DNF creators add a little DIY

Updated on Game 2024-04-18
23 answers
  1. Anonymous users2024-02-08

    Obviously, the right-click skill in the fifth column is used to gather monsters What do you use to brush the map if you don't gather monsters Gathering monsters and ice walls are the kings And the refrigerator is an invincible state The whole is an invincible state I have brushed the ancient whirlwind Some skills can still make us lose blood For example, the 3 monsters in the coffin in the sorrow map can make us stick to death If you have a refrigerator, you are invincible.

  2. Anonymous users2024-02-07

    Most of the founder's plus points are about the same, because there are only a few commonly used tricks, the energy of the five systems must be full, the god hand is full (level 1 is full) and you can team up with the lord to let your teammates play, ice hockey 1 (sometimes a row of ice hockey balls is still very useful to harass the mobs) storm whirlpool full (used to gather monsters, you can prepare for the ice plate) and the rest are all smashed on the ice coffin.

  3. Anonymous users2024-02-06

    The 1235 series must be full.

    The energy of the 4th series 11 level 11 is just enough to release 2 tornado skills, and if you have more, you can't release 3 times.

    Physical Crit Back Strike is not learned.

    Ice No. 1 skill is useless if you don't learn it, low attack, small range, and low cost performance.

    Guardian No. 2 Skill Level 1 can prevent freezing, stun, knock away, and so on.

    Wind No. 2 skill is not learned, this skill has a monster gathering effect, low attack, super whirlwind and ice skills have a large range, no need to gather monsters, after putting the super whirlwind and ice skills, the monsters are all dead, and this skill is cost-effective.

  4. Anonymous users2024-02-05

    If you don't play, I still have more than 3400 that I haven't added. All drawings are stress-free.

  5. Anonymous users2024-02-04

    The creator of the DNF version is a very powerful class, with strong output and continuous explosiveness. In the game, the skill of the creator to add points is very important, which is directly related to the creator's combat effectiveness and survivability. Let's take a closer look at how to properly add a Creator.

    First of all, we need to know that the main attributes of the Founder are intelligence and spirituality. Intelligence increases the Creator's Magical Attack and Magic Hit Rate, while Spirit increases the Creator's Magical Defense and Magic Resistance. Therefore, it is necessary to prioritize improving intelligence and mental attributes when adding points.

    Secondly, the skill bonus of the creator also needs to be paid attention to. The Creator's skills are divided into three main sets, which are Fire, Ice, and Light. Among them, fire and ice skills are the main attack skills, which can provide powerful output, while light is a support skill that can provide buffs and debuffs.

    Therefore, when adding points, it is necessary to give priority to increasing the level of fire and ice skills, and at the same time appropriately increase the level of light skills to improve the overall combat effectiveness of the founder.

    Finally, the Creator's skill bonus also needs to take into account the combo effect of the skill. The Creator's skills can be used to improve the ability to lose and burst through combos, so it is necessary to pay attention to allocating skill points to skills that can form combos when adding points to improve the effect of the Creator's combos.

    In short, the right plus points are the key to a Creator becoming a powerful class. By optimizing stats and skill bonuses, the Builder can use his or her full potential in battle to become a true Builder.

  6. Anonymous users2024-02-03

    ---generic]--

    Base Mastery: 1 Magic Crit: 10

    Magic Back Strike: 10

    --Normal]--

    Plate Mastery: 1 Flame: 27

    Ice: 24 Control: 16

    Wards: 11 Storms: 14

    Blazing Prairie Flame: 40 Blazing Starfall: 40

    Frost Ball: 3 Icy Earthquake: 36

    Tree Barrier: 16 Hand of Space: 1

    Flaming Hurricane: 26 Polar Ice Shield: 26

    Super Whirlwind: 21 Storm Vortex: 21

    The tree is added to level 16, the duration is 7 seconds, the point is full, it is only increased by 1 second, there is no need to control level 16, 130 energy can be put into 13 trees, and the energy of the tree is just used up, and there is only one more tree at full level, which makes no difference.

    Ward is increased to level 11, and 120 energy is enough for two ice shields.

    Filling up the ice shield is mainly to absorb damage, a little more, and it can last a little longer, and finally the rest of the sp has no place to add it, so I order 3 pucks.

  7. Anonymous users2024-02-02

    The number of points is definitely enough, like this unskilled profession, you can use whichever is easy to order.

  8. Anonymous users2024-02-01

    Give up the Frost Ball or 1, control point 1 will do, and the other will be full.

  9. Anonymous users2024-01-31

    Don't worry, after a while, there will definitely be a free wash from the founder, and so did the copycat knight last time.

  10. Anonymous users2024-01-30

    Don't puck, the stump is casual, the others are full, and the Demon Blaster is full.

  11. Anonymous users2024-01-29

    Percentage occupations. Point Percentage Skill.

  12. Anonymous users2024-01-28

    The main one adds ice, and the one that falls down must be topped up.

  13. Anonymous users2024-01-27

    DNF Founder Brush Map Plus Points, Founder Full-level Skill Tree Plus Points Refer to Level 85 Contract Plus Points, Common Skills Full Magic Critical Hits, Magic Back Strike Flame System Base and Derivative Points are Full, Frost Base Points are Full, Derivations Only Point Full Frost Plate, Interference System Base Level 1, Ancient Wood Fence Point Full, Grab Throw is Level 1 Mastery Skill, Point Full.

    The guardian base only needs to be level 11 (in order to release 2 firestorms) in the derivative skills in the firestorm is full, and the frost barrier is the remaining sp investment.

    The cyclone system foundation and derivation are both full.

    tp...Super lazy nx dad hasn't figured it out yet. More than 30 points of TP should be set up qp points first full of intelligence, attribute attacks, magic crit, hit rate, independent attack power, and the remaining points of physical strength.

  14. Anonymous users2024-01-26

    The 85-level full-level master is the most standard plus point, and the remaining 990 points can be combined with your own needs to add another skill, but there is no need, in case of awakening skills in the future, you can use these 990 points, so as not to buy some more potions

  15. Anonymous users2024-01-25

    To put it simply, the fire system is full.

    The ice system is full of moves.

    Control the guardian system to see the SP situation.

    Wind system is full.

  16. Anonymous users2024-01-24

    The skill on the right is an explosive skill that is prioritized.

  17. Anonymous users2024-01-23

    DNF Creator brush map plus points, DNF new career creator skills plus points.

    The three fire-based skills are all full, because they are very strong [no dispute].

    The mother skill of the ice system, full, in order to better output [no dispute].

    Ice plate, large area, instant output high, full, [no dispute].

    This skill is chicken.,It's useless.,In the end, there was 85sp left and threw it to it.,It's okay not to point it (point it out and pretend to be 13.,The skill is gorgeous.。

    Guardian mother skills, point 1 is enough, the increase is very small, it is of little significance, level 1 is enough.

    Tree bar, dnf's absolute [magic skill], fill up [no dispute].

    Small paws, level 1 mastery, infrequent use, entertainment.

    Guardian mother skill, add 11, exactly 120 energy, enough to put 2 skills. Level 11 is sufficient.

    Fire tornado, invincible skill, energy consumption is 60 at a time, and there is little controversy about filling up.

    Ice coffin. Invincible skill, full level absorption damage 7315, lasts 4s, and is currently full, because there is really nothing to add.

    The phoenix mother skill, in order to make the shock wave more durable, fill up [no dispute].

    Shockwave (I prefer to call it that),Mouse dnf creator brush map plus point girl's powerful output skills,Fill up [no dispute].

    Gathering Wind (I prefer to call it that), gather monsters, and then put a wooden fence, and the monsters will all stand together and won't move, waiting for you to fight. Filling up is not much of a controversy.

    Then there is the double full. The sp of the mouse sister is quite loose.,So,The change in adding points is not big.。 This set of plus points is definitely decent, of course, everyone has the strongest set of plus points in their hearts.

    Finally, the level of learning of skills.

    Fire system] level 0 can be learned, the mother skill is out of 1 front, and the sub-skill is the same level 0 can be learned.

    Ice system] can be learned at level 10, the parent skill is out of 1 front, and the sub-skill is the same as level 10 can be learned.

    Control] Level 20 can be learned, the parent skill is out of 1 front, and the child skill is the same as level 20 can be learned.

    Guardian] Level 30 can be learned, the parent skill is out of 1 front, and the child skill is the same as level 30 can be learned.

    Wind system] Level 40 can be learned, the parent skill is out of 1 front, and the sub-skill is the same level 40 can be learned.

    In fact, the creator can be completely entertained and played, because it can't be PK, the skill is single, and the output method is more simple than the red eye (basically the wind of convergence + tree bar + shockwave ice plate fireball. The mob is the fire path burning, the ice plate), which means that it will be very boring after a long time.

    The watchtower lord adopted.

  18. Anonymous users2024-01-22

    Forehead. Upstairs! No ice pucks, 1 ice coffin, stumps at will, everything else is full. If there is a contract, there is a little less stump.

    From the creators of DNF.

  19. Anonymous users2024-01-21

    1. Frost Ball: The damage is very small, but it can attack in multiple stages, and the Y-axis range of the skill is a weakness.

    Suggestion: 0 or 1, the damage is completely disproportionate to the energy consumption, and compared to the same derivative skill, the Frost Plate is really poor in terms of damage and range, so all the ice energy should be reserved for the next derivative skill.

    2. Tree Barrier: It can be used to block intersections, or it can be used to restrict the movement of monster targets.

    Suggestion:Although this skill has no damage ability,But it's an important control skill.,And ignore the monster's abnormal resistance.,As long as you put a stake in front and back, you can basically fix the movement of most monsters.,And then you can ravage it casually.。

    With the increase of the level, the duration of the second stump is increased by 1 level, and the level 85 master contract can be 36 points, increasing the duration of the second stump, and the control skill of simple violence. It will be full.

    3. Guardian: Suggestion: To release the firestorm 2 times in a row, at least the basic skills of the guardian system are level 11 (if ** comes with the guardian skill lv+x, there is less x, more points are useless, the guardian 2 skills are all energy-eaters, and the guardian system does not have a bonus of 1% skill damage per level), so it is recommended that level 11 is the standard to invest in sp points.

    4. Storm Vortex: The attack is judged to be the skill effect itself visible to the naked eye, and the adsorption range is about twice as large as the attack range.

    Suggestion: The adsorption ability is very strong, and the attack power is also very high, which is an excellent skill for range attack power + monster gathering, but the energy consumption value is also very large, so it must be used appropriately.

    The above is the four opinions I gave after reading your points, I hope it can help lz. By the way, I would like to post my own creator on the plus point simulator plus points:

  20. Anonymous users2024-01-20

    The ice wheel should not be hidden. The vine must be full, guarding 11Full control.

  21. Anonymous users2024-01-19

    Add points and why.

    The base and derivative of the fire system are both full (although the damage is not large, the DPS is high, because the energy regeneration only takes 5 seconds) The base point of the frost system is full, and the derivative is only full of the Frost Plate (the damage of the Frost Stone is completely disproportionate to the energy consumption, and compared to the same derivative skill, the Frost Plate is really poor in terms of damage and range, so all the ice energy should be left for the next derivative skill).

    Interference is the basic level 1, the ancient wood fence is full (an important control skill, placing stakes in front and back can basically fix the movement of most monsters), grabbing and throwing points are proficient (when teaming up, you can help teammates drag those monsters out of the range of the ultimate into the skill).

    The guardian base only needs to be level 11 (in order to release 2 Firestorm or Frost Barriers) in the derivative skills are full of Firestorm points, and the Ice Barrier is full after the other skills are full).

    The whirlwind system is based and derived from the full point of the full,Whirlwind strong pressure (there is a picture,You can see that the range is very large,The damage is huge,There is a release action before releasing the skill,But the character is in an invincible state during the release of the skill,The skill belongs to a multi-stage attack skill,The attack frequency is every second,Each hit consumes 4 energy points,So it doesn't last too long.,But it's still full.,It's a perfect skill)

    Storm (consumes 20 whirlwind energy points per second, and the attack judgment is also an attack per second, the adsorption capacity is very strong, and the attack power is also very high, which is an excellent skill for range attack power + monster gathering, but the energy consumption value is also very large, so it must be used properly, and the point is full).

  22. Anonymous users2024-01-18

    Hello lz: Just one point of frost, the biggest reason is that it is not good! If the branches are full, the guard point is 11, and all the others are full.

  23. Anonymous users2024-01-17

    Guarding level 11 is enough for 2 Fire Whirlwinds.

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