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It's better for mages to practice tailoring and enchantment As long as you spend money to level 70, the tailor will make a good piece of equipment and skip the Karazan equipment directly, and the green outfit made by the tailor can be dismantled and enchanted, but these two skills are very expensive, each drawing is not easy to get, once you have a rare drawing, then you just wait to count the money, since it is an enchantment, and the fee for getting a good drawing in the later stage is not a lot of income.
If you see the trouble of tailor enchantment, you practice alchemy and collect medicine, and the mage in the dungeon has a great demand for Da Lan.
Personally, I think it's best for you to practice tailoring and enchantment, potions made of gold can be traded, but some of the equipment made by tailors can only be worn by the tailor himself.
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Alchemy is good, you must practice, some NB potions are necessary to improve FS, and the other can be engineering (the first choice for PVP enthusiasts) or grass picking (with alchemy, if you often do tasks and run around, flowers and plants can be not lacking all year round, and you can save a lot of expenses if you want to make money in alchemy).
If you belong to the kind of equipment that is not short of money (rarely fb and zc), you can rush the tailor, after all, the bandage is less you can not hinder the tailor, and some of the equipment made is still very good and powerful (compared to the yang Yan that fell off the mob in the sunwell), but the tailor is really difficult to make money!
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In order to equip yourself, you can tailor.
If you make money, you can mine + jewelry. Or mining + fmOtherwise, it will be alchemy + medicine.
PVP is mining + engineering.
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Tailoring and enchanting, absolutely cool
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The mage himself is also not a little bandaged. The tailor and the first aid will clash. Then you can only collect the cloth.
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Mage skinning is indeed a curiosity-
The question of choosing a major, you must first consider your own economic problems, if you have enough G in the initial stage and have a strong capital, then the combination of enchantment + tailor is the best choice for mages! Enchantments can additionally attach rings, and the increase is not small; Not to mention the tailor, as a cloth armor profession, the benefits brought by the tailor are really endless. These two majors are all majors that burn money in the early stage and make crazy money in the later stage.
In addition, consider that you can save a lot of money by cooperating with the level of the professional, because you can punch out the cloth and blue and green outfit to rush the professional during the upgrade process).
If the capital is not very strong, but there is still some foundation, you can consider the following combinations: tailor + medicine or mining (there is a collection major to make money for yourself, and the tailor burns money), enchantment + medicine or mining (ditto), alchemy + medicine (making medicine for yourself, there is still a certain promotion effect, and the improvement is far less than enchantment or tailoring, but fortunately, medicine can directly supplement alchemy and save money);
If you are indeed poor, completely poor. Then you can only double mining, medicine + mining, save money, these two majors for a mage to improve infinitely close to 0
In addition, if you are very comedy and have a strong desire for entertainment, you can also consider engineering + mining (mining supplementary engineering, the things made by the project are very happy.。。 The project also has a little bit of an improvement for the mage, and the level of improvement is about the same as alchemy).
Hit it all hands and give it points!!
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If you simply talk about the improvement of DPS, I think engineering and tailoring are more obvious, in fact, each major has improved DPS, but I personally think that these two are more obvious, FM ring 160 attributes, jewelry high single attributes, alchemy, these improvements are not as big as the first two.
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You can choose your own major.
There are only two specializations available for a role.
If you pvp then it is advisable to study engineering and mining.
PVE's words are recommended for tailors and FM
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Rich flower enchantment and tailor.
The late returns are super high.
Tailors can make the equipment of the system.
You can also make a flying carpet.
If you don't have money, learn to collect medicine and alchemy.
Autarky. You can also make a little money.
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It's best to learn tailoring + enchantment, and you can make some good clothes for yourself in the later stage, and use it for over-equipment Enchantment can also give the ring f12 magic injury to the ring FM You can't ask others to give you f You can only enchanter give yourself the ring f
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FM,Tailor is a more traditional FS major.,Because the skinning major adds crit.,And the mage's crit isn't too needed.,Because of the help of the gifted ice finger.,So it's the most important thing for FS hits and magic injuries to be hasty is the most important thing.,FM can have a greater improvement in equipment.,Tailor is used to assist FM and make money.,Understood.。
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You can learn anything ... But FS learns tailoring or enchanting more. Of course, there is also double picking, it depends on yourself, just play games and have fun.
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I can learn, but I learned enchantment and tailoring, and both are useful to myself. But if there are a lot of numbers now, it doesn't matter what you learn.
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...Leather armor made of skinning and leather You are a mage, and the armor-wearing, engineering, and mining are all stronger than that.
Preferably an enchanted tailor.
Jewelry is also good.
See for yourself. It's really not possible to double mining to make money.
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It can be made but very rarely cloth armor practice that general cloth armor tailor +xx
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Now that peeling is more profitable than mining, continue to persevere.
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FM tailors generally are. Gemstone FM works are all available.
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Generally tailoring, engineering, enchantment, jewelry, and the like.
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Peeling and making skins This is very good, if you are a blood elf, you are very good.
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Tailors and enchantments, want to make money and learn double!
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Tailoring and enchantment, jewelry and enchantment are also fine, and if you often play zc, it's not bad to have a project to play.
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The skills that World of Warcraft's Burning Distant Eyeing Mage can learn at all levels are as follows:
1. Skills that can be learned from level 1 to level 10.
2. Skills that can be learned from levels 12 to 20.
3. Skills that can be learned from level 20 to level 30.
4. Skills that can be learned from levels 30 to 35.
5. Skills that can be learned from levels 35 to 40.
6. Skills that can be learned from Levels 40 to 48.
7. Skills that can be learned from levels 48 to 56.
8. Skills that can be learned from levels 56 to 60.
9. The skills that can be learned from level 60 to level 68 are medium-energy.
10. Skills that can be learned from levels 68 to 70.
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