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Create an online game.
Software: There are two parts.
1.Writing game engines, modeling: Proficiency in C C++, Microsoft Develop Studio development environment, using SDKs or MFCs, DirectX OpenGL, SQL programming, SQL Server or Oracle database configuration is required.
2.Planning, art, sound effects: Maya, 3DMAX, PS (I am not familiar with sound effects production, so I can't provide this aspect).
Process: Planning - Engine - Modeling - Art - Testing.
Team: The first step is to form a planning team composed of the core of each functional group, which is responsible for conceiving the content structure of the entire game. Including story outline, game style, character modeling, operation mode, mission mode, equipment mode, etc., as well as program writing, artwork map can be realized, etc., whether the budget can be maintained, etc.
Then prepare for the establishment of each functional group: the main programming group, responsible for the game engine. The modeling team is responsible for writing a complete world, with all kinds of characters, monsters, etc. The art team is responsible for packaging the game. Test group, set up several groups of servers, and test the game.
A conservative estimate of 30-50 people is the smallest configuration. Hope.
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Learn computer applications well.
Able to make relatively simple online games.
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If you learn well, you should be able to do it.
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Oh, and now the technology is getting higher and more demanding than before.
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This requires you to study professionally, and it is estimated that it will not be learned in a short period of time, you must have a computer foundation, you must know how to program, and you must have an active mind.
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Huizhong heard that it was very good. Recently, it was reported on Volkswagen software.
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Huizhong Zhongguancun School specializes in the production of 3D online games. You can go to the official website for consultation.
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1, master a programming language, recommend C++, the corresponding books have the simple and easy-to-understand Tan Haoqiang version of C++ programming, and the comprehensive and in-depth C++ primer Chinese version (4th edition).
2. Understand the programming under WND, mainly the framework, the basic understanding, you can find the corresponding books, and its implementation is still with C++ knowledge.
3. If you only do auxiliary plug-ins, it is basically enough to master a language, understand the principles of WND programming, and some basic network transmission knowledge.
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1: Writing good programming doesn't happen overnight. It's not something that can be honed by reading a few books or a few forums.
2: To do program development, you need to accumulate experience in practice for a long time. Know those deficiencies from practice, and then improve yourself.
3: To make an auxiliary game software, the most important thing is to master data scraping. Knowledge of data structures. The language requirements are relatively high. It is recommended to start the semester at the beginning of the semester.
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Elementary computer programming has little to do with mathematical physics?
This is exactly the third-rate idea that has been wasted in vain. If you think so, you don't have to spend that time at all.
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