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Doesn't t there be a circle?
The center of that circle is where it was thrown.
But the person who was thrown is uncertain. It's a random person within 275 radius around tiny who is thrown out. But if there is only one person. Then the goal is set.
Throw it forward to get close (close to the unit you want to throw), then t, to a unit in front of you. So if he's the only one close to tiny.。。 Then he will be thrown out.
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Go to the enemy hero you want to throw, press t to move the mouse and aim the circle at your own large army, left-click the mouse, and the enemy hero will be thrown to his own people.
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Someone has to be in the center of that hoop! Everything else has to be done!
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It's best to have only one target to throw within your 200 radius, and then place the thrown skill circle where you want to throw a local unit (no unit can't be thrown). It is generally recommended to jump the knife to an isolated enemy hero, throw it, and immediately make up for it.
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Catch the opponent's misposition before jumping.
The range of 275 dota has been playing for a long time, and I have a bottom in my heart, which is probably how much.
When throwing people in a team fight, you will never jump on the opponent That's looking for death The position of the jump is very particular You imagine the place you jump to as a circle There are no other units in the circle Just the opponent's hero Jump over and take a step towards the opponent's hero position T point your own hero or unit Okay, you've succeeded.
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Don't mislead people if you don't understand upstairs. There are three main ways to throw. 1. It is best to have only one enemy when killing alone.
First v and then t should be fast. In this way, if the opposite side is thrown, it will take damage twice, with a total damage of 900+, because the ultimate can strengthen the throw, so the damage will be higher. 2. Throw other people's to your own side and then beat 3, throw your own bomberman and old cow into the opposite formation....In fact, there is a spoof, the sand king wears to the ditch and the mountain to throw the other party in, and then the sand king wears it back.
When throwing people, it is best to have no actual people on the side, otherwise they will throw people randomly. The circle that comes out when you throw it is the position you reach after throwing it.
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Get close to the person you want to throw.,Aim the center of the range skill that throws people at the target you want to throw.,Since the unit you throw is randomly selected near you.,So if you want to throw someone, ask your teammates to come close to you.,Then aim the center of the T skill at the person you want to throw.,It's clear enough.。
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There is still a unit within 275 radius of yourself at random, so you have to make sure that you have someone on your side, and it is best to only be accompanied by someone you are going to throw.
Secondly, the target of the throw is not the location, but the unit, the hero or the creep can be, so your target must be a certain unit, and the T open space is not allowed.
Two uses: 1, put the opponent's hero T to the side of the Xinzhi clan's own hero, and abuse it in groups.
2. Put your own heroes, such as mammoths, centaurs, tides, etc., into the opponent's pile, and use them as jumping knives.
3, v + t double hit.
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The Mountain Giant then grabbed a unit within 275 radius of him and hurled him at another target. Dealing damage to nearby units upon landing, the thrown unit itself receives 20% (35% 50% 65, increases with level).
Mana cost: 120.
The throw distance dealt by each level is: 500 700 900 1100The damage dealt by each level is: 75 150 225 300The actual damage dealt to heroes is:
This skill is usually a follow-on to skill V, but sometimes Limb Stalking will also use it first, both on enemies and on teammates. This skill is tiny's signature skill, and it is also the fun and fun of using tiny, and I will introduce the use of hungry eggplant in detail later. It is worth mentioning that it is the same as v, the actual range of action is inconsistent with the range of the circle, and it is actually slightly smaller than the range marked.
If you're chasing someone and they're moving, you won't be able to hit them by throwing them straight away, unless they're slowed or stunned. If he is not slowed or stunned, you can use V's 600 range advantage to unleash V in the direction he is moving, and then immediately throw a unit next to him, which is fully capable of hitting the opponent. If you are more than 500 miles apart, then it is completely impossible for you to chase each other, please give up.
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The base damage is 300+300
If the unit you toss is the opponent's hero, it's 300+300+300*20%.
Of course, you also have to subtract the magic resistance and physical resistance (2 skills are physical skills, and defense power needs to be calculated) when you put it, it is 1 skill point to others.
Then run to your opponent and point the center of the circle of skill 2 on your opponent.
If you are far away, you will throw your own soldier hero over, that is, the center of the circle will be directly pointed on the opponent's hero, at this time there must be a soldier next to the stone man, otherwise it will be thrown but there is no damage.
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Basically, as the first floor said, in the battle, they are all thrown first, because of the "landslide" stun technique, the starting action is too obvious, and the animation effect is too slow, so you can dodge it.
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In the game, it is all the first, and it should be a halo that can be dodged.
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My feeling is that, as described in the ability, using T, Tiny immediately grabs a unit within 275 radius of him and throws it at a target. All you have to do is use the T key on your keyboard, and when a circle icon appears, point the center point of the icon to the place where you want to throw the enemy (there must be units, non-ancient, non-building, non-chicken, non-crow, non-magic heroes).
This will cause a unit near you (within 275 radius) to be thrown out of the area, where the target is located in the center of your icon. So if you have more than one unit around you, can you choose which one to throw? The answer is no, no, and immediately, which means that you can only choose where to be thrown, but not who to be thrown.
In order to throw to the unit you want to throw, you must move so that you only have that object within 275 radius, otherwise you will fight for character. In addition, the throw itself can throw the Magic Immunity unit out.
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Are there any other units next to it? Tiny's T is thrown by grabbing a random unit from the side.
It stands to reason that it should be able to throw the necromantic villain.
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3. Skills are not upgraded until the end.
Tiny is a high-explosive hero, focusing on the combo of 12 skills, first v and then t, if the target in v is thrown up and then falls, it will be damaged by v again. It means that I was stunned by the rocks first, and then I took a roller coaster and came back to find that it was still raining stones. It's called a triple.
Most of the heroes in the early stage of the three-in-a-row can be seconds, and then they are equipped with a jumping knife, which means who killed whom.
Come up with a secret method first, and Tiny can wander around and kill people with supply support.
When the third company can't kill anymore, they start to use throwing more, throwing our high-explosive heroes on fleeing enemies, or throwing the people we want to kill back among us.
Ice Armor slows you down and allows you to get closer to your target.
Phasers can also accelerate to get you closer to your goal.
Not every time you are asked to triple in a row.
If a teammate comes to gank and your position t may not catch the target, just v him and faint on the line. T damage is effective against towers. If the tower is below 200 blood, grab a creep and throw it on the spot.
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Dish B out of packing.
Start weighing the property.
Otherwise, VT can't be connected.
VT for 240 magic.
Start 3 branches, eat the tree, eat the can, wake up, make up the basics, make up the basics, level 4, have the bottle, the magic wand even has an eye, control f wandering.
It's no problem to hit 15 points and kill 4 5.
At that time, there should be a secret method of shoes about 20 minutes jumping knives out to catch them more conveniently.
Look at the situation in the future, if you are a disadvantage, out of the sheep, Siwa, the advantage is to play casually, radiant, exciting, and so on.
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In the early stage, it supported blue VT3 companies.
Mid-term jumping knife red cane.
Late Ice Armor Attack.
Out of the dragon's heart, without armor, it still doesn't resist fighting.
Out of the Hidden Knife? It's not good to buy something for more than 3,000 yuan.
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Hairy.
You're not right.
Look at your question is asked in the late stage.
My departure: Jump knife, hidden knife, ice armor, red staff (dispensable) jump over, second company, ice armor, red staff, yin walking, comfortable death.
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First 1 2 and finally 3, 12 or 11 depending on the situation to learn 1j big jn
Out of the secret method, jump knife, now you can get an intellectual prosthetic leg.
Then there's the Demon Heart, and Siva is of little use to Tiny because Tiny is too vulnerable.
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Xiao Xiao is a very good early hero.
I basically used him to walk in.
Go out with a chicken, 2 eat trees and 2 blue, and hold the bottle.
Basically, you can have a bottle before level 6 (5-8 minutes), and then wander for a while (try to kill) the rice method. (About 10 minutes, the little most bullish at this time).
After having a miffa, play money and jump at the fastest speed. (15-18 minutes) after coming out of a wave of crazy gank, (20-30 minutes) and then depending on the situation, what is lacking in the team to make up for what, lack of meat to make meat, lack of dps to take the dps route.
And just like that, the little godlike appeared.
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VT mutual point, to 9 o'clock to rise, and then the third skill has a big upgrade There is no need to go out of the dragon heart, and it is impossible for you to come out of the dragon heart.
Start to pretend to go out of the attribute, otherwise the VT is not enough blue 2 even before the four.
The so-called 2 consecutive refers to throwing the opponent up during the two seconds of V, and the damage is 2 V damage plus T damage, and the damage is up to 900+
Then the magic bottle or the secret method (out of one).
Then jump the knife, and then you can pile up some blood to make a shield or out of the system of tile sheep knife or strong system, depending on what kind of profession your teammates are, what you have to cooperate with your teammates, and you must not turn to physics.
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The significance of skill 3 is to restrain the opponent's DPS with high attack speed in the late game. Of course, this is already a late ......So there's no need to point this skill before level 11 in the early stage.,In the middle stage, if the opponent's dps starts to have a high attack speed (especially werewolves and trolls), you can point level 1 appropriately.,When the group p, you're the character who walks in front of the team.。 In the late game, if the opponent's high attack speed DPS is already a small god outfit, then you can undoubtedly fill it up, and the blade armor will always jump to the front of the team.
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Equipment: gloves, secret methods, phases, jumping knives... After that, it's generally a strong attack, a dragon's heart.
The main rise of the skill collapse、Throw people.。。 ** Stay at level 10 and level up.
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I personally recommend it.
Out of the secret method, jumping knife.
Then there is a plate armor, and if you still have money, you can produce a blood essence.
To tell the truth, after you finish jumping the knife, jump in and kick it, basically nothing happens to you, you start running out, and you run out and go straight home.
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Tiny who has 3 skills are all rookies!
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The first thing should be a secret method, and then you can brush money or gank, and then you can jump out of the knife and fly shoes.
Hitting the spike stream can produce a red rod.
After the secret method is out in the early stage, gank crispy 2 can be killed in seconds, and you can also get rich in the middle and late stages of the Xiwa sheep knife Don't use Xiaoxiao when carry dps in the later stage, it's not right.
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Secret Method: Shoes, Jumping Knife, Flying Shoes, Assault, Red Staff, Arbitrary.
3 skills at level 9 +1 Other later depending on the situation +
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...Tiny's ability is to grab a random unit within a 200 radius around it and throw it at the location of the unit specified when the skill was cast. Other words.
There must be a unit (creeps, heroes, mobs) at the designated location where you throw it (which is also the place where you clicked the mouse)...Friend or foe. Buildings can't, as you can't cast this ability if you don't have a unit within 200 yards of you.
If you only have one unit around 200 yards. Then it must be that unit that is thrown out.
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Let me put it simply, the circle that appears after you press the t shows the range of the thing you want to throw, that is, the place where it still goes. As for what you want to throw, it's a random 200 yard unit around your hero, either friendly or enemy, but it must be within your own 200 yard range. Buildings cannot be thrown.
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The point is on the opposite creeps, heroes, or towers, and there's a bug that can be thrown at your own bomberman's mine.
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Throwing shortcut key: t
First of all, a circle appears, and the center of the circle is aligned with the position to be left-clicked. Towers cannot be t, but can take area damage from creeps or heroes.
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Tiny mountain giants.
Speed 285
Strength 24+3
Dexterity 9+Intelligence 14+
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Little... It's the mountain giant.
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