Why are LOL ad cards so powerful?

Updated on Game 2024-04-08
21 answers
  1. Anonymous users2024-02-07

    Because AD cards are very equipment-hungry, equipment is a waste if it can't be equipped. And compared to AP cards, AD cards are more difficult to develop, unlike AP cards that can brush out hats in 15 minutes and then quickly take shape, and you can't afford to play AD cards if your basic skills are not good. What's more, there aren't many people who can afford to play cards, so it's not surprising that no one plays AD cards.

  2. Anonymous users2024-02-06

    The wide range of cards is not large, and sometimes it is too late to support, and it is a little troublesome to cut cards. Besides, there are so many heroes that I can buy now, and I don't even know what to buy.

  3. Anonymous users2024-02-05

    AD cards are not good for replenishment. There is no AP to come to the pleasure. And preconceived notions. There are still a lot of cards and AP.

  4. Anonymous users2024-02-04

    Eat equipment, not all the time you can finish the equipment.

  5. Anonymous users2024-02-03

    Generally speaking, AP cards are more mainstream,After all, Q is a core skill that kills people with a lot of help,But there are indeed a small number of people in the national service who take the AD route and play a king.,This can only be said that AD cards are feasible.,But it's not completely developed.,It's easy for novices to play AD cards.。 Relatively speaking, AP cards are more helpful for team battles in the game, AD cards are not enough to break out, and it is easy to be suppressed when the early lane hand is short.

    Let's mainly talk about the position of AP cards.,General cards can go to the middle single or auxiliary position.,If it's an AD card is to take the ADC route.,The mid-laner position is more common.,It's to brush the line.,Out of the equipment.,The ultimate move is gank at any time.。 It's a more flexible hero.,But it's difficult to operate.,It's mainly the grasp of the W cut card.,There's also the grasp of the position of the R ultimate.。

  6. Anonymous users2024-02-02

    Let's be honest. If you want to play a Attack Speed Flow card, you must give up your attack power. However, giving up attack power does not mean that the card is not strong.

    First of all, attack speed shoes are a must. Then attack speed set (plasma. Black Cut, Three-Phase, Wisdom Blade, Nash's Fang,)

    You can directly take the 4000 blood Dema on the opposite side. Plasma has lightning attack every 4 hits. Pairs well with the card's E and has a high output.

    Wisdom End's passive deals 48 magic damage per attack. Needless to say, black cut and three-phase. Out of these things.

    I've tried it countless times. Attack speed is full. Kill super fast.

    In particular, choose a good yellow card. After dizziness before the second. As for Nash's teeth.

    I think if you have the money, you can consider coming out of the green paws. Vampire? Card Masters don't need this stuff at all.

    The landlord can play man-machine by himself to try the effect. Definitely not kidding you.

  7. Anonymous users2024-02-01

    If the card is used as an ADC, it doesn't explode, and the hand is too short.

    The advantage of AP cards is that before the team battle, the cost power is very high.

    The damage of support is also relatively sufficient.

    AD card equipment has been formed for a long time, and it is too much to rely on the rhythm of the game.

  8. Anonymous users2024-01-31

    The output of the AP is obvious in the early stage, but it also needs to be supported by equipment. It's a bit weak in the late stages.

    Let's look at the lineup!

  9. Anonymous users2024-01-30

    I've been playing AP since I played cards.,Rely on the blue card in the early stage.,Basically, you don't have to go home.,So the replenishment has an advantage.,Later out of the hat or something.,The output is improved.,Even if you don't kill.,Rely on the replenishment and add 2 gold coins to each monster.,There's an economy**.,Team battles start in the later stage.,But AP skin is thin.,Running is the most important.,You can be a fanatic under the condition of money.。 No matter what the hero is, it depends on the individual operation.,In lol, every hero is very good.,It's up to the individual operation and the group cooperation.。 And I personally think that movement speed is very important to the card, and if you can't keep up with the skin, you're dead.

  10. Anonymous users2024-01-29

    Once upon a time, cards used to be part of the ADC, but as more and more ADCs came out, it became clear that the cards simply couldn't match them, and then the cards were left idle. I don't know when it began,Some players began to use cards to play AP.,And found it quite easy to use.,Soon a variety of AP ways of playing cards appeared.,Outfits and playing styles are becoming more and more mature.,Gradually became a popular AP.,After that, everyone found that the cards appeared in the game It's too op.,His ultimate is too much of a threat to other routes.,He gradually became a hero who didn't know what to do.。

    The history of the growth of cards is probably like this, and today's S3 version of the ADC is not as good as the S2 period, and the influence of the ADC on the game is getting smaller and smaller, and the AP is gradually losing control, and the current land blind jungler is ruling the game.

    Card Master is almost impossible to appear in the ADC position in the current version of the wither, his skills are all AP bonuses except for W, and the other ADCs are too strong now, the card can't deal with it at all, there is no instantaneous displacement skill (the ultimate can be interrupted), there is no high explosiveness, there is no high range, and it is even difficult to find a suitable card AD equipment, except in the AP position, it is difficult for the card to play an advantage.

  11. Anonymous users2024-01-28

    If the card is used as an ADC, it doesn't break out, and the hand is too short The advantage of the AP card is that before the Song of Team Battle quietly disperses, the consumption capacity is very high The damage of the support Ye clan is also more than the luck of the AD card equipment It takes a long time to form, and it is too much to support the rhythm of the game.

  12. Anonymous users2024-01-27

    Both are fine. AP main Q sub W. The adc is the main w and the sub e I am like that.

  13. Anonymous users2024-01-26

    AP is better.,The third trick I think should be changed.,The third is triggered.、It's not easy to get it.。

  14. Anonymous users2024-01-25

    It's all amazing, depending on how you use it.

    The advantage of the card is that it is fast to play money, fast support and can intercept the opposite empty blood hero, has fixed control skills and a certain AOE ability, has a strong ability to dominate the line, and team battles can consume the opponent's blood by a variety of means.

    The disadvantage of the card is that it does not have self-protection skills, and it needs good operation skills, and it needs to be fast and accurate in cutting cards, and it needs to be supported by certain equipment.

    The unknown advantages are fast lane farming, strong gank ability, good mobility, strong pursuit ability, and high burst damage.

    The disadvantage is that he is afraid of the opponent's control, and it is easy to be targeted (if the opponent controls more heroes, it will be a tragedy), and the team battle consumption ability is poor (only dare to Q soldiers and dare not Q+E+W, otherwise they will die if they are controlled by the opponent's breakthrough).

    Noxus Salvation Shaman Yang Yongxin.

  15. Anonymous users2024-01-24

    Card operation requirements are higher, the timing of the change of cards is very demanding, unknown relatively low operation requirements, as long as the position is better, cut in and out at the right time, and then is the rhythm of harvesting. Depending on your own level of operation, if you operate well, it is a card, and the card is still very playable. The operation is almost Carter's, just look at the timing.

  16. Anonymous users2024-01-23

    The card has too high requirements for operation.,Accurate yellow card switching and the right time to cut into the upper and lower lanes.,You also need the cooperation of your teammates.,It's best to use it in black.,Otherwise, you'll be stupid and pass down the road 2 teammates ran away It's a tragedy.,Ominous relatively simple operation.,And the mid-term killing is more powerful.,But it's easier to be targeted.,If the team battle is not good and is targeted, you can't hit any damage at all.。

  17. Anonymous users2024-01-22

    Ominous, but easily terminated, opposite there is a veil of controlled suggestion.

  18. Anonymous users2024-01-21

    Personally, I don't think there is any comparison, these two heroes are not the same.

    Ominous belongs to the Cut-In Assassin, and the card belongs to the Control Burst AP.

    Kappa skills are 2 main output skills, and the skills are a little less, and they are afraid of cutting into close quarters. But the range of Kappa's Q is very long, and W also has control, and the two can be said to restrain each other, each with its own advantages.

    Look at personal skills, it's purely a personal opinion, and you can play with experience by going to actual combat exercises and groping.

  19. Anonymous users2024-01-20

    Team battles are not a one-person thing.,Heads-up or operational awareness.,Although I feel like I'm talking nonsense-

  20. Anonymous users2024-01-19

    The operation requirements of the cards are relatively high.

  21. Anonymous users2024-01-18

    Both are very powerful, the two positions are different, and the style of play is also different.

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