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There's nothing to pursue this general, it's usually the following lineup.
Lineup 1: Lord's father + Guo Jia (Cao Ren) + Zhang Fei + Ma Chao + Tai Shici + Hua Tuo.
Zhang Fei is a violent tank, can fight T, has 2 bonds, and is definitely the first choice.
Hua Tuo, the best nurse, has 2 fetters and there is no substitute.
Ma Chao's anger skills are dedicated to controlling the boss, and the brush map is very easy to use, and it has been 2 bonds, and it is worth it.
Tai Shi Ci is the only one in the back row of these people, and there are already 2 bonds, and some levels depend on him.
Guo Jiaqun is more controlled, Cao Renneng t, you can choose one of these two at will.
Friends: Jiang Wei, Zhen Ji, Wei Yan, Cao Cao, Cao Ren, Jia Xu.
Jiang Wei, Zhen Ji, and Wei Yan are all gold medal friends, so I didn't say anything.
Because none of the powerful people in this combination are Wei Jiang, Cao Cao's Wei Jiang aura is a little embarrassing and he has become Guo Jia's little friend.
Cao Ren is Ma Chao's little partner, and Jia Xu is Hua Tuo's little partner.
Jia Xu put it last, because Jia Xu can add 29% of Hua Tuo's blood volume, and usually puts Hua Tuo's position where he is least likely to be beaten, Hua Tuo's blood volume is not as good as other people's attributes, so only consider putting Jia Xu when you have 6 positions fully open.
Future direction: In the future, Guan Yu can replace Guo Jia (Cao Ren) with the position depending on the situation, and after Guan Yu is replaced, Cao Cao will not have to be a partner, and he can vacate the position.
In the future, you can also expect gods such as Zhuge Liang and Zhao Yun. If Zhao Yun is out and it is very useful, then Zhao Yun will go into battle, and Tai Shici will be a little partner.
Jia Xu's position was changed to Huang Zhong, so that except for Hua Tuo, who lacked 1 fetter, everyone else could be full.
Of course, there is still a Sima Yi in Wei who has not come out, in case your next version of the god will have Sima Yi, but Sima Yi is still very useful, you can also consider this lineup.
Lord Gong + Guo Jia + Sima Yi + Jia Xu (Cao Ren) + Cao Cao + Hua Tuo.
This combination has a very strong control ability, and the ability to cut the back row is slightly insufficient, and it is estimated that it is not as good as lineup 1.
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1.The lord + Cao Cao + Cao Ren + Guo Jia + Zhang Jaw (Diao Chan) + Huang Yueying.
This lineup is biased towards the Wei system, and the output is very considerable after activating Cao Cao's Wei Jiang's aura, and it is better to use open jaws when you need to cut the back row, and you don't need to cut the back row with Diao Chan's anger.
As for Huang Yueying, as long as the level can keep up, don't give too much priority to strengthening, and work hard to change to Hua Tuo in the future, which is good in the non-R lineup.
The little friends left Tai Shici, Yu Ban, and Ma Chao, and paid attention to Zhen Ji's martial spirit.
2.The lord + Ma Chao + Tai Shici + Huang Yueying + Guo Jia + Diao Chan (Cao Ren).
The advantage of this combination is that it can be the strongest lineup with the Guan Zhang group, Ma Chao can use Ma Chao if he can bear the damage, and Cao Ren will be used if he can't bear the damage, which will be a little weaker than the above set for the time being.
In the future, slowly change Cao Ren to Zhang Feibi, and then work hard to get a Guan Yu to be complete, more potential than the above set, if you get Guan Yu, in the end, you still have to exchange Yueying for Hua Tuo to be strong.
The little friends left Cao Ren, Wei Yan, and Cai Wenji, and when they got Guan Yu and Hua Tuo, Cai Wenji could throw them away.
My lineup is only for small R and non-R, big R please ignore.
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There can be even more or less characters.
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Let go of the late lineup of the Three Kingdoms Shu Kingdom: Zhang Fei + Guan Yu + Zhao Yun + Ma Chao + protagonist + Hua Tuo's friends match by themselves, recommended: Huang Zhong + Jiang Wei + Wei Yan + Tai Shici + Fa Zheng + Zhen Ji Analysis:
Zhang Fei is the core of the early stage of Shu, the pillar of the middle stage, the ultra-high critical strike rate, the damage of the crit bonus, the weakness is that his damage reduction talent is the second lowest in the Shu Kingdom, and there is no blood replenishment bonus, which leads to the collapse of the Shu Kingdom if he is killed in seconds or dies prematurely, so when the same lineup against the Shu Kingdom, when our combat power is low, Zhang Fei places the No. 5 position, and if the combat power is high, the No. 1 position is placed, and the No. 5 position can also be fixed. For the Wei lineup, Zhang Fei is in the first position. against the Wu lineup.
It's still the No. 1 position, it's basically a hanging fight.
Ma Chao is the output of Shu throughout the period, his first attack is the enemy's nightmare, and he can even directly take away an enemy general in the state of outbreak, to deal with the enemy with lower combat power than us, the utility is self-evident, the disadvantage is that his survival rate is the lowest in Shu, the five tiger route will generally not be on Ma Chao's life, the blood volume is naturally the lowest, and there is no talent for reducing damage, Ma Chao is the existence of output for the sake of output, in case the first round is unfortunately given local control, it is basically half wasted, and his first attack is not hit, It is also half of the waste, Ma Chao is the worst stable general in the Five Tigers route, against the same lineup of Shu State, our combat power is low, Ma Chao places the fourth position, our combat power is higher, then put the second or fixed the fourth position, to deal with other lineups, Ma Chao must not be placed in the second position, otherwise it will only aggravate his death.
Guan Yu is the most difficult military general in the formation of Shu, it is difficult for small R or non-R to squeeze into the ranking of martial arts, and big R or medium R must persist for a few months to get it, it can be described as a military general who can't be bought with money, and now the honor point of the competition is launched, I don't know if it's good or bad, in short, it's okay, and I can finally get it. Compared with other generals, Guan Yu still belongs to a relatively weak type, the attack is not as good as Ma Chao, the defense is not as good as Zhang Fei, and the anger skill is still a single attack (Guan Yu+7's anger single attack is far inferior to Zhang Fei's anger horizontal attack (one to three, you can consider this multiple), and the resistance ability is not as good as the generals of other countries (such as Gan Ning, Xiahoudun), and the ordinary attack is even weaker, of course, in this case, Guan Yu still has his bright spot in Shu, the most powerful resistance bonus in Shu, Assisting Zhang Fei to replenish the knife in the front row, with a high ability to regenerate blood, is the key skill for him to barely step into the first-class generals, and the killing and recovering blood after +7 is a highlight, so Guan Yu above +6 can basically stand in the front row and shelter the Shu Kingdom.
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It's chaotic, there are all four camps, and none of them have anything to do with it. There is no milk and no meat.
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Good array, Ma Chao, Zhang Fei, Shu Guo walked up, and there was still too young Shi Ci Hua Tuo.
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Zhang Feima is super ironclad in Shu.
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The difference between letting go of the Three Kingdoms 3 and the Phantom Three is that the lineup in the Three Kingdoms 3 is relatively fixed, and each lineup has its own role, which gives new players a lot of convenience.
Walkthrough detailsCivilian players can unlock a special lineup, with an output lineup and a defense lineup, the output lineup can increase the output damage, take the limit output route, and you can consider taking the continuous output route.
The meat shield lineup has a large number of defensive capabilities, and the continuous **ability effect is very significant with early noise, continuous**, continuous output, the lineup is relatively meaty, and you can basically clear the dungeon without injury. The generals of the meat shield have improved a lot of defense capabilities, and the resistance is also full, and the resistance activation and unlocking here is still very good. Exclusive PK lineup, you can unlock the designated PK lineup, with a large number of controls, super mage output, super group control ability and ** effect, you can choose to control the mage team.
Unlock the dungeon lineup and improve combat ability, you can consider unlocking the Shu lineup, choose mixed injuries here, increase output damage, have a large amount of recovery ability, more suitable for civilian players, and have the ability to continue to fight stupidly, the effect is very good.
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