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In fact, when everyone's skills are similar, there is a problem of hero restraint, especially in low-end games. Many times we see that the opposite side chooses a hero that you are not willing to match, then we can choose a hero who can counter to sanction.
Of course, you can also choose some existences that can be called line masters, and they have almost no heroes who can be restrained in terms of lane ability!
Top Single Line Tyrant - Jace.
Jace is a popular hero in both passerby and pro games, and although he can also play mid-laner, it is more comfortable to bully some melee fighters on the road. As a hero with both ranged attrition and melee bursts, his laning ability is so strong that even Pan Sen, who has the fewest natural enemies, can't beat him. Panson jumps over, Jace can hammer him away, and then open the cannon form to open the distance and counterattack.
Medium single line tyrant - big head.
In fact, the big head is the existence of the line master no matter which way he is on, and this hero team battle also has a place. It's because his Q skill is so annoying, and the enemies who are on the line with him can't touch him at all, and if you want to force gank, you will also be taken down and double-killed. The big head has control, consumption and explosive ability, especially when the three batteries are placed on the line, you don't have to care too much about replenishing troops at all, you can directly consume the enemy to prevent the enemy from replenishing and developing.
Jungler - Olaf.
Olaf is the strongest in combat power at the first level, and almost no hero can stand up to him. In fact, the blind monk can also be called a line master, but the blind monk is more important to have a rhythm, and Olaf has no effective ability to resist gank in the early stage. Maybe you can get a wave or two of rhythm by relying on the predator, but it's much worse than the blind monk.
But Olaf's invasion of the jungle is a must, which jungler can fight him head-on in the early stage? If you don't have online teammates to help, you can only watch your wild area be cleared by Olaf.
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In League of Legends, the Void Prophet belongs to the line master hero, and his E skill can transfer damage between minions, and he will be able to eliminate a wave of soldiers quickly, and the opponent can't push the line at all.
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Sindra, because Sindra's skills are all aoe, and there is also a stun, coupled with the high explosion of the ultimate, it belongs to the line master hero.
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For example, the hand of Noxus is a very strong line master, with fast line clearing and a very strong line period.
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In the low-end game, everyone's "skills" are about the same, and more often than not, the problem of hero restraint will be more obvious. Sometimes when you choose to hold Mo in one hand and feel that this is stable, the opposite side takes Pan Sen out, and then he is cleared all the way, which is very uncomfortable.
Hammerstone has been an evergreen in support positions since its launch, and is suitable for any ADC, but Hammerstone is still relatively difficult to get started. There is control, shield, and a powerful deceleration field, and you can passively pick up your soul to obtain powerful double resistance, and your ability to open a group in the later stage is obvious to all!
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I think the line master on the road should be a no-hand, 1vs1 can blow up all the top laner heroes. And the mid-single line tyrant should be the big head, and many robots make it impossible for the enemy to get close at all. The line fighter on the lower lane is a policewoman, and her extraordinary attack distance discourages other ADCs.
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The line master of the top laner is the dog head, the mid laner is Yasuo, the archer is the spear of revenge, the auxiliary is the wind girl, and the jungler is Qianjue, all of whom are very economical heroes!
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On the single ice boxing Victor, Victor has a big head, there is acceleration, deceleration, and long hands, and he can't touch Victor at all, and he can't beat him if he touches it, and he will be infinitely kite-flying, Ad Delevin Levine As long as it is paired with a normal auxiliary, the line is brainless and strong, and the same equipment can't be beaten at all, and the weak AD of Big Mouth and Mouse is easy to be blown up on the line, even if it is a strong AD like Lucian and Xia, he doesn't dare to be careless in the face of Delevingne.
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The top laner is the Nohman, the mid laner is Syndra, the bottom lane is Ezreal, the jungler is the blind monk, and the support is the robot.
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Overall, it can be said to be a tower pushing game, after all, the tower is very critical to have global experience and money, and the tower is not safe to brush in your own wild area, and the vision will also be affected, which shows the importance of the tower. Of course, it is important to make up the knife online, you only make up 10 knives and 100 knives on the opposite side, and the large items on the opposite side are out, you are still Dolan, how to fight. There is a jungle pressure line is actually an auxiliary eye row is not clean, I personally think that after the eye row is finished, as long as the line is slightly controlled on the side of their own tower, it is better, the success rate of jungler gank is also relatively high, the early jungler can press the line forward after the red, so that the jungle into the grass is not seen, as for whether it can succeed, it depends on the cooperation and personal skills. >>>More
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