is very sharp.,The monkey is also more powerful after the loss of Huiyao.,But this kind of progress DPS space is too small.,It's more dependent on BKB.,So like monkeys.,PA and other progress heroes have little chance of going on the CW stage.,The ghost is because in addition to the dragon's heart after the glow.,Plus your own ** and survivability is a long-term AOE.,Plus the desolate skill single damage is not secondary.。 There are a lot of other pseudo-late stage of the war.,Big and small fish-people.,Puppy,Enemy law,CK, etc.,But because the output space is too small.,Can only be a pseudo-core.。
Necromancy is considered the core, but it is not considered a big late stage, as the team's mid-push core necromantic method is quite strong after Macon and Siva, but it is a little weak in the late stage when facing the pure late stage.
The later stage is not omnipotent, too dependent on team resources, more selfless requirements for teammates, high requirements for the awareness and techniques of playing money, and most importantly, for a spirit of not giving up, the spirit of believing that you can turn the tables is something that many people who like to play in the late stage do not have.
Now the later stage of the more bang is the Void Spirit Knife all-sensitive water man, although the Void Spirit Knife has been changed, but Shanghai is still very objective, but it requires a deeper understanding of the water man.
Good gear is not as good as good teammates, and I think that's what Dota is all about.
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To see the history, please look at the super player dota network, the later stage of the current version focuses on long-range heroes (far sensitive), long attack distance (600), like the moon rider attack distance is only more than 400, and it is generally impossible to play in professional games. Close heroes such as dragoons can't be used in the late stage, and the special point is only the ghost (the ghost's ultimate is supported by the whole field, otherwise it will definitely not be able to play, but this is only supported by the right lineup, otherwise the ghost will be defeated). For example, because of the props (the most typical is the blood essence, which was later cut too badly), mages are rampant all over the world.
A change in one version leads to the so-called late change all the time.
Of course, if it's a passerby, anything can be used as a later stage.
I am VS level 22 and can communicate.
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I came from the 61 era, and the sharpest props at that time were the Demon Dragon Heart and Blood Essence Stone, right? The later stage of the strong was med and ug, and the meat couldn't be beaten. Moon Rider Luna is a late stage of team battles Her output in late team battles is much stronger than when she was heads-up Now the 71 version is more balanced The late 1v5 situation basically does not exist 4 minutes of buyback CD!
Dota is now commercialized, and I don't think it will be in the later stage of the previous strong dota, and the former dota is now just for entertainment, after all, there are too many imbalances.
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When the blood spirit was still in the old version, a god costume nec remembered that at the beginning, 5 caught him, and then became four, and later it became three, and later, nec chased them and ran away, at that time, what dp tk nec, as long as it was equipped, the opposite side was not yet doomed, and it was basically OK gg.
You can go out to make up for the knife and axe (round shield is also OK), eat trees, big medicine, and soul ring scrolls You can go to the point to become a big fire dragon But the 2nd level point t is to keep people with mid-term domination + soul ring + bkb + prosthetic leg The output is very fierce In the later stage, there are basically a few fixed flying shoes + Satan + dragon heart + cannon + ......Seeking output) Originally, DK was a hero who existed in a turret The early recommendation is to rely on fire to mend the knife + press people If you take the liberty to mend the knife It is not worth being clicked twice The flute can not be out Because teammates will definitely have someone out Unless it is a passer-by with no technical content Add points can be the fire dragon of the point You can also be the main 3 Lai line dragon The early t point to level 1 is OK The time of dizziness has been very long If the opposite side is obviously aimed at you You can increase the t level So that t + tp runs directly Basically, the current situation is all level 6 Xueda To level 15 pull away weird Level 15 learn the second-level dragon Put away the strange Go directly to 16 learn the ice dragon to the battlefield Ice dragon + BKB can be output as soon as you open it Pure stake output In addition to the general DK does not have much requirements in the early stage to save life The output in the middle and late stages is first-class The DPS ability in the late stage is also one of the few in many heroes.
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Go out to see the lineup and route, if you take the disadvantaged road and the opposite side is far away, buy a full set of strength and eat, drink and support attributes, take the advantage road with little pressure, just fake the leg crazy face, pay attention to the enemy of the other two roads in the early stage, if you find the residual blood without supplies, just rush directly (don't follow him to the blood spring, see it can't be stopped) If you find that there is a small-scale team battle that can be played, you can directly rush to the back row, cooperate with teammates to support and catch people in the middle of the period, see some small crispy skin and kill it directly, and bkb attack the big electric hammer in the later stage, Try to rush as many points as possible when the team battle cuts, in the past, the BKB big move dropped the mage in seconds, and there is a small trick that the white bull will slightly increase the chance of being passive when shaking S against the enemy, pay attention to flexible use. >>>More