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Keep your ship close to the pirate ship, then press that hook and the sailor will fight the pirate, if you have a captain on your ship, you will have a little more advantage over the pirate, and if there is no captain, your sailor will die quickly. If you win the battle, you can get the ship.
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Manually operate naval battles and capture 0 0 points.
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In addition, this game is also called "Aristocracy 3".
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First of all, make it clear what pirates to fight.
There are several types of pirates in Grand Voyager 3:
1. Escort pirates encountered during the Escape Mission, as well as pirates encountered by the fleet of auto-runners.
At this point, the pirates will attack you. Flee with the wind and shell down the opponent's durability and sailors. After it has been lowered to a certain level, you can turn around and fight with the knife to take it.
2. The pirate capture mission of the Khansa League.
At this time, the pirates are cruising the seas, and when their own ships go to arrest them, the pirates will flee. At this time, there will be the situation mentioned above, that is, one chases and the other escapes.
But my general practice is to configure a small gram (Krel) as the flagship of the fleet of auto-runners. The flagship is fully equipped with sailors and cannons. After seeing the pirate ship appear on the chart, he went to the office of the chairman of the alliance to take over the task of arresting the pirates.
Usually not long after receiving the mission, the pirate ship will automatically attack my merchant fleet and be taken by me.
My feeling is that when a pirate attacks a ship, he looks at the value of the cargo it is carrying, and if I am mobilizing a merchant ship to fight the pirate along the way. Pirates don't run away, they chase me.
It's all about how to avoid chasing pirate ships. Here's what to do when you have to pursue.
Don't go sits in the first place. The S line is a technique to use the port side to bombard the enemy ship for maximum damage during the reloading gap of the ship's guns when being pursued. The shelling during the pursuit was basically ineffective, so there was no need to consider this technique.
You only need to keep in line when pursuing. As shown in the figure below, the wind direction points to the direction of 11 o'clock, and the enemy ship points to the direction of 9 o'clock, so we point to the direction of 10 o'clock and use the wind direction. In this way, the speed of the ship can be 1 knot higher than that of the other party.
In this way, you get closer to your opponent, who will generally turn and continue to tail towards you, causing a headwind and a decrease in the speed of the boat.
At this time, continue to adjust the direction of the ship, as long as it is slightly better than the opponent's use of the wind direction and maintain the advantage, you can catch up with the opponent.
In addition to gaining the upper hand, there are also the following factors that can increase the speed of the boat: using the direction of the tide, trying to be as empty as possible, and the captain's good sailing skills. After doing the above three points, try a few more times, and you can generally win it.
If the opponent is a pirate of that kind of Sailing Skill 5, and the course is just upwind when encountered, the above method will not be effective. Consideration could be given to mobilizing multiple ships to intercept the front and rear. Keep pulling him into battle, and there will always be a time when you run into him at a disadvantage.
Or if you don't build a bait boat that is poorly armed but loaded with some animal skins, you can lure him to fight. But this goes back to the method of avoiding the pursuit mentioned earlier.
That's all there is to it, it's good to be proficient. Naval battles are not difficult.
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Sound. Factories outside the city will cease production and may be destroyed. In addition, if there is a warehouse, it may be looted when the castle is broken (Note: If it is built on the roadside between the siege gate and the city hall, it will be looted.) )
2. You are not allowed to besiege other towns (Ref. 5).
3. The sacks you see carrying after the city has been stormed are the money and goods that were stolen from the city hall.
4. The siege of the city is the robbers randomly generated by the system, which can be understood from the siege information.
5. I haven't tried this question yet. However, after becoming mayor, there is a task to build a land ** route for two towns. After completion, a land ** station will appear. There seems to be an option to invite robbers, so you can try it. ^!
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I've played, and indeed I've come across siege cities.
But it was like a system attacking a town at random.
You can't deliberately attack any town.
If you have a place in that town.
And there are factories (wool, hides, etc., etc.).
In that case, production will be stopped during the war.
Because people have gone to war, there is no one to produce.
And if your factory is outside the city walls, then there is a good chance that it will be destroyed by the invading enemy.
That's all I know.
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The siege was preceded by a precursor to the presence of tents on the roads around the map of the town, and those were the bandits. When I was mayor, there were generally no robbers. There are a lot of soldiers!
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。。。There is no way around this, the game Voyager 3 does not have a part of attacking the city by land, so you can't do it, you can only watch the computer attack the city. And the siege of the city is controlled by the prince, because the city did not pay the rent on time, and the prince lost his temper and wanted to fight the city, in fact, it is not a big problem with you, but it is different when you become the mayor, you can pay the rent on time to please the prince, so that he has no reason to fight your city.
However, there is a small way to avoid the destruction of your factory due to the siege, in fact, this solution is very simple: first of all, the wall of a city must have three gates, and these three gates are separated, that is, there will be a gap between the gates, then, you can find the area with the largest gap, and it is foolproof to build a factory there, in other words, find the area farthest from the city gate (for example, there are two gates in the east and one gate in the west, then the gap between the east and west will be very large, If you don't have a green building frame, don't worry, you can change the red box into a green box for a small amount of money, this way is to build some low-cost factories, such as a brick factory, and then pull the green box to the middle of the city wall. And then continue to expand there outwards (don't build in the direction of the city gate, expand in the opposite direction of the city wall, and the dirt road will be destroyed, is that understandable?). In the end, just dismantle the useless brick factory. In this way, you completely occupy the center of the city wall (because the computer factory also starts at the city gate and then expands, but the computer does not build many factories, and the computer does not dismantle itself, so the computer cannot build a factory in the center of the city wall).
I don't know if I say that, can you understand? In short, try to build the factory in a wide area between the city gates. That's how I build it now, every time I see the factory of the computer being torn down, and my factory is still operating, haha, beautiful.
That's pretty much it, don't think about attacking the city from the land, unless there's a modified version. If you want to retaliate, hit the city from the sea, and use the method I mentioned to protect your factory. If you have a problem you can hi me.
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Don't put the production building outside the city gate next to the city gate.
The robber is the prince in the game, the one who can trade in the city gate after being promoted to the councilor, and generally the mayor pleases him, he won't attack, so blame the mayor.
As for robbing a city, it is generally more difficult, you need to have a captain first, then drive the ship to the uninhabited sea, change the flag to a pirate, and then click on the city to be attacked. When fighting, you just need to get rid of all the coastal defense turrets, and then you can loot all municipal funds. This is a very risky one, almost 100% of the time you will be charged, but if you can effectively bribe the members of the bathhouse, there is still a lot of profit to be made.
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The ship's ** is the same.
It is a ballista, a trebuchet, an iron cannon (occupies 2 positions), a large trebuchet, a large ballista, a cannon.
It's just that the number of ** that the ship can carry is different.
Pay attention to the load of the ship when loading.
If you fill too much, you can't put it down.
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The ships are different, the power is different; There is also a difference in range. It is clear how many naval battles you will fight yourself. If you have money, you basically use cannons.
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The main thing is to guarantee the wine of both cities**.
And set ** to a lower level than the market**, your opponents will naturally not be able to compete with you. But the downside is that the number of wealthy people in the city may increase dramatically, which in turn will create an imbalance in the city's supply. If you don't be timely at this time, the satisfaction of the poor will easily be reduced and trigger a strike!!
In addition, military monopoly is an absolutely effective method of monopoly, but at this time you must be able to produce and demand goods from all Hanseatic towns, otherwise, the entire Hanseatic system will collapse. (Because the role of the computer merchant is to regulate the lack of goods due to the player's inability to take care of it). If you can handle the whole **, then dominate it, generally up to 2 years of game time.
Turn into a pirate first, then take out all the ships with white flags. You must be dry, otherwise you will be sued, and losing money is a trivial matter, and prestige is a big matter).
Of course, forcibly demolishing your opponent's building will not only destroy your opponent's production and **, but also free up a piece of land for your building...
The opponent doesn't seem to be going to go bankrupt, and even if he loses his ship, his office will still be in the city, so you can just leave him alone. According to the Influencer test, computer merchants have certain privileges. (For example, after you have a military monopoly, a ship inexplicably appears to be auctioned to an opponent).
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It seems to be gone! I haven't used it, so I don't know much, but I don't think so! Even if there is, it may only be a little bit, and it will not affect your business!
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1。Build an office in London and a firm in Rubeck, set up an automatic takeover, and send a ship with a captain to do the automatic**.
2。The opponent is a computer, and he will not go bankrupt, because he will be a pirate if he has no money.
In addition, this game is also called "Aristocracy 3".
Generally, only Japanese Taiwanese games need to be put on a disc to continue.,And the Great Navigator is made in Germany.,There are many bugs in the official Chinese "Great Voyager 3",For example, it can't be automated**,Can't be in the Mediterranean Ocean**, etc.,So it's generally patched.,And with the deepening of the game's understanding,There are also problems such as architecture.,So it's recommended to go to the Great Navigator 3 sticker bar to see more.,There are a lot of help posts in it.,There are also very enthusiastic moderators.,Old wood,T will help you.,The patch is recommended for sloppy cows., There is also bin Laden's road crack patch. >>>More
Hehe,..I found it in the post bar.
It is changed with the Golden Mountain Ranger. >>>More
Zheng He, Captain Cook, Luffy.