SD Gundam buys the S body, what is the good S body for SD Gundam novices

Updated on Game 2024-02-09
11 answers
  1. Anonymous users2024-02-05

    Green Mantis,F91 are all good drops,But the S opportunity is getting more and more,There are SS machines later,Maybe you'll like those more.,In the long run, you don't have to make up your mind so quickly.,After all, you still have two top-level S machines.,But if you really can't help it, just see if the Gundam F91 helps you!

  2. Anonymous users2024-02-04

    Lu Wei Jie Lu: If you buy this one, the boss machine will dominate the body, the attack will be high, the defense will be high, and anyone will have a headache if you take it to play conventional.

    GP-03 Shi Kuilan is also a boss machine with high attack and high defense, and it also has a hegemonic body.

    If you like a more handsome body, then I recommend God Gundam, and the god is very handsome.

  3. Anonymous users2024-02-03

    Personally, I don't think it's cost-effective to buy it.,It's better to get a discount package first.,So it's a strong 3.,You can consider doing freedom first.,Then use 100 yuan to buy a 3-strong god.,So it's 188 yuan.,And 52 yuan.,And then use g coins to draw materials.,Use yuan to install dendrobium orchid.,Then use the rest of the money to buy super gundam.,And then go to the evolution chain of FAZZ and F91.,This should be enough.。

    The key is what kind of body you have, how many compartments you have, so that I can help you better recommend the plan.

  4. Anonymous users2024-02-02

    Playing melee god Gundam is not picked.,Long-range I prefer flying wings 0 change.,But it's more recommended gp03.,Scissor machine F91 and the cow in the future are good!

  5. Anonymous users2024-02-01

    Seriously,If you really want to buy a body, just wait for him to come up with a discount.,The body you buy alone is the highest reinforcement 2.,1 point less than the synthetic one.,I feel like I'm losing a lot.。

    Fist: Torukis III; Green Mantis Both of these are organism that fight in groups.

    Scissors: Free, high output, all-round kill, infinite propulsion makes it more gorgeous on the battlefield. All-armor zz, halo group machine, tracking shell, down-to-ground cannon, all-round kill.

    Cloth, F91, Form 1, ** more. Form 2 flat push time is extended, there is a doppelganger, 5 knives down, in general, **, skills and other comprehensive good. Flying wings are zero-modified, light guns, and machine guns are available, which can stabilize output, transform into snipers, and have a hegemonic body after a long time in the air, but this can also become a target.

  6. Anonymous users2024-01-31

    Fist, if you can play, use t3 Now many players will use t3 with a high output, but No. 2 ** has less ammo!! If you want to get close, use God.,It's not ordinary to hit people.,It's a pity that the defense is low.,But it's a terrifying existence after transformation.。

    Scissors,Personally recommended when it's zz (now it's only zz) defense that is high! The cattle in the back are also very good and can withstand light ** attacks. Of course, the body behind is getting better and better, and there is fate (high defense and low attack), and you can only get close to PK after transforming.

    The mainstream is scissors.

    cloth; The repush f91 skill is good, the output is also very strong, and the melee is more powerful than some fists.

  7. Anonymous users2024-01-30

    Strongly recommend F91, cloth machine, but the propulsion is good, and there is a phantom after deformation, which is fantastic,

  8. Anonymous users2024-01-29

    T3 is good, oh has a flashlight, a whip, and a halo. f91

  9. Anonymous users2024-01-28

    The easiest and most practical operation in the fist should be the vest e (national uniform).

    Vest E has an over-the-horizon attack, and the skill is resistant to falling to the ground. The shields on both sides are very hard, plus their own defense is very high, and the body is set to MA, which has a floating effect and can descend quickly. The knife speed is also very fast.

    2. The knife falls to the ground, which is convenient to retreat with one blow. The push is very sufficient. I can fully advance it in three seconds.

    Disadvantages, average attack power. Full beam**.

    The effect of this machine is not obvious, and full defense can be recommended. But after the ultimate enhancement is on 5, I recommend full attack. The damage is staggering. And now there are top 3 S-machine packs. If you buy it, you don't need to make another one.

    Personally, I once used a reloaded EW to be shot by an EX all-attack vest 5 shots (2+3 may have a number of leaks, my own is OC5 all-attack reloaded, and I didn't shoot the vest E).

    The best thing about S cloth for the time being is vest D.,Weird tracking trajectory.,It's also resistant to beating.,The advance is enough.,At the same time, the virtual 6 circumference (the actual defense is very high) is relatively alternative.。 But its shortcomings are also obvious, the rebound is slow, and sometimes embarrassing.

    S scissors inside multi-point, dawn and upcoming unicorn NT-D. The dawn skill is good, the skill ** beam, and the attack is very high, and the skill can fly more than some fists. But it is more brittle on its own.

    NT-D is more special, 1 skill anti-fist, 2 skill anti-floating. The No. 2 gun feels good and is over the visual range. Before the transformation, the No. 3 Vulcan Cannon was quite powerful, and he swept his fists into tears...

    After the transformation, No. 3 becomes a solid bullet, and No. 1 becomes a 5-knife, and the knife feels good. And all the bullets will kill.

    There are a few others that are not very recommended.

    For example: God, Freedom, Oracle, Shazabi, Angel Ew, Maverick. These organism gangsters are okay at the elementary level.

    It's especially tragic when it comes to high-level and more powerful people. Of course, if these machines are familiar with playing (about 1000 games manually), they are also very powerful.

  10. Anonymous users2024-01-27

    If it's a simple and damaging thing, it should be heavily armed EW, and this thing basically just needs to stand and sweep.

    It is more operable to combat guns and distances, and that is V2B.

    If you have a certain understanding of the game, you can choose Hell Death EW or God Gundam (PK, the latter is more dependent on how to cooperate with teammates), as for Flying Wing EW, Shenlong EW, Desert EW, these are more high-level people to play.

    The F91 is a universal machine, and it requires that the marksmanship should not be too bad.

    All kinds of floating cannon machines, well, how to say, if you are more specialized in this area, you can also use it.

  11. Anonymous users2024-01-26

    You can think about freedom, although the tricks are not particularly ornamental, but they are very good at practicing technique.

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