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It's good to look at the official documentation, but you have to calm down and read it carefully, and then try the examples in it yourself and change it. That's where I came from.
I'll give you an address. This one is already in detail. ** Door to the book.
Let's talk about this knowledge in a different way.
Let's say the button name is bt
var i:uint=0;
onclk);Add listeners.
function onclk(e:mouseevent){ Define the listening function.}
i++;Self-additive.
trace(i) output.
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Take a look at the cookbook and the Road to the Temple.
var btn:sprite=new sprite Create a new btn sprite.
Set the color to red.
0,80,40) size is 80 40
Finish. addchild( btn) to the stage.
Coordinate. Let the mouse touch it in the shape of a hand.
var txt:textfield=new textfield() creates a new text.
addchild(txt) to the stage.
Height. Width.
The border is open. Border color.
Coordinate. The first time it is displayed as 0
var i:number=0 declares a variable of type number.
go) to listen with a button.
function go(e:mouseevent): void function.
i++ The meaning of the above listening is that when I click the mouse down, i increments by 1 each time, so that the text is visible.
You want to create a new file, put this in the action panel and test it, you can see if you don't understand anything+105131104 please explain.
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Maybe yours is too copyed.,It's still a little hard to understand with a person who has no foundation.,You're still simple.,Just give him a button.,And then let it click and add one on it.,Don't have any borders.,I won't write.,Or write downstairs.。
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When you test the video, do you have a compiler error report, I used your ** above to put it in flash cs3 when the test run, no problem. The click action works, do you not have Wu Feng to put a button in the scene called Poor Tachibana Royal HB 1.
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Set a variable a, assign it to 1 first, and then add an action to the button: first use the conditional statement if(){ to determine the value of variable a, if a is 1, then add an event to the button: when the button is clicked**, and jiang variable a is newly assigned to 2, if a is 2, add an event to the button:
Stops when the button is clicked and assigns a value of 1.
The idea is clear, every time you click the button is to judge the state of the button, if it is 1, it will be executed ** and a will be assigned to 2 (the next click will be executed as 2 **), if it is 2, the execution will be stopped**, and a will be assigned to 1 (the next click will be executed 1).
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Suppose the name of the movie clip is Movie MC and the button name is abc btn and enter it in the Actions panel.
movie_;
var bl:boolean=true;
abc_,djhs);
function djhs(event:mouseevent) {if (bl) {
movie_;
bl=false;
else {
movie_;
bl=true;
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Use the bool variable to detect its value and perform related actions.
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Make up something for you to see.
You only need to pull two buttons on the stage, and give the instance names btn1 and btn2 respectively;
stop();
fun1);
fun2);
Default settings btn2 is not visible.
function fun1(e:mouseevent):voidfunction fun2(e:mouseevent):void
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1. Should it be understood in this way: if I click ten times 1, then 10 1s will appear in black on the left in turn, and if I click on 1234567......Then the box on the left will appear in 1234567...... order
Second, an additional question, the digital elements appearing in the black box on the left, are the components of different numbers the same size?
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Suppose this button is on the stage, the instance name is btn play, note, it must be a movie clip, not a button, the movie clip has two frames, the first frame is added to stop();
** As follows: btn, changeplaystate);
function changeplaystate(e:mouseevent):void
else}
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First, the movie clip settings instance is named btn mc, and the dynamic text settings instance is named num txt
Then, add the following to the main timeline:
**:
btn_,addnumevent);
function addnumevent(e:mouseevent):void
**:
btn_
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Start by setting the instance name of the button such as btn
getbuttonname);
function getbuttonname(e:mouseevent):void
If you have questions about flash or animate operation and **, you can send a private message and answer it wholeheartedly!
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Quite simply, if you have a button instance btn, the script is as follows:
onclick);
function onclick(evt:mouseevent):void
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