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Hello! Hey, out of the queen, the early dead rider can't raise his head. (Learn from Moon to pay attention to often buy a small magic potion to replenish) 2 poison biao chase and kill spiders after forcing away dk.
If you say that ZZ shoots your little A or cat soldiers consume your troops, this is a matter of level, I have nothing to say.
2 out of the pure deer or bear deer (ps:ne in front of the UD NC only these 2 classes can not immediately pounce), pay attention to the use of the preservation of the right to fight. There are not many loopholes in the opponent's tactics for NE.
It is recommended to be a single hero, but it can also be paired with Naga, Beastmaster, etc. At least it's not a loss to fight like this. The queen threw it at DK, Naga, and ZZ.
The bear top is fat, and the deer is the first point to be destroyed after the point zzIf the queen is alone, the whole body tonic (blood vial + invincible + magic immunity potion).
After reading the answer upstairs, if there is a panda, it is recommended that the main upgrade to the 3rd skill make it into a meat shield, not to fight the ghosts of heaven and earth, the first 2 skills are not very effective. Abyss is a great choice, and a pair of shoes is a better meat shield than a panda. The fire and rain hit zz, DK can't C him, and the blood is the thickest.
You can also recruit Naga first on IE. The Ranger's words are that the main promotion is silent, and there is not much advantage, but the starting is different. Learn Moon, and when you have 5 or 6 skeletons, you will go to UD's gold mine to kill the peasants, and harass while leveling.
Fight the ghosts of heaven and earth, recommend the latest tactics ---bear flow! Just look at Moon's recent fight, because you come out of the bear, he can't kill you anything, but you can kill his dog! (His Celestial Ghost Attack is really for a bear...)But beware, all your heroes must be able to play against the air!
DH or something like that! In this way, you are all ground troops, and his dog will soon die The heavenly ghost will be beaten with a hero, and he will run home as soon as his dog dies You can try it! Chase the heaven-killing ghosts
Don't rush out of the fawn or AC or the like, because these 2 ghosts are really == experience points. Unless you find that he suddenly starts to destroy, then make some fawns AC is to replenish the firepower, if you have enough firepower, and there are two ancient trees of knowledge, it is best not to have any AC.
It is also advisable not to choose Wardon casually, because in the face of UD heroes, Wardon seems to have too little blood. Unless you have panda (you said there is no tavern, so don't have Wardon as the main hero.) can be issued twice).
I hope you are satisfied with my answer
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Pay attention to the suppression in the early stage, or practice the bear, the twin ghosts of heaven and earth are basically invincible in the blood, so the suppression in the early stage is very important, you can also go and see the moon game, it is very useful.
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With a retro stream something like this:
At the beginning, I was afraid of the start, and the skill was bloodsucking or hypnosis, and I exploded the small G, and I pressed it directly.
Because the early stage of the dark night is too rubbish, but the late stage hehe. you over
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If someone else is a pure dog, you will explode deer + panda, if it is a spider, persuade you to still be a bear, if it is a double ghost of heaven and earth, you will be a woodpecker and a fawn + panda.
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Use the Chimera (10 to 25), AC stream (50 to 70).
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Scouting, operating, mining, seizing the moment! ~
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1 pair of NE: Because NE often comes out of AC at the beginning of the fight against UD, if it is a huntress, it is easy to be rushedIn this way, the ghost quickly moves in front of the AC and attacks.
Here's a suggestion for the initial suppression: The opponent is DH, upgrade the aura (depending on the skill of DH Sheng, whether it is a sacrifice or a demon suck) to absorb the demon to upgrade the aura, so that you can rush to the front of AC faster and reduce more damage. In the middle stage, Ne is generally 3 far away (Hunter AC Deer) against the twin ghosts of heaven and earth, and the Ne in the middle stage is to quickly increase the level of the panda, and give birth to 3 bases out of bears, so the mid-term Celestial Ghost is responsible for harassing the wisp, so that when Ne reaches level 3, there is not enough wood to produce a large number of bears.
The medium-term mission of the Earth Ghost is to catch the opponent's MF, limit the panda level, and prevent the opponent from mining. After upgrading the rage in the later stage, the 3 hero combinations can be decided. Hurry up and don't let too many bears come out, because if there are too many bears, it will be difficult to fight.
For insurance, there must also be group therapy. Even if this wave of attacks can't be defeated, it will bring a lot of blows to NE. Note:
If MF doesn't catch well, NE will suppress you in the middle of the game, at this time your operation idea should be that the ground ghost fights AC, and the sky ghost fights the deer, if the opponent's formation is very good, find a way to attract the huntress, and the ground ghost goes around and attacks from behind, giving 51 a blue bottle. If the twin ghosts of heaven and earth can't solve it, they will transform into abomination + destruction. 2 There is nothing to say about the early days of the same race, but if you can catch MF, don't forget that as soon as the skeleton staff Lich comes out, the little turtle at the door of MF and then prepares to fight each other.
Immediately after the battle, go to the store and buy a pair of shoes for Lich, which will be very helpful in the future confrontation between the heavenly demons. As soon as Lich came out, he mf the little turtle at the door and then prepare to engage the other party. Immediately after the battle, go to the store and buy a pair of shoes for Lich, which will be very helpful in the future confrontation between the heavenly demons.
You can also slaughter farmers when the opponent upgrades their base, and keep in mind that the opponent may do the same. In the middle stage, you should get out of the heavenly ghost as soon as possible, whoever comes out early, who has an advantage, and keeps coming out of the heavenly ghost, the middle and late stages are the confrontation between the heavenly ghosts, and the role of the earth ghost is to wait for the opportunity to besiege and kill the opponent's hero, and when fighting, you must pay attention to the hero's position and pay more attention to the situation of your hero, see if you are attacked or surrounded, and if you are hit by a combination of the correct position, you will return decisively if you are surrounded, after all, the level of the same clan is very important, and you must pay attention to the hero (51 dk) who died in the middle and late stages, and it is basically gg. The operation of the heavenly ghost is to use a quick click between the two sides to set the opponent's heavenly ghost and heavenly ghost to form several more teams to divide the operation, and pay attention to upgrading the attack and defense of the heavenly ghost and petrification.
If you act ZZ and study the G+ZZ combination of Little G's rage, then we will also follow the 3rd book, and it will be easy to use DK+DL to fight against more Little G and Destruction.
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You use a dog to kill his almost bloodless AC near his base, and you go to press him about 2 books, but DK is best to accompany him.
There's nothing special you need to do.
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