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Here, let's popularize the meaning of all-attribute attack.
To put it simply, you don't have to worry about which genus of this monster is resistant.
Directly choose the best one according to its own strong and monster resistances.
Like you, the Devourer.
No matter what attributes are played.
Your high-tier and above skills deal damage.
Instead of darkening.
You can only black holes and black balls.
Accumulate ice, and the thunder can also hit other attributes in the future.
I won't talk about it.
After all, the intensity is now.
You can enchant whatever you want.
So let's talk about Luke.
After I said that the skills are all strong.
Then the heap is all strong and must be the top priority.
All strong is obviously the most expensive.
I remember that Hai 1 seems to be almost on E.
So if you think about the cost performance.
We know that Luke is not darkness or light.
Well for the elements.
In fact, the pile is light and dark.
Personally, I think the cost performance is also good.
Let's take a look at intermediate skills.
Taking into account the reworked revamped sp
Intermediate skills can generally only be full.
No one ...... the earthfire(It's been enhanced, but unfortunately it's still hard to get on the top) so consider Thunder Spin, Black Ball, and Ice Wall.
Antu can no longer type after this revision.
Therefore, it is no longer possible to kill the ice wall or the thunder whirlwind.
Whether the national service will be implemented or not, it is not yet certain) r> Let's look at the skills.
Thunder ......Moving bricks and typing, the burst damage is lower than the ice wall, Luke ......At least I don't see anyone adding it yet.
Ice wall ......Protects the highest burst in the Typing Intermediate skill, and can be preferred as the Intermediate skill.
Black ball ......The big black ball is missing, and after being weakened, it can only be said to stand still and provide continuous output.
So. If you're equipped with those well, Ice Walls are preferred.
If you are generally in a team, equipped with average equipment, and need continuous output, you can choose the black ball.
After the elemental rework, the explosion is actually relatively fast, and the ice wall can play a round of high burst with other skills.
But when the monster HP is relatively high, or when the teammates are average.
It still needs to be continuously output to survive the skill vacuum.
So if you don't want to invest too much.
If you consider the sexual interval.
Personally, I recommend playing light and dark.
Of course, if you graduate from jewelry.
And as the main tuba, in the end, it is all strong to play 20.
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The elemental profession of dungeons and warriors is based on the attribute attack of **, ** what attribute you touch, what attribute damage will be played by the skill, so you can also touch the full familiarity and strength.
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**, the upper and lower outfits can be attached to the attack orb and the power orb, and the attack speed orb and the attribute orb can be attached. The head and shoulders can be attached to the Critical Orb (the Yellow Dragon Orb is an exception, which can be attached to the belt heel), and the head, shoulders, belts, and shoes can be attached to HP, MP, Stamina, and Spirit Orbs. The left slot can be attached to Agamemnon's orb, but the right slot does not have it for the time being.
Jewelry can be attached, strong, independent, stiff orbs. The title can be attached to the Endless Altar, the Orb of the Green Name Monster and the Boss, as well as the Blue Dragon Orb.
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Career-related.
It's important to put the issue of classes in the first place, because for many classes, attribute attacks are almost fixed, and the benefits of forcing other genres are very low. The simplest examples are the Dark Emperor and Devil May Cry with fixed dark attribute damage, and the Hundred Flowers and Daddy with fixed light attributes. Regardless of whether the genre you are in is strong or not, you can only choose it.
In this way, although the promotion route is fixed, these fixed professions often come with a buff that is a strong promotion, which can be regarded as a loss and a gain!
Equipment-related. Although in the 90's version of the equipment has become less restrictive for the strong genre, we can't ignore it. Fixed dark strong ghosts, peeling, fixed ice and snow, ice light, fixed light eternal guardian. As an important boost to the output improvement, it is also important to look at the equipment and choose the genre.
If you want to do enough damage for 100 points, you can't do it arbitrarily.
Enchantment selection. Generally speaking, there should not be much difference between the enchantments of each department, but since the guild produces 12 ** enchantment cards with ice and fire strength, many players will choose fire and ice power. In the last wave of Hanbok updates, in order to make up for this small gap, 12 light and dark enchantment cards were also put on the shelves in the Imperial Arena. When you choose a strong genus, you can also think more about the future.
Cost-effective.
This should be an aspect that everyone is more concerned about. Judging from the current market, the most expensive ice strength is nearly 20 million worse than the dark power and fire power. If your profession is not fixed, it will undoubtedly be much more cost-effective to choose fire and dark power.
And if you choose Huoqiang, you can buy 16 fires and 10 independent Cliff cards, and one is less than 20 million.
Team up. Team promotion also needs to be considered, with the current common second-guarantee team lineup, Huahua + daddy (wet nurse) is very popular. Among them, a hundred flowers can reduce the enemy's light resistance, and Daddy's Divine Punishment Hammer can also reduce the enemy's light resistance. Of course, Devil May Cry and Bingjie also have a similar effect.
In pursuit of extreme damage, you can consider the strong aspect of teaming up.
Replica issues. An important reason for the popularity of Ice Power is that Luke has light and dark limitations, and many players choose fire and ice enchantments to make it easier to form a team, which is actually no problem. What's more embarrassing is that according to the reaction of Hanbok players, Warcraft's monster ice resistance seems to be 30 higher than that of ordinary resistance. If you think about the future, you can also choose another strong direction.
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