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You go to the Planeshawk and ask.
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As long as you flush the money, you will become stronger.
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Although it has been open for a long time to rent a time and space hunter bureau with Catwoman, as a female profession, Catwoman players still have a large user base, so today I will continue to bring you a detailed PK strategy of Catwoman, I hope it will help you.
1. Catwoman in the early stage.
Before level 15, the first two skills, Roundabout Strike and Meow Flame.
1. Roundabout Attack: Throw a hammer and spin around to attack the target in the path, causing the target to receive up to 5 times of 110% base damage and 11 fixed damage.
2. Meow Flame Strike: The hammer hits the ground and rushes out multiple pillars of fire, causing the target to receive up to 6 times of 85% base damage and 11 fixed damage.
These two skills can be combined with other skills at the elementary level, but when these two skills are put together, they look very tired.
3. Rat Hammer: When a mouse runs by, the hammer turns into a giant hammer and slaps in front of it, causing the target to take up to 4 times with 125% base damage and 11 fixed damage.
Very impractical skills, the front and back swing time is too long, and when you set up the pose to launch the skill, you will have already been beaten and your face is swollen.
4. Kung Fu Cat: Fly out of a Kung Fu Cat and fly forward for a period of time, causing the target to take up to 4 times with 110% base damage and 11 fixed damage.
5. Star Wheel: Ride on the hammer, the hammer rolls rapidly, crushes the target in the path, and causes the target in front of you to take up to 9 times 60% of the base damage and 11 fixed damage.
Kung Fu Cat when a start, the effect is not good, because it does not have a push effect, 4 damage up to 2-3 times, and the Star Wheel can push the enemy, these two moves in the early stage of cooperation, played a very important role, Kung Fu Cat released the back swing time is very short, so when the Kung Fu Cat is released, you can immediately pick up the skill, connect the Star Wheel, you can let the enemy be pushed backwards at the same time to receive the superimposed damage from the two skills, very good.
Early PK skill matching recommendation:
1. Kung Fu Cat + Star Wheel + Roundabout Attack.
2. Kung Fu Cat + Star Wheel + Meow Flame Strike.
Second, the middle period of Catwoman.
1. Cat Attack Frenzy: Summons a group of cats to rush forward and hit targets in the attack path, causing the target to take up to 8 times of 80% base damage and 11 fixed damage.
This group damage skill is only suitable for use in farming, and is not easy to use in PK.
2. Scorching Storm: Jump, swing the hammer, fly out multiple wheels and smash them to the ground, causing the target to take up to 9 times with 100% base damage and 11 fixed damage.
Catwoman's magic skills! High damage, wide range, and can inflict a stun effect on enemies, which is very useful for bridging skills or something.
3. Whirlwind Meow Strike: Spin the hammer to attack targets within the range, causing the target to take up to 12 times of 70% base damage and 11 fixed damage.
It is also a very useful skill in PK, and it can achieve unexpected results with Scorching Storm!
Mid-term PK skill matching recommendation:
1. Meow Strike + Attack twice + Scorching Storm Disadvantages + Whirlwind Meow Strike.
2. Star Wheel + Scorching Storm + Whirlwind Meow Strike.
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As a cute appearance, violent skill play, good at melee hammer, with extremely high group damage, Catwoman is still relatively popular in the minds of many players, today I will briefly introduce Catwoman's skill analysis and Catwoman's playing strategy on different occasions!
1. Skill analysis
Cat Attack Mania:It's a wide range.,Mid-range forward departure skills,PK will be used to brush the tower.。
Kung Fu Cat:This skill, fighting monsters that don't dominate the body, has a good effect and can open up the distance.
Star Wheel**This skill is released quickly, escape, combo, will be used, straight line attack, good output.
Whirlwind Meow Strike:This skill,Regardless of brushing,Brush tower,PK,It has a good effect.,The output is large.,But attacking the latter to dismantle.,There will be a second of inability to move.。
Ground Cracker Roar:The release is fast, the output is large, and the range is also very large, a must-have skill.
Wheels of Fire Dance:Personally, I don't like it, the effect of fighting the overlord body monster is not good, and the combo is not easy to hit.
Ultimate:Thunderhammer Storm, large range, large damage, but slow to release. A ruthless ultimate.
Second, brush the picture to fight monsters
After the first trial,I have to say,Catwoman's damage is really high,The distance of the attack is the longest in the short-range profession (the sledgehammer is not used as an ornament), and the range of the attack is very wide,Some such as meow fire strikes are not limited to a single line,Enemies in the surrounding range will be damaged,What is such a seemingly fierce little Lori in the actual brush?
In the actual test, it can be felt that Catwoman is a very violent character at first glance, but it is not easy to play her well, the key reason is that Catwoman's movements are relatively procrastinated, and the swing time before and after is not short in the 5 major professions, but it is a little too long, whether it is the start or the end of the action after the release of the skill, it is easy for the monster to take advantage of the void and be beaten. Catwoman's HP can only be regarded as medium, and if she is beaten a few times, she will lose blood.
Especially in the early stage, if you don't have a powerful skill, if you don't pay attention to it, you will put your own life on the line. So in the process of brushing, Catwoman can only be regarded as average, and I look forward to the later stage, when Catwoman spring arrives.
3. Arena PK
Let's talk about everyone's favorite PK, in the arena, Catwoman's high damage is suddenly gone, and the damage to the players plummets, so if you want to win, you can only use it reasonably in terms of skills, but this also has a silver suspicion like a fatal problem, that is, Catwoman's skills are stopped for too long, like a rat and mouse hammer, advancing the enemy and adding good damage, which should be a practical skill, but after the skill is released, an action of sitting on the floor by himself was added (the current Shu millet is very bad, will not love little Lori), so sitting on the floor, it gives the enemy ample opportunity to attack reflexively.
Catwoman seems to be violent, but the reality is a little embarrassing. Of course, the author is only in the initial trial game, and maybe the later Catwoman will be an anti-heaven existence in the arena.
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Quick Attack Skill: Meow Flame Strike; A scorching storm, a firewheel, a cracked earth. Recommended:
Ground Splitting Roar, Fast Release Mobility, Fixed Damage of 11, Base Damage Reaches 300%, and It's 3 Times! The cost and cooldown are also acceptable 8, which is very suitable for a 1v1 attrition battle with the opponent.
Awakening Skill: Thunder Hammer Storm, 4 times 350% base damage 11, fixed damage; consumes sp20; Cooldown 20s, this skill is very good, and the awakening skill must be strong.
A wide range of skills that are not easy to be interrupted by group seconds: Roundabout Strike, Star Wheel; , Wind Meow Strike; Recommended: Roundabout Attack, consumes 3SP less, cools down 3s, and the damage is good. Whirlwind Meow Strike combo is as many as 12 times, SP consumes 9, and the cooldown time is only 5s.
rat hammer; Kung Fu cat, cat attack frenzy. Not only are the special effects very pleasing, but the damage is indeed not low, and it is recommended that the cat attack is raging, the damage is good, and the skill release is also fast.
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An egg ran to the Tibetan Plateau, and as a result, it turned into a hydrogen bomb;
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It feels like I've seen it in **, Khan
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Squeezed into Beijing, causing trouble for the capital......
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I can't go back, I think about it again, I still don't go back
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Skills point out the following four, which can be infinitely comboted:
1) Eight kittens rush over, automatically lock on to the target, have a short cooldown, and make it enter stiffness regardless of whether it is a knock or a skill on the opposite side;
2) Swing the sledgehammer to rotate laterally, and the release process can be moved, prolonging the stiffness and flying time, and ensuring that there is no skill vacuum period in the whole process;
3) Sledgehammer smashing range**, the penultimate skill, the core output skill, can force the opposite side into the flying state;
4) The last ultimate, because the CD is long and the center position needs to be predicted, it can only be a secondary output skill, but the release process is overpowering, it is a magic skill of interrupting, counter-hitting and resisting, once you see the opposite side of the skill, use it immediately, and it can also force the fly.
The key is to keep the skills released throughout the process, and the opposite side has been in a state of flying or stiffening, it is recommended to turn off the game sound, at the beginning of the walk to the right a few steps to see the opposite side immediately with the final big move, forced to interrupt the opposite release of skills, otherwise you will be beaten a set of first, and then put the cat, then turn around, after the turn to the ground, and then release the cat, continue to turn around, and then smash the ground, magnify the move, and then release the cat, and so on, if the middle is messed up, don't worry, it doesn't matter if you change the order, the important thing is to stay calm, Don't give the opposite side a gap to put a skill.
And remember to operate the skill bar with your right hand.,Don't point flat A.,Adjust the position of your left hand slightly and make up the blue in time.,Don't use your right hand to make up the blue.,Especially several times because of this time was played by the opposite side of a set don't want.。
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First of all, increase the combat power, and the best skills of the mecha are fully opened, so that the fight is smooth. Hundreds of thousands of battles should be easy now.
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Hello, you can recruit someone to take you over.
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1. The skills are as follows.
1. Roundabout strike.
Learning level lv1
Throws a hammer and spins around the target in the path, causing the target to take up to 5 times with 110% base damage and 11 fixed damage.
Consumes 3 energy and cools down for 3 seconds.
2. Meow Yan Strike.
Learning level lv1
The hammer slams into the ground, blasting multiple pillars of fire, causing the target to take up to 6 times for 85% of base damage and 11 fixed damage.
Consumes 5 energy and cools down for 5 seconds.
3. Rat-rat hammer.
Learning level lv5
When a rat runs over, the hammer transforms into a giant hammer and slams forward, causing the target to take up to 4 times with 125% base damage and 11 fixed damage.
Consumes 5 energy and cools down for 5 seconds.
4. Kung Fu Cat.
Level lv10
Fly a Kung Fu Cat and fly forward for a period of time, causing the target to take up to 4 times with 110% base damage and 11 fixed damage.
Consumes 6 energy and cools down for 4 seconds.
5. Star Runner.
Learning level lv 15
Riding on a hammer, the hammer rolls rapidly, crushing the path target, causing the target in front of it to take up to 9 times 60% of the base damage and 11 fixed damage.
Consumes 3 abilities and cools down for 3 seconds.
6. Cat attack frenzy.
Learning level lv20
Summons a group of cats to charge forward with an attack path target, causing them to take up to 8 times 80% of base damage and 11 fixed damage.
Consumes 5 energy and cools down for 5 seconds.
7. Scorching Storm.
Learning level lv 25
Jump, swing the hammer, and fly multiple wheels of fire to the ground, causing the target to take up to 9 times with 100% base damage and 11 fixed damage.
Consumes 8 energy and cools for 5 seconds.
8. Whirlwind meow strike.
Study level lv 30
Spin the hammer and attack targets within range, causing them to take up to 12 times 70% of base damage and 11 fixed damage.
Consumes 9 energy and cools down for 5 seconds.
9. Fire wheel dance.
Learning level lv 35
Pick up the target and jump up to spin the hammer attack, causing the target to take up to 7 times with 125% base damage and 11 fixed damage.
Consumes 8 energy and cools down for 7 seconds.
10. Cracking the ground roared.
Learning level lv 40
Jump up and smash down with a hammer, causing targets in the area to take up to 3 times 300% base damage and 11 fixed damage.
Consumes 8 energy and cools down for 8 seconds.
11. Thunder Hammer Storm.
Level lv61
A giant hammer of light, after hammering the ground, the ground rushes out of a huge pillar of fire, and the target hit takes up to 4 times 350% base damage and 11 fixed damage.
Consumes 20 energy and cools down for 20 seconds.
Note: Multiplayer is not allowed.
Let's talk about everyone's favorite PK, when it comes to pushing the tower, Catwoman's awakening skills are particularly against the sky, the best combination of pushing the tower and koh skills: Cat Attack Frenzy, Star Wheel (used to rush to the front to fight), Sky Meow Palm (I think it's too against the sky), Crazy Meow Strike (too against the sky). Now use these moves to sweep the push tower, and each time you have diamond 1.
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