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Press alt to show the difference between the monster and yourself.,If there's no English letter in front of the monster name, it's an enemy of the same level.,strong is a strong enemy.,awful is a super strong enemy.,Boss is a boss-level enemy.,Specific enemy skills are written.,Put the mouse on the skill (shortcut) to see the skills you still want to practice.,The two hidden ones are to attack multiple enemies (more than 4) and defeat multiple enemies (more than 4), Using the windmill skill to counterattack is to press the windmill when it is knocked away in the corner (there is something that can be blocked behind you), and if the monster hits you immediately, you don't need to press the mouse to automatically windmill, so you complete a "use the windmill skill to counterattack" (if the monster doesn't hit you immediately, it doesn't count, and if you don't get knocked away in the corner, the monster rushes over and hits you). That's basically it.,I remember that the two targets hidden by the windmill are sometimes not ordinary enemies.,It's an enemy of the same level (4 all of the same level) or a strong enemy (4 are all strong enemies),For example, E to D and B to A.,And the windmill is useless in the early stage.,But it's very useful in the later stage.,Because the skill level is higher, the attack range will increase.,The maximum is almost half a dungeon room.。
PS: The best place to practice windmills is the pillar room in the dungeon, there are many monsters, and the level is the same).
There is also about level 15 with the white spider in the cemetery, the white spider and the box in the dungeon are about level 18, the bat in the dungeon is about level 25, the red spider in the underground seems to be level 35, and it may also be 40, (I am now level 28, the windmill is 9, (level 15 starts to practice = =) shows strong), level 29 to go to the new world, a bunch of strong monsters at the gate of the camp, as long as you install two knives, most of them can fall down at once, It is recommended to go down to the beginning of Sail (Renard got the pass there), the security is high (the windmill is very blood-consuming), but in addition to the pillar room, there are generally only 3 monsters, and you can consider it when you don't practice attacking multiple enemies.
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Windmill counterattack is not very easy to practice....I've been wandering around F for a long time because of it. You can go to the wind and have multiple enemies, and only one is enough if the previous cultivation is completed. If you have a master belt, ask if there is any equipment such as a firewood pot that can reduce the damage imaginary number.,I've used two stronger reductions and the damage is close to 0.,Raccoons are boss-level.。
Otherwise, the wind is young and white-tailed mongoose, and the camp is there. I'm not very good at Windmill 8 right now, you should be able to. Or team up and let the master lead, set the finish, and you can finish with the windmill in the end.
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The fastest way to go to the Martian wind zombie boss is full, go to the low brush strong and awful, and then you can almost go up (note that rank f has special cultivation conditions, you have to be windy).
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When it's high, go to the graveyard spider next to Di, and only need 4 of them to explode together.
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Fight monsters that are about the same level as you or higher than you.
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Go to Tara Shadow Put.
Those monsters gathered.
High combat effectiveness.
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You do it according to the requirements of your cultivation, and it is not absolute.
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Take ** in one hand, the windmill damage is the damage displayed on the character attribute panel multiplied by the double wielding is the damage above plus (the damage of the other ** is multiplied by.)
The exact formula is:
Windmill Damage = (All Strength Damage - Empty Hand Injury 0 8 + All Damage Release Roll Wound + White Wound of Two **) Windmill Level Multiplier.
If the left and right hands ** are exactly the same (white damage + release attribute), it is (obvious damage + white damage of a handful**) windmill level multiplier.
Both algorithms are the same.
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Generally, it is the current ** maximum damage multiplied by the windmill damage percentage!
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