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The attribute is to raise the crit to 35-36 **Just those two are enough for the military uniform The damage mainly depends on the crit AP is secondary 1700 is enough.
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lz or take a look at the ** good skills you must be familiar with n, but the running position (running around 120 ° behind the thief) and the skills of playing various professions and the experience of cooperating with other professions lz may not be much
It is recommended that LZ go to NGA Shadow Rift and take a look, it is the most professional there!
Equipment is still the second lz now attribute is to raise the crit to 35-36 It's good **Just those two are enough Military uniforms are on the line The damage mainly depends on the crit AP is secondary 1700 is enough!
It's mainly about technology, and our guild has an NB thief 4T6 4S4, but even if people wear blue-green mix, except for the equipment that is very suppressive, it's almost abused.
LZ has to practice more is the first thing!
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It's really uncomfortable to have no JJC.,Did you graduate in military uniform? Did you take both the Great Emblem and the Battle Master?
If you don't take it, go and brush it out first, and practice your skills by the way. If you really want to fight, go to the new island, the damage is not tough.
Then quietly wait for the opening of JJC, it will be soon, good luck.
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Save money to buy a team, it's good to mix the business, take some points, and the jjc outfits that can be changed have been changed.
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pve also made it ruined.,Blood hunger is very good.,Pve's glyphs and talents are here for 1 minute last blood hunger.,Quick-acting poison in the main hand.,Deadly poison in the off-hand.,No matter how many stars you put on a cut.,Then you can use destruction and poison to enter the cycle.,Talent will automatically help you reset the cutting time.。
PvP talent here.
Poison for injuries to both hands, it is best to have a deputy's dagger on the paralyzing poison, and switch the poison blade on the deputy's hand depending on the situation.
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Stakes don't have the buff of team teammates and should be lower.
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Playing stakes you doesn't have a teammate's buff and of course the damage is much lower.
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There are 3 ways to add damage.
1).Deep destruction, if you equip the level (two brand daggers will do), you can deepen the assassination (54 0 7).
This is the most violent and refreshing talent in destruction, as long as you have skills, you can do a person by sneaking out, and it is suitable for a single duel. The disadvantage is that the nn of diving walking is slow, it is always easy to be discovered, and it is not flexible enough.
Here's the connection:
This kind of destruction, you try not to sneak around, which means that you don't need to lock your throat to sneak attack, and you can ride a horse directly to the side and poison the poison blade will be destroyed and dry ooxxBecause this talent wastes energy with starting skills.
2) Sensitive destruction, (41 0 20), this kind of destruction is flexible, has the fastest movement speed in the thief's stealth, stealth is not as easy to be found as deep destruction, the skill time is not long, and it is more comfortable to fight on the battlefield.
Here's the connection:
3) Battle Destruction, (41 20 0) In fact, this talent is not suitable for PvP, although there is a deputy hand with 50% more damage, but you are like an off-hand dagger how much damage can be higher, personal battle destruction is suitable for PVEGive an addition of the person, biased pvp
In general, damage is on these 3 additions.,I like deep destruction.,The landlord's own talent,Combat talent wants to reduce dodge and dash cd,Keen out of the talent of damage,It feels a little nondescript.,Because you said that you just started to play destruction today.,That should be used to 5 minutes of rushing and dodging when you used to hit bleeding.,On the contrary, if you add it like this, you will cause you to have a 5-minute single disappearance and a 3-minute blinding with a super short range.,You who are used to bleeding will definitely be very uncomfortable., And if you don't come out, whether you're on the battlefield or JJC, you'll be very depressed. I hope the 3 talents will be helpful to the landlord.
It's called 5121zy, I really don't understand what you're trying to say, do you understand the outbreak of destruction? Do you think the outbreak of destruction is the same as the mage's arcane aura fireball? I don't know if you know if a skill is called"Poison Blade".
The enhanced chisel you are talking about, that is the most wasteful talent, there is no one. Do you fight warriors with chisels? The hit of the chisel is terrible at this stage, and the chisel warrior is basically dodging and parrying, even if it is chiseled, do you know that the warrior has a 30cd skill called"Raging Fury"?
30 seconds once,Immune to paralysis effect,I've seen n more than 2 hand thieves fighting warriors.,People open the fury of rage and chisel up.,The 45 energy of the chisel and his extreme instability make this skill more wasteful in TBC.,Do you want to strengthen it? Enhancement requires 3 talents, and 20 points in battle is not much, and you still waste these 3 points.
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Bad: That is, it is not deeply poisoned, nor is it war-ruined.
Nondescript talent.
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Personally, I suggest that if you pk, don't add the combat system, assassinate 41 points and 50+ points, and the rest join the keen department. Especially with a 20% increase in back damage, PK is far better than F-hand damage, because destruction pursues instantaneous damage.
Personally recommended arena talent.
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It's not good, the battle is strengthened, the rush is to understand the body, and then the last 5 points are put into the sharp without the double ** turn in the battle, it seems that this talent is nondescript, and the damage is recommended, and the talent is poisoned, and the killing depends on the damage and poison when poisoning.
Battle Destruction A 50% increase in F-Hand damage will allow you to deal more damage with F-Hand when you are destroyed.
Sensitive destruction strengthens the f machine can make you start the f machine damage (by the second) belongs to the instantaneous explosive type, but the total damage is not in a hurry, the first 2 talents I like to be destroyed in battle, especially the damage of the kidney cold blood destruction is about 4000 The damage played is very comfortable, but the damage has a fatal weakness is that the legs are short If you can't control the opponent in your attack range, it is difficult for you to win.
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The second floor (don't look at the rest)!
That's kind of interesting!
Everyone knows that destruction is an instant talent!
What if you exploded in an instant? ~
What if you can't get poisoned for a moment? You're a big fart! ~
Are you pooping? ~
Tell you that the fortifying ointment must be topped up!
And enhanced chisel! It must be piled up too! ~
If you fight a warrior, if your kidneys are healed, what do you have left?
The warrior will be able to hang you up in no time with the little anger you have from your sneak attack!
If you react fast enough! Yes, you dodge
And then, what do you take to make a warrior?
Deep destruction"Not recommended! It's poop!
Add +50% off-hand damage and wait for the opportunity to move, according to personal preference! The damage is all the same!
Min Rui suggests that JJC hit.
War wreckage is recommended to fight the battlefield. 55
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I suggest that you add 5 points in the sharp to the battle, and if you specialize in the F hand in the battle with 5 points, it can be said that your DPS is definitely higher than waiting for the opportunity. This is my experience with ruined damage, and I've seen that the 2 damages of ruined damage are about the same amount. Generally in ZC, the poorly equipped is a sneak attack, a ruined kidney blow, and a cold-blooded injury, and the person who was beaten was not dead or half-disabled.
Ha ha! Cold-blooded destruction, if you add the f-hand specialization in the battle, it is possible to break 4000 + 2000 main hand 2000 f hand 2000...
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It's not bad, it's not bad, I'm going to try it later.
But the landlord.,I clicked on this link you sent in the original state of the freshly washed point.。
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When your white characters account for 40% of the global damage, you can consider stacking armor piercing, but the armor piercing benefit must be 30% to be more obvious.
If there is ice K in a hurry, you can give up a little.
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Generally, the output of the mob is just the monster with the most blood at the same time (T no pressure premise).
Usually the main role of thieves in non-crushing mob battles is to eliminate VIP monsters with high threat in a short period of time, so the DPS low point is nothing, it's better than an empty flicker, but the life must be saved.
In addition, in the mob battle, you should also remember the explosive skills and accessories (many people will forget), especially the poison cold-blooded knife fan, the number is super gorgeous.
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If you don't break the armor, you need AP and Haste, AP increases attack power, and Haste increases the frequency of white characters and poison triggers.
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44 2 25 Poison Damage.
This is AK's talent.
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Hands lock throats, blood hunger, cut. Destroy, Poison, Cold-blooded at 4 or 5 stars twice, Extinction will end at the end of the 4th poison Poison at this time, disappear and enter the battle immediately!
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Hands lock throats, blood hunger, cut. Damage - Damage to 4 stars, 5 stars can be poisoned, no need to deliberately pursue 5 star poison, keeping the whole poison coverage is the most important. If the blood hunger and thirst are gone, you can only cut them off to replenish the blood hunger and thirst.
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Here's what I just ordered for you, this version is popular poison, and the main hand and off-hand work best.
Some details should be determined according to your own PVP combination, for example, if you need to break out, you can quickly reply or focus on attack points to find weaknesses, I personally pay attention to the movement speed of the thief, so the talent and engraving are accelerated, this version of the thief focuses on survival, survival, leaving a set of sneak attack kidney strikes, you can definitely knock out a 2W blood without badge warriors or DK and other professions in a wave. There are also many people who don't like to sprint, replaced with energy or cloak carving, I personally think that energy is really unnecessary, but the initial 10 more, not worse than that 10 points, as for the cloak carving, forget it, damn it or die, it's really unnecessary, it's better to sprint.
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I'm almost as talented as Pine Dance. Poison thieves. However, I put the 3 points of "Focus on Attack" to "Find Weaknesses", I think the pvp is so tough now, the crit is really a bit weak, and even if it explodes, the 2 points of energy recovered are not real.
After all, the Rogue is not a continuous output class, and will always be a control class in JJC. Therefore, it feels better to focus on damage. However, it depends on personal preference.
The carved pattern is even more.,When you get damaged, you must insert it.,The other 2 are nothing more than sprinting, dodging, preparing energy, these 4.,It depends on your playing style and personal habits.。
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Now poison 2 mainstream talents.
It's very unwise to give up the focus on finding weaknesses.,Pay attention to the instructions for finding weaknesses.,My glyph gave up waiting for the opportunity to send the glyph because this version of the electric fan can't be disassembled.,I think it's better to sprint.,Small glyphs are suitable for the battlefield.。
44 2 25 Shift the combat deputy's specialization by 2 points to a keen sense that there is still a talent for destroying things against cloth armor.
This talent is quite violent to play cloth armor and leather armor, and the plate armor is embarrassed The talent is used by myself and there is no copy, I think the talent still depends on whether your style is suitable, and it is not necessarily good to imitate others.
Under the international management of the 10 District Energy Ships devastated Chrysanthemum.
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First of all, you have to open the box for your character (which shows what equipment you're wearing), and there are two options in the middle of the box, and you change the one on the right to "Spells" (which usually shows spells). Once selected, there's a column called "Hit Level", and if you hover over the number, it will show you your current hit rate.
Okay, let's get to the point. Generally speaking, without any team bonuses (such as Darkherd, Bird Degar 3%) and without any bonuses (such as Warlock's Pain Suppression), you need a 17% accuracy rate, which is the most basic hit requirement. Once you pile up to 17% hits, you won't miss when you fight monsters (not to mention that monsters have the ability to reduce hits).
420 hits, I remember, was probably enough. Specifically, if it is enough for 17%, you can play more Warcraft or 17173 Warcraft with a calculator to convert, in addition, if you add suppression, the hit rate you need can reduce the number of points you add suppression. For example, if you add 2 Suppression, you only need 15% of the hits.
What I've written above is the same regardless of the talent. Pure hand hitting, looking.
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In the Destruction talent, Cataclysm adds 3% to the Destruction Spell Hit.
Generally speaking, hitting 200 is considered overflowing.
's hit level plus 1% hit.
200 hits is a hit bonus.
requires 162 hits (strict requirements for full hits), but if you consider that the whole output process is not just the destruction magic output, then it is best to add it to about 180 to ensure an almost 99% hit rate.
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