I call the MT lineup how to combine, and ask me to call the strongest combination of MT

Updated on Game 2024-04-10
12 answers
  1. Anonymous users2024-02-07

    There are a few teams to recommend when it comes to guild quests:

    Divine stick, mousse, cannon sister, shaman. This lineup is recommended, combined with physical resistance skills, and will have outstanding performance in guild dungeons. But if you only fight the boss of the guild dungeon, it is recommended that the guild five small strong lineup:

    Bronze Bull, Big Mom, Five Fireballs, Female Thief, Mousse. As for the three thieves who are often used in the later stage, the landlord is not in a hurry, after all, 15 mayors are not easy to find.

    The second is the magic energy team: two ladies, shamans, cannon sisters, and little friends. The latter requires a double lady.

    Friends (8 trumpets support), the growth process is quite long.

    So on the whole, the five small guild leaders are the fastest to achieve (after all, there is no conflict between the cards).

  2. Anonymous users2024-02-06

    Sister Cannon and Yede are all high-consumable heroes with 1500 fragments, if there are enough fragments, you can consider it, I am a monthly card party that only charges monthly cards, and now both are max'Time, it's everything. Take it easy. If you only pursue these two heroes, and put the other protagonists behind, you will find that your team is disjointed, and if you don't have the support of Mousse, MT, and God Stick, Sister Cannon and Yede are not very useful even if they are max.

    So, priority protagonist cards.

  3. Anonymous users2024-02-05

    Don't consider priority max for the time being, because you need the support of many cards, and guild copies are rarely used, and the push map is crispy in the later stage, and the cost performance gradually lags behind Shaman, all landlords you need to give your Shaman priority max

  4. Anonymous users2024-02-04

    Mousse, you will find her place in almost all of your dungeons, and her powerful medical output has been unmatched so far, priority max, it is bound to be requested!

  5. Anonymous users2024-02-03

    Miss, Mousse, Square Brick, Dumb Thief, MT is a very powerful combination.

  6. Anonymous users2024-02-02

    It's still a crow, elites, heroes, and guilds are all very useful.

  7. Anonymous users2024-02-01

    It depends on what you want to do, the union is supposed to train 5 small strong, and JJC is now popular with the crow squad.

  8. Anonymous users2024-01-31

    Raven bar, brush all the books.

  9. Anonymous users2024-01-30

    The performance of the Hunter in the current version is not outstanding for the time being, and it does not consider the priority max

  10. Anonymous users2024-01-29

    Raven Squad is popular now.

  11. Anonymous users2024-01-28

    : 5 100: Raven all the mobs of Ben, five small bosses

  12. Anonymous users2024-01-27

    1. Civilian team configuration: Brick, Hunter, Musi, Night Man, and Miss.

    This type is the easiest lineup for the average player to put together. In the game, ordinary players are still in the majority after all. All aspects of this lineup are relatively balanced, but there is no strong breakthrough, and it is easy to fall behind when encountering some strong offensive teams.

    Therefore, it is only suitable for activities in normal dungeons and elite books with low difficulty.

    Lineup order: Night Man, Miss, Fang Brick, Bad Guy, Mus.

    2. Non-mainstream team configuration: Death Watcher, Super Milk Elusie, Big Miss, Five Fireball Leader, and Dumb Thief.

    In this type, the same column of stupid thieves and five fireball masters can kill almost all heroes, and the other three positions are all ** system, the eldest lady and the death watcher have a certain tank ability + provide**, and super milk Elusie's single heal in the back row can instantly pull up the heavily injured character before the end of the round. The disadvantage of this type of team configuration is that the Dumb Thief, the Five Fireball Sect Master, and the Super Milk Elusie are all more afraid of being seconds, so when they encounter opponents with critical hits, they are more vulnerable, and the possibility of being seconds in an instant is not clear.

    Lineup order: Dumb Thief, Big Miss, Death Watcher, Five Fireball Master, Super Milk Elusie.

    3. Team configuration of the vertical point kill type: Mage, Hunter, Musi, Miss, and Night Man.

    This type is good at attacking the opponent's fragile back row, using the mage's ability to attack a unit in the front and back rows, and if you cooperate with the inferior person, as long as you have the opportunity to kill an enemy back row hero in the first turn, plus the night man gives the enemy a pressure damage to the front shot. Especially when your own mage and the opponent** are in the same row, the power is the strongest.

    Lineup order: Miss, Night Man, Hair, Inferior Musi.

    Fourth, the team configuration of the offensive suppression type: Big Sister, Night Man, Musi, Stupid Thief, Silly Steamed Bun.

    The offensive pressing type is obviously stronger than the previous three types, so it is placed last. The backstabbing skill of the stupid thief in this team is combined with the whirlwind slashing skill of the night man, and the threat of killing the enemy in seconds is the starting hand, and the random 3 target spell attacks of the big sister and the stupid bun in the back can be flexibly suppressed without falling into vain. In the whole group, only the stupid thief and Musi are more vulnerable, and they are not afraid of being seconded.

    So it's a very strong attacking lineup. For veteran players, it is indeed a good team configuration.

    Lineup order: Silly Thief, Night Man, Big Sister, Silly Man, Musi.

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Grab each other's resources, similar to the battlefield.