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That's right, the barbarian attack is high, and if you encounter a little kite, you will sit on the ground and wait for death, or how can you not use it at the high end.
In other words, AP and AD are balanced, for example, for example, Anne, a Q AP bonus, CD6S, and EZ normal attacks, count as 1S one.
Every 6s Anne 120*
EZ 70*6 times.
You do the math, which is higher, you don't have to calculate it, you know it's too much worse.
EZ's skills also have AD bonuses I didn't count it in EZ attack speed under the passive and W bonus 1S2 attacks without pressure.
The AP burst high instantly.
AD continues to output high Under the calculation of damage per second, it is generally AD heroes and AD equipment that are highly efficient, but battles often start suddenly and end suddenly, AP can be seconds, people can start playing when I have a cd, no CD leaves, and you will not continue to output Kite Tactics So it is still balanced.
In addition, the barbarian will be at a high level in the future, and they will all prefer heroes who are good at cooperation, so generally, these heroes except for the adc, everyone has control skills, or particularly strong deceleration skills, and may also be an assassin, and then put into the half-flesh jungler, and the anti-rush is very powerful, or the group control is very powerful, anyway, the control is indispensable In this way, the barbarians go in, don't say that the enemy controls a lot of them, just say that they are weak, and you are basically out of line, so high-end barbarians are rare, and no one can manage them for a long time, but there is absolutely no pressure to isolate a hero 5 6s.
The most ruthless is that the AP cooperates with the hero to shoot the hero, and the barbarian can't open the ultimate move and dies directly AP seconds The barbarian has a tube of blood, and it is very common for people to explode high.
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It's normal, because most of the physical heroes rely on flat slash output, which is a 1-on-1 mode. French heroes are output by skills, that is, team battle mode. So naturally, the bonuses on the equipment are more than the French system.
That's why in teamfights, both ranged ADCs kill the opposing mage as much as possible, and then the opposing ADC and jungler or tank.
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AP is generally a high-explosive hero.,It's not waiting to die if a few skills are gone.,But the sea spirit is still good.,I'm playing well.,In short,Resist a wave of AP.,I'll win.。
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The equipment suppression is too miserable Unless you drag it out until the later stage of all the god outfits, you let him try it again? To put it bluntly, it's still a technical problem, a barbarian king can't kill a small fishman in 5 seconds in the later stage? No way!
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The spell is high, but it depends on the skill, and it is a few hits in a few seconds, although the physics is low, but it counts as a level A damage.
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How to say this, I don't feel like it's a loss, you attack with things, point him, and output all the time, but Fa Qiang can only lose skills, for example, Xiaoyu's set of skills didn't kill you, what can he do?And you on point?If you make two critical hits, won't he die?
The key is operation, and these factors determine everything.
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Novices will give you Ricks, but in fact, it is difficult to play well, and the operation is simple and easy to use, there are foxes Void Fear Carter is also very brainless and strong after being familiar with it The operation of the Void Eye is also simple, but it takes a little prediction to play a high Shanghai account.
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Overall, the strongest magical heroes
There doesn't seem to be the strongest game in this game.
However, the common APs are very strong.
For example, Annie, who passively has 5 skills and one stun, is the person who is the most stunned in this game that lacks stun.
For example, the fire man, the damage is very considerable, and the ultimate can make people die in a team battle.
For example, Marzaha, W is a percentage of blood loss, and R's AP bonus seems to be, and he is one of the few heroes who can make meat in seconds in the late game.
For example, in LeVlan, as long as the QRWE combo is connected in the early stage, it must be seconds, and the meaning of LeVlan is the hand speed and then quickly seconds off the opposite DPS.
For example, Phoenix, a phoenix that plays well is a god, QE and RE combos consume blood, and W blocks.
For example, Lux, the skill has a super long range, unless there is a problem with his position, the opposite side can't kill you at all, and W's group shield is god-level.
For example, Mogana is considered an auxiliary AP, but Q's imprisonment, E's control is ineffective, R's deceleration and stun are all very strong, and it passively comes with spells to suck blood.
For example, a vampire, a vampire who can play, can't be killed, Q's CD is super short after level 9, W can run away and chase and kill, E's group damage, R's damage bonus and final damage.
For example, Death Song, Q Low Consumption Supplement, W Slowdown Reduction Magic Resistance, E's Disgusting AOE, R's Full-screen Ultimate, and Continue to put skills after passive death.
These are the more orthodox APs
And what else is metal AP, Rambo AP, card AP
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There is no strongest mage, no strongest warrior, no best tank, only the strongest you.
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Only the strongest designers !!Buy a fox, the new hero is a cow.
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There are also people who say that death songs, and death songs rely on big moves to eat.
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There are many heroes with magic damage in League of Legends, among which the more mainstream AP heroes are Radiance, Fire Boy, Fire Girl, Clockwork, Fox, Void Prophet and Void Walker.
In League of Legends, if the hero is positioned as a mage, it is a magic damage hero, and the main outfit is equipment that increases the strength of spells, such as: big hat, magic staff, hourglass, time, etc.
Mage heroes should pay attention to positioning, pay attention to retreat during the skill cooldown period, and then output when the cooldown is over, so as to avoid being killed by the opponent when they have no skills.
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Please look at the skill description, the green word in parentheses after the skill damage is the magic damage bonus, and the orange physical bonus. There are also some special ones such as the red health bonus such as the Berserker's W, the yellow armor bonus such as the Stone Man's slap on the ground, and the blue mana bonus such as the Wandering Mage's Q
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Is this a popular science post for you? It's too hard, almost every hero has AP skills, or do you want to list those heroes with high AP?
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Basic Attack will definitely deal physical damage.
Sometimes some other damage will be added due to some equipment and passive, such as:
The passive of the plane, the W of the vn can be attached to the true damage of the passive of the robbery, the passive of the bomberman, the passive of the bomberman, the magic cut can be attached, and the wisdom of the blade can also make your basic attack with magic damage) Skill Look at the skill information to see if the skill is real damage, or physical damage, or spell damage, or physical and magic mixed damage.
There aren't many skills that mix damage, such as the Holy Lance Rent's r).
Physical damage corresponds to defense Magic damage corresponds to magic resistance defense Physical damage can be reduced a lot if armor is high Spell damage can be reduced a lot True damage is not affected by armor and magic resistance (e.g. ignition, if you can deal 110 true damage in 5 seconds, then you can deal 110 true damage no matter how much armor and magic resistance you have).
In the case of damage fonts, physical damage is shown in red, magic is shown in purple, and true damage is the formula for white lol's actual damage taken
Physical Damage 100 (100 + Armor) = Physical Damage Received Magic Damage 100 (100 + Magic Resistance) = Magic Damage Received Pure Hand, I hope to adopt thank you.
Copy the translation results to Google Translate.
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Physical damage is the damage of the Infinity Blade, magic damage is the damage of the Death Cap, the real damage is the skill or ** is introduced as the real damage, the real damage is also said, how much damage can be caused, how much damage is hit on others, and it will not be reduced by physical defense or spell defense.
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Physical damage is shown in red, magic damage is blue, and true damage is white (which is the small number that will appear on your body when you are beaten).
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。。, see the skill description Death Replay. There are only a few people who really hurt. - It's all Chinese, how can it be indistinguishable...
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Attention downstairs, basic attacks don't have to be physical damage. Clockwork? Is it airplane?
Mages generally have to point out the talent of the arcane blade, and the basic attack has magic damage, downstairs, aren't you a pit person? It can only be said that most heroes' basic attacks are mainly physical damage. Every time you die, you open the death record and you can see it at a glance.
The true damage is how much you are immune to armor and magic resistance, how much blood you have to drop, display white fonts, and you need to have a blood outfit to deal with such a hero, such as the size of the no's hand. Physical damage is red, and magic damage is blue. Ignition is also a real injury.
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Physical damage is red, magic is purple, and true damage is white.
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Look at the gear. Look at the output status. Don't say it's what the Huaxia Alliance told you.
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The first is the difference between the two types of damage, the biggest difference is that when calculating the damage reduction, the physical damage is calculated according to the armor, and the magic damage is calculated according to the magic resistance (there is also a type of divine damage or real damage, which is not affected by the reduction caused by the attribute). There is also the relationship between the damage caused by the skill you said and its own attributes (that is, the so-called bonus),There are two main types of bonuses (there are also some not included,In addition) AP and AD,AP is mainly related to your law strength,Law strength multiplied by the bonus coefficient is equal to the bonus additional damage,And AD has two full AD bonuses (that is, your hero's basic attack power is also added) and equipment AD bonuses (only equipment provides attack power),Both are related to attack power。 There is also the armor bonus, which seems to be only available to Lava and Dragon Turtle at the moment.
There's also a blue amount bonus unique to Wandering (it can be seen that Riot values this guy very much). Then to point out, whether a skill damage is physical or magical may not be the same as its bonus type (there are magic damage AD bonuses and physical damage AP bonuses). There's also the relationship between normal attacks and skill damage.,Generally speaking, it doesn't matter much.,High skill damage is related to its bonus attributes and the base damage of the skill itself.,And normal attacks are related to your attack power and critical hits.。
There are also some special items, such as Teemo's E from the Wisdom End, the Corrupted Blade, and other items and abilities that deal magic damage with normal attacks (which are a few). So it's mainly about attack power. As for the distinction between physical and magical bonuses, it's very simple, look at the font color of the value attached to the base, if I'm not mistaken, blue is AP bonus, yellow (I can't remember exactly, it could also be red or green) is AD bonus (armor bonus, etc., he will specifically mark).
Then the type of damage dealt is in the skill description, just take a closer look. If you want to know the specific bonus factor, go to the box or something like Bigfoot to see the strategy, there is detailed data (including bonus types and damage types, cast range, etc.). The above content is purely hand-played, and the owner of the watchtower adopts it.
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There are two main types of damage in lol, physical injuries and magic injuries.,Physical injuries generally refer to the damage caused by flat A.,Of course, there are also some skills that belong to physical bonuses.,That is, the higher your attack power, the higher his damage.。 Spell damage refers to skill damage, and most skills in the game belong to spell damage bonuses, that is, the higher your spell strength, the higher the damage. Put the mouse on the ** of the skill, there will be an introduction to the skill, you distinguish it according to the number followed by the damage in the skill introduction is red or green, the red is the physical bonus, and the green is the magic damage bonus, I hope it can help you, I hope to adopt.
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The lol damage system is mainly divided into physical and magical, and the others include mixed damage (both physical and magical) and real damage (ignoring magic armor);
In addition to the hero's normal attack is purely physical (except for VN, Teemo, etc., which add passive skills), most of the hero's skill system is biased, for example, male guns: Q is AD bonus, W is AP bonus, E has no bonus;
Each hero's skills have different bonuses (except none), there are three main types, yellow AD, red AP, yellow armor;
Mana strength is not equal to skill damage, and attack is not equal to normal attack damage;
For mages, if the magic strength is higher than the attack, except for hitting the tower, it is calculated according to the AP bonus, and the ordinary attack has no AP bonus;
The damage system of the skill is divided into skill introductions, and there are detailed ones on the official website, so you can see the heroes yourself.
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First of all, you have to look at the description of the skill, which states that physical damage is physical damage, and magic damage is magic damage.
Physical damage is related to your attack power, as well as the AD (physical) red bonus of your skills, and the armor of the opposing hero, and the damage dealt appears in red letters on the target's head.
Magic damage is related to your magic damage, related to your skill AP (spell) green bonus, and related to the opposing hero's magic resistance, and the damage dealt appears in purple font on the target's head.
The true damage is related to your skill value, and you can hit as much as you want, and it will not be weakened by armor and magic resistance, and the damage dealt will appear in white font on the target's head.
So in addition to looking at the skill description, you can also judge what kind of damage it is based on hitting the target and looking at the color of the damage font on the target's head.
Skill damage is not necessarily all magic damage, for example, the skills of the male blade are all AD bonuses, so they are all physical damage.
What is Magic Hatch? How many people know? What is League of Legends? How many people don't know?!
Airplanes and Big Mouth are two extremes.
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It's better to be a policewoman. Of course, in terms of output, VN is more tiger in the later stage. But after all, if you just play AD, it is not recommended to play VN in the first place. >>>More
Hello lz, a hero with high mobility like a fox I recommend starting to wander in the case of level 6 can establish an advantage in the middle lane, if you are aware well enough to successfully catch a few times, even if you don't get the head, it's good to force the opposite side home, if you successfully catch all the way, and then if the line is good to push down a tower, or steal a buff on the opposite side, then the advantage can slowly rise, at this time teammates will also understand your ability, then you can start to arrange tactics, pay attention to the tone, As long as your teammates don't really want to lose, you have a good grasp of the overall situation, know when to group, when to disperse, when to need eyes in that position, and when your teammates start to cooperate with you when the advantage arises, you should play such a rhythm in the middle.
Full practice, all nonsense upstairs, there is still a number.