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<> "As for red and blue, buy armor and magic resistance, I recommend buying growth, and if you don't have it, buy a fixed one."
Normally, I go out with a lamp, a fairy amulet, and a red potion, and then go home to hold the Sage's Stone and buy shoes. After that, I bought the red crystal and synthesized the turtle heart. In fact, there are runes, sages, turtle hearts, three things to add money, it's no problem not to replenish troops in the early stage, of course, you can even buy a greedy and then add money.
The back is directly out of the meat suit. The Sage synthesizes Shuria's Rhapsody.
The final equipment is Shuria's Rhapsody, Mercury Shoes (or Foothold), Langton, Fanatic, Thorns, and Force of Nature. The meat is not fixed, you can see the situation.
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Talent 0,9,21Runes can be purple and yellow with salary runes, blue is the growth of magic resistance, and red depends on your habits. You can use armor, as yellow will make defense much worse with wages.
Go out and go out to return to the blue stone, blood medicine, one true and one false eye. Shoes can choose five-speed shoes, so you can help in the ADC when it's safe to catch the wild. Three-speed shoes are possible, too.
Sage Stone, Turtle Shell (at least one of them must be produced to play auxiliary, because it can't be supplemented, so the salary is very important). And then there's the Legion Shield. If you have been fighting in small teams, you can synthesize the sage into a crown, or if you have a lot of lanes, you will first come out of the ice heart's minus cd gadget and then out of the crown.
Then the Ice Heart, the Omen of Langton, can finally be a madman or a force of nature. This completes the transformation from auxiliary cattle to beef cattle, you don't need to produce output, you just need to protect your output, and the crown can ensure that you chase or escape. Iceheart and Langton can greatly weaken each other's ADCs.
Your QW skill can protect or make the output more stable, and R can greatly improve your ability to resist hits.
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I'm generally a fairy 2 false eye 1 mantra a red talent 1-14-15 a little bit out of the summoner's wrath 14 points out of the double resistance blood and veterans (if you like to bring **, a little bit of universal to the defense on the line) 15 points out of wealth, movement speed and back to the blue depends on your own preferences, runes I like to use wages because this is a good fund even if the wind is headwinded...
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The Bull Head is currently a relatively strong jungler or support hero, and he has strong control skills.
Outfitting: Back to the Blue Stone A Glance at the Blood Bottle Blue Bottle After that, the Sage will be directly synthesized into a crown After that, you can come out of the Blue Shield You can also come out of the Ice Heart If you are talented, it is recommended that 0 21 9 Summoner skills can be selected to flash plus ** or weakness or insight, etc.
Pure hand lookout!!
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Going out fairy, 3 false eyes, 2 red, talent 9 21 0 or 0 21 9 of your choice, summoner's skill weakness flashes.
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Rune Recommendation: Jungler.
Red Mark: Attack Speed (increases jungler efficiency).
Yellow Sigil: Fixed armor (increases survival rate in early jungles).
Blue Glyph: Grow Magic Resistance (mid-to-late game battles are more durable).
Purple Essence: Movement speed (increases gank success rate).
Skill: r>q>w>e
Cloth armor +5 red (the most stable outfit, if you find that the opponent is a jungler with strong anti-field ability, then this set is safer to go out).
Shoes +3 Red (Bull Head has the ability to gank for the first time at level 2 and 3, if you want to gank early, choose this set).
Regeneration pendant +1 red (can be called the Philosopher's Stone, increase the economic advantage, pay attention to let your teammates help you play buff, otherwise the damage will be greater).
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There are 3 choices for jungler out, +1 red for blood card, +3 red for shoes, and +5 red for cloth armor.
Cloth armor +5 red (the most stable outfit, if you find that the opponent is a jungler with strong anti-field ability, then this set is safer to go out).
Shoes +3 Red (Bull Head has the ability to gank for the first time at level 2 and 3, if you want to gank early, choose this set).
Regeneration pendant +1 red (can be called the Philosopher's Stone, increase the economic advantage, pay attention to let your teammates help you play buff, otherwise the damage will be greater).
Then out of the philosopher stone, mend shoes, turtle shell, some masters also out of a magic wound which salary is loaded with a legion shield - crown or fanatic - crown or resistance - crown if not out - Langton - vampire flag if ad needs - vampire book if AP needs - supplement resistance or sun, shoes can resist or 5 speed, I personally like 5 speed shoes, there are masters out of 3 speeds but rare, and there are masters out of the CD these two do not know what the situation out, resistance is written on ad more out of the anti-shoes, ap more out of the magic anti-shoes, Individuals will always be out of 5-speed shoes, auxiliary on -cd shoes, but I don't know what the situation of the jungler out of -cd
The skill is Q, E (if you want to gank) if you don't gank on W, Gank on E if you don't gank on Q, no E to make up E, and then the main Q and the secondary E have a big point.
Rune I'm big and blue's growth magic resistance,Or blue's growth magic resistance is left with all physical resistance,Or yellow's physical resistance,Remaining growth magic resistance,Big runes can choose movement speed,Salary,Physical attack,AP growth or fixed,Recommended fixation If selected,Red optional wear (big if it's a physical attack),Or physical attack,Spell penetration (if there is an AP rune)Blue can be AP fixed growth casually,Resistance, physical can be yellow fixed other growth,You can also be fully fixed, Magic Resistance can be fully fixed or a large blue rune can grow.
Bull head jungler must be blue,Red doesn't matter,Level 2 gank head is basically guaranteed,If you cooperate well and haven't been anti-gank,Squatting on the side of the grass EQ must be connected if there is no robot,Or you can flash Q and then go back to E If the opposite side does not flash, remember that Gank keeps using E to return blood。
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Cattle are actually not very recommended for you to jungle.
Cattle jungle is very laborious.
When you go out, you can wear 3 red shoes or 5 red cloth armor.
Runes suggest that you use red spells to penetrate other fully fixed spell wounds, or even red spells can be replaced with pure spell damage runes of pure spell damage.
The main student Q and sub W E will add 1 point to the R1 level, and the priority will be to fill up QW
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Cloth armor five red. The rest of the red attack speed is the meat rune.
Main Q level w auxiliary e
QE combos, later depending on the situation, out of the meat outfit or auxiliary outfit.
Cattle are too slow to hunt the wild. Not awesome.
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The following is said to be a walk, and there is no reason for the injury of not walking. But it is necessary to take the auxiliary route, first of all, the AP bonus of the bull head is not high, so the stacking method is strong for the bull head, in addition, the bull head has the most complete control skills in the whole league, and the protection ADC ability of the bull head is the strongest, you can refer to the bull head assistance of the king of Korean assistance, it is really an auxiliary carry the whole field. Playing assist, you just have to do a little good to protect the adc from being cut to death, and you've succeeded.
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The bull head is recommended to play the AD support type, and the equipment is recommended: Ruby of Vision, Rhapsody of Shuria, Boots of Speed, Box of the Iron Sun, Apostle of Kik, Omen of Langton. Generally, it is to increase health and reduce skill cooldown to ensure better support.
Bull head is a good pioneer and team control hero in team battles.,In fact, skill damage and physical attack are not particularly prominent.,It doesn't play much role in team battles.,Only taking the auxiliary is the king.,Plus skill cooling and reducing equipment.,From time to time, give the opponent an output hero to stun.,Crash flying,W-Q combo moves are infinitely cool.,Breaking up the enemy's formation is casual.,Even rushing to the back row of ADC is feasible.,The specific control of which side of the hero still depends on the actual situation in the team battle and the needs of teammates,In short, The bull's group control and first move ability are very good, and it is recommended to assist.
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Auxiliary-oriented, if you want to pursue a little output, you still have to hold some blood, half-flesh outfit, this is the least, this can ensure that you have output, and can ensure that you are not easy to die, and there is the ability to cut in first, control! It is recommended to equip ice staffs and time, the output of the mage on the opposite side is high, and the army must come out!
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The bull head is a very old hero, and now there are few supports, and there are even fewer magic injuries. It's better to play the support position, unless you're a god yourself. Innovative play. Thank you, take it.
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It's generally an auxiliary position, and the early stage is a pile of meat, and in the later stage, you are basically unsolvable in front of you, and you can't hurt the way you go, and you can't do the damage.
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It depends on where you play.
Medium single is inevitably injured.
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Bull head. Auxiliary. Ophthalmic stones. Crown. CD shoes. The Great Holy Grail. Legion Shield.
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Go to assist,It's not realistic to hurt the law.,After all, it's a melee and there's no long-range skills.,It's okay to pretend to be a normal assistant if you out.,Eye stone is necessary.,And then out of a salary or something.,You can be with the crown in the later stage.,If you have money, you can come out with a legion or bird shield.,Auxiliary has this equipment is more luxurious.,I hope to adopt.。
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The positioning of the minotaur hero is support, and it is unrealistic to be injured. In the past, the bull head was a more popular support, and the jungler GONK was not weak, but now there are relatively few people who use it. But the words of the entertainment bureau are casual.,I've also played bull head mid-laner =.。 =。。。
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The auxiliary magic injury is not powerful, it is a savage collision, and it is good to use it.
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All are supportive, or some are junglers.
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Q group knocks fly, W single body knocks back, E group adds health, teammates and creeps are half of their own HP, R reduces damage and increases physical attack, and passively triggers the trample effect after using a skill, causing damage to nearby enemies and towers.
The bull head can be used as a pseudo-late 1 2 skills after the combo (of course, don't forget to put the 4 big) The ancestor comes back plus 3 skills is a late stage In fact, the equipment sometimes depends on the configuration of the opposite side, but I generally come out of the temple and go out with a prosthetic leg (I think it's better than the arcane shoes The prosthetic leg can adjust the strength of the intelligence early intelligence and the late strength) Behind the course of the frenzied attack When a temple out of the sacrifice to suck blood You can be a pseudo queen But the opposite hero is different and has a different outfit Sometimes you can't late The cow's skills can also make the cow as an assistant Black and yellow Lincoln challenge or become a flute Makes you stronger.
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