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When it comes to tanks in League of Legends, that hardness is really a headache, and many tanks are only life-threatening in the later stages. Because although the damage of the tank is not high in the early stage, but a little bit of meat outfit will make the mage can't be seconds, and the adc can't be hit, and only in the later stage when the front platoon is in the front row will be killed by concentrated fire.
However, in the past two days, when I was playing the game, I found a "king of tanks", who returned thousands of blood in seconds, and the residual blood stood back for a few seconds and was resurrected with full blood, and then continued to fight.
Galen has always been famous for his ability to recover, passively can recover his own health high, and when his health is low, he hides in the grass to heal health, so he is also known as "Grass Lun". Although it is said that the generation version is a generation of gods, the generation version plays Galen,But now Galen's recovery speed is really not as fast as Mondo's, and Mondo is also the real "king of tanks" in the title, now let's take a look at Mondo's strategy!
Runes are recommended <>
Indestructible Grip: Increases health and deals damage, and you can also use this rune talent to regenerate health in the lane, which is simply fun.
Blasting: The main purpose is to push the tower, and if you have an advantage, you can quickly get the tower economy.
Recovery: With the recovery effect of the ultimate and the percentage of recovery enhancement, you can enter and exit seven times in team battles.
Scorch: Increase the ability to consume lanes, and frequently use Q skill percentage damage and scorching to effectively suppress the enemy hero's bloodline.
Adaptations: 1 Reduction, 1 Armor, and 1 Health.
How to play <>
This hero is just a meat game to play, no matter how many people you beat him, he is not as fast as his recovery ability. The early stage is mainly based on development, because Q skills will be blocked by small creeps, and there is no means of killing itself, so the early stage is to supplement the development of troops and make more meat outfits.
In the middle of the game, you will start to wander and join the group, but this hero can't take the lead, and it's easy to be kited without control skills and movement means. In a team battle, it is to wait for a teammate or enemy to start a team, then stand in the front row to resist damage for teammates, withdraw when the HP is low, and return to full health in a second, and then continue to fight.
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The stone man is a well-deserved king of tanks, first of all, the stone man has a high growth resistance and growth health, and through the stone man's own passivity, one or two armor outfits will be particularly meaty, and the higher the armor, the higher the damage.
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I think the king of tanks is Orn. His own health bar and defense are very high, plus he can upgrade his equipment, and he doesn't need to produce offensive equipment, only defensive equipment, so the tandu is very high.
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Galen has always been famous for his ability to recover, passively can recover his own health high, and when his health is low, he hides in the grass to heal health, so he is also known as "Grass Lun". Although it is said that the generation of versions is a generation of gods, and the generation of versions plays Galen, but the current Galen recovery speed is really not as fast as Mondo, and Mondo is also the real "King of Tanks" in the title.
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Dragon Turtle, because the Dragon Turtle itself is very meaty, and it also has a counter-damage effect, and the taunt skill is to attract enemies to hit him.
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Attack Speed Buster: Armored Dragon Turtle - Ramos.
French nemesis: Sentinel's Death - Galio.
Physical Buster: Lava Behemoth - Moffett.
Team Nemesis: The Mummy of the Dead - Amumu.
Speed Buster: Twilight Eyes - Shen.
Water Friend Buster: The landlord.
If you don't have any equipment, relying on your own growth and permanent skills alone, the highest physical defense is Jewel Knight - Tariq, and the highest magic resistance is Eternal Nightmare - Morten
ps: I hope you can separate the meaning of meat and tank Tank refers to a hero whose skill causes a large area of gain to the team or causes a large area of control over the enemy, called a tank Similar to alchemy, this kind of hero is not worthy of the title of tank Can only be regarded as a warrior Commonly known as meat The prince should be regarded as the hero with the strongest group control ability among many warriors And the ability to cut the battlefield is unrivaled But it can still only be called a warrior It cannot be called a tank.
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In terms of hardness, the bull's head is incomparable to the dragon tortoise. But the bull head has a lot of control skills, and the big bull head is definitely not covered, with one or two heroes, the level 6 big top tower can basically be taken down. There is also a very bad trick of the bull head, that is, when the line is close to our tower, the opponent's melee hero comes, at this time you roar to add blood, you can ignore the object collision close to the opponent's hero, at this time trample, and then push it towards your tower.
Before level 6, if the opponent's blood defense is not high enough, you will basically take the head. I've tried and failed.
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The hardest tank bull head absorbs 80% of the damage is not covered and there are 20% There are armor and magic resistance to ignore it Say that the time is short Do you have a long time to break out or my ultimate, the most feared tank in physics is either the dragon turtle or Amumu The taunt of the dragon turtle **Very op But in the case of teammates Amumu's q and r and e easy to kill The fastest is the dragon turtle.
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There is nothing to say, of course it is a well-known armored dragon turtle that can be opened in the early stage of the damage and roll up faster than anyone else Who can stop his footsteps Rush it Armored dragon turtle.
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It is said that it is a dragon tortoise, but it is not.
The purpose of the tank is to attract fire and regimental air.
That's why the Void can also play the same as T.
The dragon turtle's w is open, although it is very powerful, but normal level players will not fight the dragon turtle at that time, and the taunt is also a solo taunt.
Personally, I highly recommend Mu Mu Q single control w blood cow buster e brush soldier Li Qi r group control all magic skills I often play t Mu Mu and Dragon Turtle With the same equipment and the same level, Mu Mu Wan Ke Dragon Turtle In the team, the role is also much greater than that of the dragon turtle, which can be properly gank, can lead the troop line, and can be group controlled.
Personal opinion: Don't spray.
In addition, the sub-T inside the gem Blade Will is also very good.
Although I am not responsible for the output, I play Mumu almost every time I am super god, a very good hero.
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Iron Dragon Turtle - Ramos All kinds of anti-fighting,
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This kind of question is only asked by newbies who have played less than 100 rounds.
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This is difficult to say, mainly by looking at the runes.
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It must be the Iron Dragon Turtle - Ramos.
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Prince of Demacia Mumu.
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Alchemy, the strongest tank is recognized as having output and moving faster
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Of course, it's a dragon tortoise, all kinds of invincible.
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Sonic!!! He can't outrun the tortoise!!
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If you are a physical hero, the most feared thing is, of course, the armored dragon turtle! First, the armor dragon turtle's defense is high enough, and second, the armor dragon turtle's reflection damage is terrifying.
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Sentry... In the later stage, plus the skill W+90 double defense, the double defense has reached more than 350 and returns blood while hitting you, which is much better than the dragon turtle, and half of the magic resistance is counted as magic injury, and the output is also very high. In the early stage, you threw skills and hit people, but they couldn't do it.
Line Boss... There are also control skills, acceleration, deceleration, group taunting.
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The hardest is the dragon ghost. AD's biggest fear is also the dragon tortoise. The highest defense is still the Dragon Turtle. It's also the fastest runner.
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Ironclad Dragon Turtle - Ramos.
When you use Ramos.
Use the passive skill "Convert 25% of Armor to Damage" to stack super armor and increase attack speed, effectively controlling opponents while dealing good damage. After the main equipment is released, the defensive stance is about 200+ attack power, attack speed, 500+ armor, and 300+ magic resistance. Hard and ruthless!
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Sain, Scarecrow, Orn, Aloy, Big Tree, Nohand, etc. are all heroes who are ostensibly tanks, but his damage is inexplicable.
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Wrist Hao, Alchemy, Big Bug, Thunder Roar, Kogas, the damage of these heroes is unsolvable, and they are all capable of causing explosive damage.
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The first is Wrist Hero, who is one of the best melee heroes on the road, and the second is Alchemy, who always unknowingly defeats other players. Third, a big bug, with very strong laning ability and high skill damage.
Runes,Protection,Attack-based,The impact is actually not big.,Lane skills,If you're with your teammates all the way,It's best to let him keep you playing money in the early stage.。 Let him not rush to make up the knife. Put your eyes on the river, don't catch people, when you kill, the distance is close, just slow down, and then cut, keep the anger and don't use it, wait for him to use the escape skill, or when he flashes, use e to chase and kill, and the e skill is kept as much as possible, escape, chase and kill, summoner skills bring a purification, to prevent the ultimate move from being ignited later, and when there is a team battle, release control and weakness, the barbarian king team battle is suitable for the second time to cut, first squat next to the side, after the opposite big control skill is let go, then cut in from the side, hit the back row of dps, adc, apc, the barbarian king's team battle, that is, to cut into the slashing people, the end of the team battle, more lines, more money, equipment is the king, the barbarian king must go out as soon as possible, rely on crit to eat.
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