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LZ or first reforge full precision hit bar 2550, and then go to drive the stake, you can paste a damage distribution map.
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First of all, it is accurate, and then we will consider the DPS and output techniques after hitting the standard.
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449 pretending to talk about dps, let's get 460 to enter the random treasure house, and then slowly raise the outfit and wait to talk about the output training techniques, you are now 449 seconds injured to the limit and there is no team to ask for you, the equipment is there.
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The kill order is a bit less.,At least it should be about the same damage as the automatic.,It should be that you don't have a card cd to release it.。
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It is recommended that a Beastmaster with a data of about 690 will play Grull and have a DPS of 5-6W.
If you drive a stake, the 690 should have about 3-4w.
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This depends on the player's equipment level, generally speaking, if the player's equipment level reaches 670, then the passing DPS (damage) is 30,000 seconds of damage. And if there is a T17 suit, then a passing DPS will take 32,000 seconds, and a good DPS stat will need more than 35,000.
Of course, the higher the installation level, the higher the required DPS data, for example: 680 requires 40,000, 690 requires 48000.
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I've taken the first kill of the LR, I can't tell just by listening to you count, you have to give me a screenshot of your DPS. When the DPS was 2000W, now you have to hit 3000W to see things. After all, you're holding an Outbreak Accessory, and the Stars Artifact can also be triggered from the start.
If you can hit a stake with a total damage of about 3000w and 8w seconds, then you don't have to ask about the technique, you are enough, you need to understand the boss's timeline. You don't have enough hits in your attributes, but LR's baby hits are rounded down, so you have to get enough hits. Talent is best enthusiasm.
Remember, I'm talking about a 3000W set of DPS exercises to fix the technique. I don't know if you're blowing 497 playing 10w upstairs, don't mislead the landlord about some people who play Warcraft seriously.
Give you my equipment matching, don't give your real name.
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You're too weak to be a **, and the hunter eats on that. Eating guys can't do it, no matter how good your other equipment is, DPS can't go up! Anything at level 496 will instantly increase by a large chunk.
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It's a little lower My Beastmaster 497 stake 9w9 face is good 10w2 You change the ** to the treasure trove 497 on the line G group no one wants something 5k can increase at least 1w dps
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Do you have a talent problem with wood? Do gems have wood? Enchanted with wood? Is there wood in the glyph? Pregnant?
Then 1Single-target loop.
The Beastmaster hunting target output loop follows the following order of precedence:
1.Casts Hunter Mark on the target.
2.Casts and maintains Viper Spikes.
3.Kill Command: Play when the CD ends.
4.Kill shot (slash phase only).
5.When the pet stacks 5 stacks of Frenzy (the icon will light up at this time), cast Focus Fire, be careful not to press this skill if you are going to open Reds).
6.Arcane shooting.
7.Cobra shooting.
1.Multiple shots, cast when the concentration value is enough.
2.Kill shots.
3.Cobra Shot, when your Focus is not enough to cast a Multi Shot.
3.For the use of large skills in this section, we will assume that the talents you pick are: Ferocious Beast, Bobcat Charge, and Throwing Blade, as we think this is the best talent choice.
In short, you should assign your DPS skills as follows:
Wild Fury, Rapid Shooting, Ferocious Beasts, Bobcat Charge, and Beast Gallop should be used as much as possible in combat. Stacking these abilities together will not bring any additional benefits, but will actually have a negative effect if you deliberately wait for Wild Rage and Rapid Fire to activate at the same time.
Frenzy (choose the Ferocious Pet Specialization) should be used as much as possible in Battle Forest. You should try to stack them with the Bobcat Charge, Wild Fury, and Rapid Shot skills.
Flying blades are used as soon as the CD ends.
Ready to use as soon as you've cast Wild Fury, Rapid Shot, Bobcat Charge, and Ferocious Beast.
4.Guardian: You should always keep Guardian on. And as a beastmaster hunter, you should always make the hail grip guarded with an eagle.
Cheetah Guardian and Panther Guardian are not recommended in combat, as they may cause a negative stun effect, but can increase the speed at which the team runs when the group runs corpses. Yuan Chunqing: Please note that using the Cheetah Guardian Glyph can remove the stun penalty effect of the Cheetah Guardian.
The Hunter's ward will remain active until manually canceled by the Hunter or died. Wards can be switched during combat, but not during casting. Gates now have a one-second public cooldown, which does not affect the global public cooldown.
Note: Be sure to fill up two points of the Beastmaster, 4% of the hit is very important for the Beastmaster pet, and the pet concentration should also be full. >>>More
I think this talent is good: Beast Mastery (41 points) 5 5 Endurance Training 2 2 Fire Focus 1 3 Thick Skin 2 2 Enhanced Resurrection Pet 5 5 Fury Release 2 2 Enhancement** Pet 5 5 Ferociousness 2 2 Soul Connection 1 1 Coercion 2 2 Beast Precepts 4 5 Frenzy 3 3 Ferocious Inspiration 1 1 Wild Fury 5 5 Serpent's Swiftness 1 1 Beast Heart Shot (11 points) 5 5 Deadly Shot 5 5 Efficiency 1 1 Aim Shot Survival (9 points) 2 3 Humanoid Creature Killer 3 3 Hawkeye 3 3 Trap 1 3 Enhanced Stumbling.
1.Affected. Endurance, strength, hits, etc. are all affected. >>>More
The attribute priority of the Beastmaster Hunt is:
1.Agile. 2.Hit and accuracy levels (each of which is up to standard). >>>More
The first floor is right, the Beastmaster's hit is best to reach 8% on the panel, and it takes until 127 for the integer part of the character's hit to be effective for the hunter pet is 7% for the pet and 8% for the pet, so it needs to reach 8%. >>>More