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Destiny. The main point of playing fate is obscenity, and No. 1's tracking dart is the main obscenity**. The feel is super good, the No. 2 light gun has low damage and is not commonly used, and the No. 3 can control the field when the enemy is approaching.
The scope of the No. 1 light knife transformed is average, and the feel is good, and the No. 2 is known as the palm of the gods. Pumping + shooting extremely fast. Very nice stuff.
The skills are also good, the must-kill damage is high, and there is a boost to propulsion, which is relatively easy to get started and suitable for novices.
The direction of the dots. The defense of fate itself is not low, and the technique is generally 3 blood full defense, and the better ones can be 3 blood full attack.
Flying wing zero modification.
Commonly known as shedding. The highest over-the-horizon cannon with R (that is, a flashlight. Because it's very thick), you can also play sniping with the scope, but if you snipe, it's best to insert a precision sniper card.
The hair card is the backcourt firepower, and you can play the midfield suppression without inserting the card. The more tragic thing is the blood defense.,The strengthening point can focus on the blood.,After all, there is a zero-type system known as the first output of the hair loss.,The blood defense is low and easy to die.,It can be better after strengthening.。 If you want to take off the hair as a task machine to attack, it is a waste to add maneuver, and the maneuver does not increase the attack speed, but it will affect the speed of the jump, advance and retract the knife, in short, it is the reaction speed.
Assault on freedom. There is no one of the most demanding bodies in the technique. The speed of the No. 1 burst is set to be fast, the distance is very long, and the range is large.
Probably enough to wrap up the entire Great Demon. The most important point: no stiffness on your own!!
You can fire a cannon while flying, a very rare **, No. 2 is down to the ground, the damage is average, and the shot is faster. Three float guns. Extremely high IQ.
At the same time, throwing it on a person will not have its own explosion. R is the same configuration as Free. Dual-beam saber with fast attack speed and medium damage.
No. 2 two-light gun. Not very practical, as the damage is not very high. No. 3 is a double live shell with high damage and fast shots.
The skill is a fast reload, and it is not consumed to advance on the ground below 50% health. It's called infinite flying, oh yes. And with radar, because ** too much.
It's easy to be in a hurry when switching.,It's a great test of technique.,Say brainless.,In fact, you're brainless.,Such a powerful attack ability.。 Relative. Blood defense is definitely on the low side.
So.. Strong blood defense...
In addition, blood defense can really play a role. A single plus one improvement is limited, and I wish you a happy play.
Pure hand hitting, looking.
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Fate added a little talk. Definitely full attack. It's fun.
Destiny 1 is a tracking dart. No. 2 feels good to shoot in the hand. Number 3 falls to the ground.
After being transformed, it can still walk on the shadow. No. 2 can still be connected.
Fly 0 words. Add a little push. Let's maneuver a little more. It's cool to shoot. Also + attack. The No. 1 knife is simply expensive. Short again. You can't cut people.
No one took it and cut it. No. 2 had a fast rate of fire. + point maneuver bt. Number 3 is also very easy to use. His machine gun can shoot people. It can also detect slag.
His ju is the strongest.
SS Freedom doesn't use your brain. No. 1 is a cannon that does not fall to the ground. No. 2 down-to-ground cannon. No. 3 floating cannon. After deformation, No. 1 double knife. No. 2 double gun, one shot and 2 shots. No. 3 with one shot. Large range. Very easy to use.
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Those few can be transformed.
Freedom doesn't work. A flashlight is a very thick ray of light that shoots out and doesn't fall to the ground.
Infinite flight means that it does not consume propulsion except for jumping.
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Practice makes perfect, and I think fate is easier to get started.
Green Mantis,F91 are all good drops,But the S opportunity is getting more and more,There are SS machines later,Maybe you'll like those more.,In the long run, you don't have to make up your mind so quickly.,After all, you still have two top-level S machines.,But if you really can't help it, just see if the Gundam F91 helps you!
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