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Basically, they will play.
For example, the high-explosive ones: Fire Maiden, Demon Wizard, and Queen of Pain.
There are also control types: Shadow Demon, Summoner, Blue Cat.
Support: VS, Windranger, Priestess of the Moon, Musket.
Gank: Strong, Black, Daredevil, Pat Bear.
In fact, as long as you can play any hero, you can be ruthless!!
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I'm generally rd
Look at the heroes and choose again.
I prefer to plagiarize control ones such as Sand King Wandering.
If it's long-range, I prefer to carry it in the late range of money, Legendary Brother Musket, Windranger, etc.
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The ones that play well are Shadow Fiend, Blue Cat, Lion, Popular, and Water Man.
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Short-range: Wandering, Centaur, Big Tree, J8, BM
Ranged: Windwalk, Two-Headed Dragon, Ryan.
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puck pom clockwork small fish, gank sharp, elegant, fast are all good!
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Recently, "Days. "Pride 3" is very hot, and the response is quite good, so I'm looking forward to playing it.
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Pat the Bear is a top-of-the-line murder weapon specially tailored for violent men.
My favorite.
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Windrun summons SF (Shadow Fiend) Troll TF, Pom, Lina, (Fire Maiden).
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I generally like to play high-output DPS-type heroes.
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Play it all.,General AP random.,RD depends on the mood.。。
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I like to use Xiaobai, and the tide is OK.
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In fact, there are many powerful heroes in the current version, and it depends on your own hobbies and specialties. I will list a few of the commonly used and very** passers-by.
Late Advantageous Paths: Monkey, Soul Guard, Ghost, Dragoon, Just Pig, Captain, Moon Rider, Little Fishman, Shadow Demon (Shadow Demon is not suitable for the middle now, it's good to be a big brother to protect it).
Solo position: Bat (passerby is definitely the best candidate to hit the middle lane), Poison Dog, Silence, Ant, Xiaoqiang, Carl (slightly weakened, but still very good at playing), Xiaoxiao, Ryan, Xiaoy.
Late and secondary jungle locations: Doomsday, Puppy, Legion, SNK, Deer, Chen, Enigma, Heixian (this playable passerby is too imba).
Support, Team Control, Pseudo-Nuclear Wanderer: es, Sven, VS, Tide, Bounty, Ice Girl.
Suitable for inferior monoclonal anti-pressure: Fengxing, Phoenix, Captain, White Bull, Lumberjack, in fact, think about it, as long as it is not of the nature of CW, almost half of the heroes are quite popular. After all, everyone plays in a different style.
Here is another pair of very IMBA road ragepers, Captain Swin and go all the way. As long as you can play, the two cooperate to see who presses whom, and you will definitely not dare to come out to make up for it.
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The monkey has no solution!!
You think about which is his opponent = =
1.Have the skill of running for your life.
A monkey out of Huiyao to lead the troops to fight for money, or it won't be long before he gets up 3When you come out, the dragon heart doesn't die much.
So monkey has no solution ==
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Monkey, just pig, little fishman, white bull, these heroes are what I am more afraid of, and they are also very strong heroes in this version.
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Newbie? Choose heroes that are easier to operate, like SF Clockwork TF Daredevil Rubick FW, I like it more, and if you don't play late, novices will be scolded for playing money slowly.
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Doomsday Bat Phoenix, is there a man more than these three cows? Unconvinced to argue!
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Personally, I think heroes like ants, little fishmen, and puppies that have both output and escape skills are more imba!
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Popular late monkeys, little black, small fish, etc., auxiliary words, blue fat, mid-laner, there are a lot of traditions, and there are a lot of sf bats in imba.
Outfit prosthetic legs, urns, bottles, double knives, finches, such as lifting, strong attack, dragon heart Hague, the early positioning is best gank level 2-3, you can swim and catch. Level 6 Infinite Control F Catch. Drive r and roll over again, go down with a knife, and then close the road. >>>More
Try to play the core heroes in the rookie room, such as Xiao Hei, Ground Shop, Phantom Times, and Enemy Law. If you're in a high room, I think you should play the No. 3 position, or support, so that you don't lose your strength in the later stage, be overturned, and be said by your teammates. The strength of the core determines whether it will be overturned. >>>More
Personally, I think that the mid-lane coco is still very proper, fierce online, fierce team battle, fast development, strong ability in the late stage, control, and outbreak. It belongs to the kind that can hit high damage without equipment, and can crush opponents with good equipment, and there is no vacuum period for development. >>>More
Dota is a game of 5 people.,It's not good to have one less person.,I want to play a few of them.。。。 If you abuse vegetables, as long as you are at a good enough level, many heroes can do it.,For example, in the middle of the single Karl.,Thunder in the early stage.,Main fire and secondary ice.,10 minutes ago, the big magic wand of the shoe wind staff wanders away.,The early wind staff + Tianhuo + Rolling Stone + qwe set down should not be many heroes who can resist it.,But it's just for abusing vegetables.,After that, look at the situation.,If it's really smooth, the knife or even the red cane can be.,But it's not helpful to the team--。
The A staff is mainly for the hero's ultimate to strengthen the effect of some to increase damage, and some to reduce the CD time with very few exceptions.