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Intelligence heroes are oblivion mages, agility heroes are soul guards, and strength heroes are treant guards.
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Forgotten Mage recommends a good guide to the Forgotten Mage, which contains detailed information and gameplay for him.
Hope it helps.
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Bone, Strength, Agility, Intelligence, Speed: 315
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Forgotten Mage (Bone) Grow to 4
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Oblivion Mage (Bone Law), stat plus.
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Oblivion Mage (Bone), Strength 17+, Agility 16+, Intelligence 26+
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The Forgotten Mage (Bone Law) has the highest initial intelligence and high growth.
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Is it obvious that the bone method is fast, the attack is high, and the intelligence growth is also high, and it is a necessary hero to kill people and make money!!
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The highest is the Pagner Ancient Law.
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There are a lot of basic attributes in Dota 2, among which strength, agility, and intelligence are the three most important attributes. Strength provides health and health regeneration to heroes, agility provides attack speed and armor to heroes, and intelligence provides mana and mana regeneration rates.
The details of the Dota 2 Strength, Agility, and Intelligence attributes are as follows:
Strength
Strength is a stat of a hero unit. It provides the hero with health and health regeneration. Strength provides the following properties to the unit:
Each point of strength increases maximum health by 20.
Each point of strength increases the health regeneration rate.
If it's a power hero:
Each point of strength adds 1 additional attack damage.
On the stats panel, only the whole number of parts will be displayed, and the correction will be rounded to five or two. These properties are actually still calculated with highly accurate decimals.
Agile
Agility is a hero unit's stat. It provides the hero with attack speed and armor. Agility provides the following properties for units:
Each point of agility increases attack speed by 1.
Increases armor by 1 per 6 agility.
If it's an agility hero:
Each point of agility grants 1 additional attack damage.
On the stats panel, Agile will only show the whole number part, which will be rounded to the nearest two. These properties are actually still calculated with highly accurate decimals.
Intelligence
Intelligence is a stat of a hero unit. It provides the hero with mana and mana regeneration. Intelligence provides the following attributes to the unit:
Each point of Intelligence increases maximum mana by 12.
Each point of Intelligence increases mana regeneration.
If it's an intelligence hero:
Each point of Intelligence grants 1 additional attack damage.
On the stats panel, intelligence will only show the integer part, which is corrected by rounding up to five in two. These properties are actually still calculated with highly accurate decimals.
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Total Growth:
Big Tree Musket. These two tied for first place.
Single Growth: The highest level of wisdom is the Forgotten Mage's intellectual growth.
Min is the highest soul guard and grows agilely.
The highest strength is the Treant Guardian strength growth.
Count the skills. Centaur is the one with the highest strength growth, Centaur ultimate plus 36 strength, Dark Ranger is the one with the highest agility growth, Ultimate plus 45 agility butcher, Silent Fishman can't be calculated.
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The hero with the highest strength growth is the big tree.
The intelligence hero with the highest intellectual growth is the bone law.
The Agility hero with the highest agility growth seems to be TB.
And the highest is meaningless, just enough. The intellectual growth of the rigid back is equivalent to that of an intellectual hero. Blue Fat's strength growth is equivalent to a strength hero. The puppy that once grew up quickly was 4.
The lowest ones can be said to be kobolds, alchemy, and bombermen.
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The highest agility growth is remembered as a musket, the strength is a big tree, the intelligence can't be remembered, and the growth is basically the highest when the last 25 is the highest, but what, the butcher kills people to gain strength, silence can steal intelligence, and the little fishman can absorb attributes and agility, so when they fight, it is the largest.
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If it grows naturally, the power is Treant Guardian (TP) ; Agility is a Soul Guard (TB); The intellect is the Forgotten Mage
Generally speaking, the Great Naga has to pile up strength, agility and intelligence, so in the end, his three attributes are relatively high.
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Agile is the Soul Guard.
Intelligence is the bone method, and silent intelligence grows infinitely.
The power is the old tree, and the power of the butcher grows infinitely.
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Isn't it OK Almighty Knight? Not very clear.
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Highest Strength: Treant Guard.
Highest agility: Ghoul (strength hero), and the highest among agility heroes are: Morphling and Skeleton Archer.
Highest Intelligence: Forgotten Mage.
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The one with the highest and fastest agility growth is the Dark Ranger.
The highest and fastest intellectual growth is the summoner.
Personally, I don't think the upstairs is played very often at all.
Thank you for your cooperation.
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Highest Strength: Treant Guard.
Highest agility: TB Soul Hand.
Version was preceded by Ghoul.
Highest Intelligence: Forgotten Mage.
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Soul Guard has the highest agility growth.
Big trees grow with power.
Forgotten Mage. Intellectual growth.
Diviner prosthetic leg inheritance, growth attributes.
and the aura.
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Intelligence: The highest is.
Bone Law (Forgotten Mage).
The lowest is: Phantom Assassin.
Strength: The highest is.
Big Tree (Treant Guard).
The lowest is: Puppy (ghoul).
Agility: The highest is.
Ghouls are the lowest.
The corpse king is detailed enough! It took me a long time to figure it out.
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Our data speaks, and in the version, the strength of the Treant Guardian has the highest growth:
Soul Guardian has the highest agility growth:
The Forgotten Mage has the highest intellectual growth:
Meepo only inherits additional attributes and auras.
When the main body has both a prosthetic leg and a flying shoe, the clone shows the prosthetic leg effect. The main body loses the prosthetic leg, and the doppelganger shows flying shoes and can be teleported. After that, the main body picks up the prosthetic leg. The CD of each doppelganger flying shoe is calculated separately.
The refraction of the ug is now up to 20%, which is fixed, and the range is also increased to 600For example, if the Red Horde has 400 damage, enemy units within a radius of 600 will take 400*75% (magic resistance)*20%=60 damage.
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Strength: Increases health by 19 per point.
Increases health regeneration rate per second.
Dexterity: Increases armor by 1 for every 7 points.
Increases attack speed by 1% per point.
Intelligence: Increases mana by 13 per point.
Increases mana regeneration rate for one second per point.
The small magic wand is the one that you bought directly, and you can accumulate up to 10 points of energy, and the big magic wand needs 3 branches and 1 drawing to synthesize, and you can accumulate 15 points of energy. Accumulated energy can be used once for 15 HP and 15 mana per point. Each time you use it, you will erase all your points and regain your health and mana.
When the Great Wand is full of 15 energy, you can return 225 health and magic by tapping it.
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1 Strength 19 HP Points Second Blood Regeneration 1 Intelligence 13 Blue Points Seconds Blue Wand When the opponent's hero uses skills within 1500 range to recharge your wand and uses the magic wand, each point of energy recovers 15 magic and 15 health points of the magic wand It is a pretty useful item Especially against the opponent's skill CD short Heroes with less mana consumption, such as Zeus Shadow Demon, Piglet, Bat and other big magic wands You can compare with useless pendants The same ** pendant has 3 more intelligence Big magic wand multiple skills 3 points of intelligence is 13 * 3 = 39 points of magic It's about 2 times of charging, and you can also return to blue Rapid battlefield recovery can save lives - the magic wand is very cost-effective I basically buy every plate, which is worth recommending.
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Chile 13 mana and mana regeneration speed.
Strength: 19 HP and HP recovery rate.
Agility 1 attack speed and 7 armor.
What kind of hero belongs to that attribute, add a little attack.
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1 Intelligence = 13 Magic.
1 strength = 19 blood.
1 Agility = Attack Speed.
The magic wand series is mainly that the opponent uses a skill, you can accumulate 1 mana point, and you can eat your accumulated mana points at the same time to return blood and blue.
It is more suitable that the other party has just been pigged, and there will be one.
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Upstairs, don't talk nonsense, oh, the main attributes of each hero are different, and the things added are not the same, if you want to know, in Warcraft, the diagram next to the attributes, put the mouse on it, and explain it in detail.
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The strength is the highest, the big tree has the highest intelligence, the bone method is the most agile, and Xiao Hei knows it when he plays AP.
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The total growth of the three measurements:
Big Tree Musket. These two tied for first place.
Single Growth: The highest level of wisdom is the Forgotten Mage's intellectual growth.
Min is the highest soul guard and grows agilely.
The highest strength is the Treant Guardian strength growth.
If you count the skills.
Centaur is the one with the highest strength growth Centaur ultimate plus 36 strength Dark Ranger is the highest agility growth with 45 agility Butcher, Silence, and Fishman cannot be calculated due to skill relationships.
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