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I usually use a lot of hammers when I start the Shengyang game, and I first put the scythe out after putting the tank factory up, and then I keep pushing the hammer directly after I get to the enemy base to seal the barracks and the main base. In the later stage, the V4 is generally escorted by a hammer step by step, and the cluster warheads and ordinary warheads are pushed to the enemy base step by step. If the decisive battle is in the later stage, after all, the Soviet ace tank is the Apocalypse, so when it arrives, consider the Apocalypse plus V4 push.
In fact, it is easier to be restrained by the enemy by simply using one type of arms to fight, so it is recommended to fight with multiple arms, such as when the enemy's ground troops are attracted by the hammer, you can directly double blade *** detour to the rear and push the house...
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1 Hammer's attack far exceeds the tsunami and guard, however, the tsunami has life-saving skills, and the guardian group beats up the skills are also strong, and the hammer doesn't have a good skill that skill is too expensive to hit the tank, and that skill I use to fight the garrison (distance) It's best to use the hammer squad to fight, be ready to repair, use skills to fight the garrison, cover and attract fire to escort V4, let the hammer kill the tanks and soldiers after the end of the defensive structure, if the enemy has a strong air force, send a few MiGs.
2 Terror Robot draws out the tank, freezes (outside the range of the defensive structure), and hits with the Hammer skill.
3 of the easiest, group fights.
It's not easy to type, I hope it helps you.
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It's old and fierce, I didn't expect to have to play Red Alert 3 and miss it.
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It completely depends on whether you think the magnetic storm boat is fierce or not, and it feels like the bug hammer is already very fierce. The bug hammer is still very versatile.
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The hammer is just a bloodsuck, but the Magnetic Storm speedboat is an amphibious combat unit.
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After absorbing the magnetic storm speedboat, load the electromagnetic coil of the magnetic storm speedboat, it is no problem to fight infantry, and you can also hit the power of armor, and the advantage of magnetic storm ** is this.
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The essence of Hammer is to constantly switch skill states.
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It's okay to fight infantry, the armor is average.
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, crane opening + money skills.
2. Collect the base + build a power plant.
3. Drive the car to the middle of the diagram + mine + machine gun + power plant (short legs) 4. Machine gun + nuclear power plant (built on the edge of the multi-functional tower in the middle, suspend construction at the beginning, and pay for skills when you are about to be blown up, pay attention to keeping a distance from your base, have crushing skills out of crushing, pay attention to pressing javelinmen) + machine gun.
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Defend first, after defending, go out of the navy on the left side of the map Clear the left side first By the way, occupy the gold mine Use more special abilities It's better to fight with a nuclear bomb, knock out the main base of the computer, and the main base of the computer can be knocked out with a nuclear bomb + satellite, and then slowly eat In fact, compared with the operation of the computer, it is too difficult to fight hard.
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Choose the allies, in the position of the sea next to it, you can shipyard, build hydrofoils, the air force starts Apollo, after occupying the mine, use enough peacekeeping bombers to continuously bomb the opponent's main engine, and the tank factory, about 13 peacekeeping bombers can kill the main engine, about 7 peacekeepers can kill the tank factory, first blow up the main engine, come back to replenish the ammunition, and then go to bomb the tank factory, so that Apollo can respond halfway, and there is no need to be afraid of anything if you have hydrofoils at home.
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After the MCV is driven to the top of the sea on the right side of the mine and the mine is lifted out of the top of the sea on the right side (not on the ground), the small electricity mine is lifted and the T3 base is built on the upper left of the opposite house to produce engineers to occupy the mine and the airfield and sell it, and the machine gun is built on the left to seal the barracks, and after it is done, it is necessary to build 2-3 machine guns to prevent the paratroopers from returning to the defense) V4 Natasha clears the field Then the bullfrog takes Natasha to the middle to clear the two Allied power plants.
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Build a crane auxiliary building first, make all your efforts to build a hammer, build 4 and then go straight to the enemy's general base, and get the assembly point to the enemy base, don't forget to build anti-aircraft guns and machine gun forts, just two each, don't care about it after the base is breached, drive the base car to the enemy base, half of the enemy base should be blown up by our hammer, don't be stupid to build air defense units, it's useless.
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First of all, the base will be defended with air defense, and then more interceptors and bullfrog transporters will be built, and the enemy planes will be defeated, and the opponent's hometown will be slowly demolished.
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This map is large, and the enemy has paratrooper air strikes, it is recommended to start the game with cranes, and then the Soviet base car trungeon, build a large electric card next to the enemy's defensive units, and then use the barracks and the magnetic storm coil to destroy the opponent.
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After guarding the house, Natasha went over to the left side of the map and began to search the house, one Natasha is enough, pay attention to Natasha's movements, don't be blown up.
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First build anti-aircraft guns, then artillery, frog transports, and double-tough.
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That level can only be fought by the allies, and only the Apollo of the allies can pass this task.
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Missile Angel plus aggressor, Tengu. Yuriko. ok
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Open the hanging, or use the first method, and be more defensive.
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Use the rising sun (generally Venus can use the rising sun), 3 barracks and a power plant, the power plant is spread to a place that cannot be hit in the sea, the power plant is sold after the base occupies a neutral building (priority oil field), the barracks is at the bottom right of the computer home, the main tank killer, the deputy samurai archer, remember, as long as you use this method, give priority to killing dogs and bears. Dismantle the computer home after the money runs out.
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Hey, let me teach you, of course, Japan built faster than the Soviet Union, and the Japanese built buildings with the core of the car coming out first, while the Soviet Union chose the location first and then rebuilt, in case it was wrong, and it had to be canceled, which was very time-consuming. Aren't you the Soviet Union dealing with Japan, build an air defense tower first, I myself suggest not to build a magnetic storm coil, the speed is slow, first ascend technology to build 10 hammers, add 6 bullfrogs, at least 10 air defense troops, you must protect well, don't attack first, the Soviet Union was very poor in the early stage, and in the later apocalypse, 5 and then add some air defense troops, a stream should be fine.
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Child, the essence of the USSR lies in the opening of the crane, understand? It is necessary to suppress Japan in development at the beginning, and then start heavy industry, and then use hammer + bullfrog + artillery to do it. And you have to use more hammer f, and you can get a bug, and you can suck **, very good!
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Japan? Speed Heavy Industry, Construction Order: Electricity Mine Tank Factory Out of the sickle or terror robot reconnaissance, while the nuclear power is released, and then 5 to 6 hammers in a wave (use the suck reasonably, pay attention to the F key) It is basically gone.
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The base is packed, the barracks + TR (build a tower, the barracks seal the entrance of the enemy's base, even the enemy of ** is easily annihilated.)
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Start with a 5 hammer, cooperate with a certain number of bear defense infantry, and use the bloodsteal of the hammer to contain and harass. For air defense, just use more bullfrogs, and if the other side produces heavy armor, it will take care of the house with a little magnetic storm. The MCV opened the ground with a little *** and about two teams of MiG escorts.
With 4 mines, you can consider the double Ordnance Apocalypse. The hammer of the USSR was very exploitable and should be put to good use.
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Yes, magnetic storm plus hammer (turn on the state of absorbing light, turn off the absorption when it becomes a double **) and a small number of air defense forces, there must be MiGs. Pay attention to whether the other side is transforming into a navy, and firmly grasp the sea supremacy.
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Artillery locomotives ... The most annoying thing ...
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Red police tactics should be changeable, and they should not stick to one method for the rest of the year. Besides, the Soviet Union was originally based on ground armor, and although the double-edged was fierce, in my opinion, it was a one-time force, and it was basically cost to fight once. There really is no good way to let go of the USSR, that is, bullfrogs and MiGs, I suggest not to rely too much on the double edge, or to use more ground forces.
If you're playing Uprising Moment, the Hammer Tank has a bug and is almost invincible.
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The Soviet Air Force was killed. The Soviet army used bullfrogs, the cute army IFV, and the empire killed you with the tengu sea. You don't need to carry the Apocalypse Hammer Engineer, you don't need to hit the hat to catch the Phantom, and you don't need to use the Double Blade.
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Use the Reaper to smash all the way (skill), and then use the double blade plus the bullfrog to press over, remember to let the double blade wait for the bullfrog, if the money is enough for the bullfrog to fill the magnetic storm infantry and throw it to the enemy base first. The Soviet Air Force also has a second way of playing, madly building Kirov and MiGs (out of 3 plus airfields), and then MiGs escorting Kirov over, adding an iron curtain to Kirov when it is almost there, and then Kirov will accelerate into the enemy base and wreak havoc.
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First of all, Japan is a bit of a Soviet Union, what you have to do is to build a large number of sentinels, air defense and electric circles outside and inside the home, and prepare a large number of double blades, once the other party hits you with wave energy, you go up and cut him, otherwise he can't get in, and the forehead magnetic storm is less built, otherwise he will dig you with all his strength. Out of the MiG, and the empty boat, a wave of bombardment will do. The ground is dominated by hammers, and there must be no violent soldiers, and blind violent soldiers will surely die.
You can use a double-edged point defender, MiG is close to the Tengu (**'s computer is thinking, because the Tengu is brittle and the attack is not as good as the MiG** will not take off the Tengu, 8 MiGs, enough. But then your twin blades will be tired, and you will have to be responsible for the striker. 20 double-edged aircraft, a single flame barrel can explode the base, with 8 MiGs.
Or build 10 Apocalypse, 30 Double Blades, Double Blades with Apocalypse, go to the enemy's hometown, you can hit the enemy hard, if the enemy does not have a shipyard, then you can fight the enemy without sending troops to build is completely okay.
Since computers can control many troops, it is not possible to have a large number, and it is also helpful to read more explanations and strategies on the Internet.
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Dizzy, the computer is very easy to deal with, you only need to build spies to steal the money from the computer, the Soviet army can build a nuclear reactor to save electricity, and then build more mine trucks and mines, Japan is very easy to fight, the economic defense is good, build a few Apocalypse and Kirov airships to settle down.
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You're a real dish. I play one with a six-eighty percent win rate.
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First of all, I will give you a giveaway: the Allies will fight Japan, the airport will be connected to the airport, and four peacekeepers will be gathered above his head, and then two mines will be opened at home. When their heavy industry core comes out, they will blow it up directly, and then the family will send out the barracks, and the peacekeeping will continue to blow up the power plant, at this time they will come out with a lot of defense towers, ignore it.
Then upgrade the T2 at home to freeze, freeze their minecart, and then blow it up with a bomber, so the computer will sell buildings like crazy, out of a new mine, you blow up he will come out with a new one, the time is right, you can take it away with a wave of soldiers.
As for the Soviet Union, everyone will be the first to push the speed airfield, the single-electric single-mine large-electric airfield, out of four MiGs and three double-edged, you can go to conquer, see the detour of the defense tower, first hit the minecart, and then hit the power plant, as soon as the striker in the heavy industry comes out, he will take off quickly with a double edge, and then solve it with the MiG, so that they have little strength, and in turn, if it is a frontal armor push, it will be very troublesome and inefficient.
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Actually, the Red Alert plays with a sea of people. It is not very demanding for operation. It's OK to make more empty ones. The rest is left to the minions.
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Red Alert still has tactics? Directly crushed by violent soldiers, there is no population limit, and there are no heroes, it depends on who has more soldiers.
1.Kill the opponent's unit, the higher the total value of the kill, the higher the experience, you can dismantle the opponent's defense**, go to attack the opponent's building that has no power to fight back, and against the rising sun, you can stay in front of the base car and kill the nano core, in short, the higher the experience2Occupy the Elite Academy, the academy only has a specific map, occupy one, the initial level of the unit is 1, two, the initial level is 2, three, the initial level is star (your allies can also get a level increase if they occupy the academy) 3 >>>More
The landlord is also a fan of the Red Police.,I don't know how many to play now.,I'm playing 3 now.,With my classmates.。 >>>More
There's a way I want to try
1。Delete the block upgrade.,That is,Let the game always pop up the dialog box asking if you want to upgrade.,It's a big deal to click to cancel.。 My experience tells me that if you ** shield the patch, it will always be black, even if you just start to go in, but when you play for a while and return to the main menu, it may also be black. >>>More
There's no such thing as the best, it just depends on how well you play.
The reason why Red Alert 3 can't be played is that the graphics card is too old and does not support DirectX. >>>More