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Because the Thief's Armor Piercing now increases the duration of the combo instead of the specific number of the Armor Piercing, the Warrior's Armor Piercing is 20% broken by 5 layers, and the Thief's one-star Break can also be 20%, and it takes 2s for the Thief to break 20%. And the warrior needs, maybe because of this, your RL will let a thief who is not very well equipped to be responsible for armor breaking, and now the Berserk Seriously Injured Warrior is indeed very high when equipped, and the Berserker does not need to break the armor in the output loop, so it should be considered a way not to waste DPS.
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Generally dz is not on, because it takes 5 stars, a waste of dps, and then yd or bird d on a fairy fire, it should be ok!
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It turned out that there was only one tank, and it was the fighters as tanks. So the armor-piercing warriors themselves can get on.
Now Xiao D, Knight, and DK can all be used as tanks to fight bosses, but none of them have armor-piercing skills, so in order to maximize DPS, thieves and warriors are needed to supplement armor-piercing.
It takes seconds for a warrior to pierce armor, and every few seconds it needs to be replenished; If the DPS Warrior outputs while piercing the armor, the DPS will be greatly reduced due to the piercing because each output cycle is missing the second of skill damage.
The thief only needs 30 seconds to break it. DPS is only 30 seconds less than one piercing damage, and the effect on DPS is relatively small.
Relatively speaking, in the case of pursuing extreme DPS, it is more appropriate for the Rogue to go to armor piercing.
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Don't you have a single fighter in your entire team?
Which district and which suit, I'll follow you well..
It is possible for a thief to pierce the armor, but it is a waste of output.
Either that, or your thief is a negligible DPS. It's useless anyway, how much do something meaningful to others!
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This is because,ZS's armor breaking and DZ's armor breaking will cancel each other,Only the last effect remains,If it's a ranking team,Usually don't configure defense ZS.,It's all extreme DPS configuration.,Boss-resisting by other classes.。 For example, Bufat, Femis, Muru, anti-riding monoclonal antibody; Gemini, single bear T antibody; JD, CJQ, or bear T antibodies. Since there is no defense zs, it is a loss to let the team's **zs or berserk zs break the armor, **zs a skill cd can hit boss 3000 damage, rage zs a skill cd can hit 3500 damage, and 5 skills cd is 1w5 damage is required to break 5 on the 5 s.
The highest damage of a five-star deboning in DZ is 8000, in comparison, the five-star armor piercing on DZ is much more cost-effective than ZS hitting 5 armor piercing, and the loss of DPS on the team is smaller. This is the reason why many teams now need to have five-star armor piercing on DZ to fight bosses.
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..Because your T is not Zs?
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