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Heroic Soul Blade Time Hunter skill bonus.
Heroic Soul Blade Time Hunter Outfit.
Heroic Soul Blade Time Hunter Strategy.
How to play Heroic Soul Blade Time Hunter? In addition to equipping the time and space hunter to be half meaty, you must always pay attention to your own skill CD, and the following will introduce you to the strategy of the time and space hunter of the Heroic Soul Blade.
About the way to play: Time and space hunter I like to point e for jungle, but I found that the speed of this hero's first-level jungler is not fast, so I recommend a first-level point w, ** when the upper mix reaches level 3, and then go to the jungler, the speed is not inferior to Guan Erye, Caesar and other full-time jungler heroes. Of course, it is also a good choice for time and space hunters to use to lead the line But it should be noted that the damage of Q skills in the early stage is limited, and W can only cause damage when the deceleration reaches 50%, so the early time and space hunters must be cowardly, and at level 3, you can consume the opposite side through a set of qqwa, and with the jungler dad to gank, you can generally accept the first head, and the 6th level has a big move that is the small outbreak period of the time and space hunter, w do a good job of predicting and cooperating with the magic energy hammer, and killing people over the tower is no longer a problem at all, The most important thing is to kill within 4 seconds, and using the ultimate can also avoid the result of one for one.
When the team fights, the space-time hunter must stand in front to ensure that the team battle is within the range of their w, at this time, they can be used as a meat shield to resist damage, and remember to find the right one when the ultimate is released, don't wait until you are dying before putting it, the effect will be much worse.
Small details: 1. Reasonable use of Q skills can allow you to dodge a large number of non-directional skills and experience the feeling of high play.
2. Reasonable W release puts the enemy in a dilemma.
3. E skills can be stacked when CD, and damage can be dealt directly after CD is good.
4. R skill can be used in 4 seconds after death to return to the place of death with full blood, remember 4 seconds, and open a meeting in advance to let you return to the residual blood.
5. R skills can be used to lead the line when the wind is headwind, and the tp will come back when the wr is back, and you can do it when the enemy is difficult to get to the high ground and you can't sell meat.
Favorite teammates: Lantern God, Erlang and other large group controls, so that they can be protected by group beatings when they are charging.
The most hated enemies: Chang'e, Zhong Kui, Bai Pao, Tyrant, etc.
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Today, I will introduce to you what the Heroic Soul Blade Time and Space Hunter skill is, let's take a look.
Q Chrono Tomahawk:
The Time and Space Hunter teleports 600 in the specified direction, and within 3 seconds of the displacement, the skill can be activated again, and the ability is charged at the designated enemy unit within a 500 radius, dealing magic damage to them. If the target is an enemy hero, the cooldown of this skill will be reduced by 4 seconds.
w Fracture space-time:
Time and Space Hunter Party Tears Space-Time at a specific location, the skill lasts for 3 seconds, and enemy units in the tear range will gradually slow down, reducing the target's movement speed by up to 60%, and the skill will stun for 1 second when the slow effect reaches 50%. While stunned, it deals magic damage to enemy units, and reduces the damage taken by Temporal Hunter's Trembling Hand in the Tearing Space-Time area by 20%.
e space-time road marker:
Each attack or skill used by the Time Hunter can add a layer of Space-Time Marker to himself, and when he loses 3 stacks in total, the next normal attack will have an area of effect magic damage, and the cooldown time is 5 seconds, which is not affected by the CD reduction equipment.
r is like light when it passes:
Go retrograde, time! The Time Hunter bursts AoE damage at his current location, and he will return to his health, mana, and position 4 seconds ago.
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Outfit of Time Hunter is recommended Prophet Medal or Priest Turban, the attributes brought by the cake are all needed by Time Hunters, and if you get the Turban perfectly, you can make Time and Space Hunter more effective even if you are pressed in the early stage It can also be used to synthesize a gargoyle heart
Shoes, my suggestion is life boots or attack speed boots, the former is to enhance the survivability of the space-time hunter, after all, standing for a long time can hit more damage, and it also prevents people from being too late to open a big move in a set of seconds in the early stage The latter is to make better use of e skills.
The final formed six gods outfit is.
Life Boots (Boots of the God of War), Gargoyle Heart (Frozen Scepter), Bloodthirsty Prophecy Staff (Nine Dragons God Emperor Armor (Adverse Wind Must Blow)), Arcane Orb, Ice Crystal Guardian, Demon Crown.
Dear,The order has nothing to do with the order of the outfit.,Remember to determine the outfit according to the situation of the battle) In this way, the space-time hunter can reach a point where it is fleshy and output. ps: The above outfit and analysis are purely personal opinions, don't spray if it's not good
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As an ADC, the Heroic Blade Witcher has very decent output, mobility, and high survivability, making it an almost perfect ADC.
First, the skill introduction Q skill remote stun, the second push away the target. There is good damage in both hits. Make it almost impossible for the target to get close. In the later stage, as long as you stun the target, you can get rid of it in seconds, which is simply a magic skill!
The W skill gives the witcher high mobility, which is necessary to chase and escape. In particular, after being strengthened by R, it can be invisible for 2 seconds and its attacks are invisible. The regiment is not afraid even if it replenishes the fire, and a w hides to the side, and can join the battle again.
E skill is similar to the skill of the Night Hunter in League of Legends, and the additional damage to the attack is the real damage after being strengthened by R.
The R skill is to strengthen other skills, which is very useful. Second, add some suggestions. In the early stage, it is recommended to add one point to each of Q, E, and W skills, and then give priority to filling up E, there is a big increase, the big one is the first to strengthen Q, and then strengthen the E that can be stealth, the most point is full of E, and it is enough to add one level to the E skill first, and you can even add the attribute point before the E point is full.
3. Outfit. As an ADC, the Witcher's attack speed is very important. Go out and tie up, and buy red or blue medicine for the rest.
Then go out as fast as you can. Doppelgangers are almost a must-have artifact for ADCs.
Fourth, team battle positioning.
The positioning of the witcher is an ADC, high output, high survivability. Don't rush to the front during team battles, and don't rush into the crowd with an E. Remember that e is used to save lives, don't use it first.
Only when you are alive can you have an output! It hung up at the beginning, and no matter how good the equipment was, it was useless. To survive to the end of the team battle is victory!
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If you want to buy a hero in the pocket version of the Heroic Soul Blade, the first one must be 6 yuan for Xiaolongnu, 100 in the PC, and if you can't beat it, you can run away and chase people very quickly, the second is Guan Yu, the team battle meat grinder, and the third is Zhang Fei, the absolute meat move is also blood, but the blue is not enough to squander, and finally Zhao Yun, Zhao Yun is suitable for catching orders, not suitable for playing in a group.
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The hunting demon has been eliminated a lot.
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Chrono Tomahawk.
Time and Space Hunter teleports 600 in the specified direction, and can activate the skill again within 3 seconds after the displacement, launching a charge attack on the designated local units within a 600 radius, dealing magic damage to them. If the attack target is a local hero, the cooldown of this skill will be reduced by 2 seconds.
Consumes 40 45 50 55 mana.
8 second cooldown.
Cast Range: 600
Magic damage dealt: 90 140 190 240 HP.
What skills does the Heroic Soul Blade Time and Space Hunter have Time and Space Hunter skill analysis.
Break time and space. The Time Hunter team tears the space-time at the designated location, the skill lasts for 5 seconds, and the local units in the tear range will gradually slow down, reducing the target's movement speed by up to 60%, and the skill will stun for 1 second when the slowdown reaches 50%. While stunned, it deals magic damage to local units, and Space-Hunter takes 20% less damage in the Tear Space-Time area.
Consumes 80 90 100 110 mana.
12 second cooldown.
Cast Range: 1000
Radius: 500
Magic damage dealt: 120 180 240 300 HP.
Increases 1 stack per second: 10% 12% 14% 16% slow (up to 60% slow).
What skills does the Heroic Soul Blade Time and Space Hunter have Time and Space Hunter skill analysis.
Space-time landmarks (passive).
Each attack or skill used by Time Hunter can add a layer of Space-Time Marker to itself, and when you accumulate 3 stacks, the next normal attack will have an area of magic damage with a cooldown of 5 seconds, and will not be affected by CD reduction equipment.
Radius: 500
Magic damage dealt: 100 150 200 250 HP.
What skills does the Heroic Soul Blade Time and Space Hunter have Time and Space Hunter skill analysis.
Passing away like light. Go retrograde, time! Time Hunter bursts AoE damage in front of him, and he returns to his health, mana, and position 4 seconds ago.
100 80 60 second cooldown.
Radius: 500
Maga damage dealt: 275 350 425 HP.
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