-
If it's CW, it involves the problem of bans and people, generally you don't have to worry about it, the captain is responsible for selecting the people, and then arranging the task, who plays what, which way to go, who is responsible for the chicken and who is responsible for the eye. As for what hero you play, it depends on your personal ability, if you have strong gank ability, you can play gank, and if you have a strong ability to play money (the key is to be obscene enough and fast enough), you can play carry, that is, in the later stage; If you think you're average in everything, then play support, which is responsible for inserting and dismantling eyes, sticking jars to teammates, and assisting gank.
-
I can't do the problem you attached, because I've only played 61, and I haven't played 63 yet.
I suggest that when you don't know how your teammates are, you should choose heroes who control the field, such as Tidal and Lao Niu, this kind of hero is the core of group battles, create opportunities for teammates, let them kill, and do the logistics yourself, so that it will be safer to fight.
If you're sure of your ability.,Then choose a tower-type hero.,Little Y.,Death prophets are all good.,Group battles are useful.,Push the tower is fast.,Dota is a game that pushes the tower.。
Anyway, if you fight with someone you don't know, it's best not to choose DPS if you're not sure (especially in the later stage), don't want to play a piece of the sky by yourself, this has 2 shortcomings, one is that you are under pressure, and the other is that your teammates will have a sense of rejection towards you.
-
The bats and bullheads are buggy
These two can be said to be speechless, and if they are well operated, they have been domineering from the early stage to the late stage.
Recommend the bull head Half push big control Recommend the last choice Carefully observe the two formations.
If you have a mending knife, Shadow Fiend is preferred.
Be conservative and choose a milk or push line man.
Warlock tiny Light Axe and the Abyss are all good.
VS (Soul of Vengeance) is also OK, but the task is more arduous, the first hand is dizzy, the position is reversed, the eyes are covered, the team battle is organized, the auxiliary attack is assisted, and the screaming is assisted.
See for yourself if it's easy to have a personal idea.
-
Two of the most disgusting heroes Bat Heixian.
In fact, if the level is about the same, you don't need to cooperate too much, and you can shout when you need to cooperate in offline competitions.
Unless your teammates are very wet, in that case, practice is also for nothing.
The key is to have a good captain to command and drive gank what to do well You can't have 5 people together with soy sauce.
Everyone didn't practice cooperating, so they played as passers-by, hehe.
-
Let's talk about what heroes and positioning you are good at. Then a captain must be chosen, and the captain will formulate the tactics during the game, and the others will resolutely obey. Only if the whole team thinks the same way can we play well.
Even if you think the captain's tactics are not good, don't play your own, you can play ** if you have different opinions, but there is no time to fight during the game.
-
The fawn was very sharp in 61, and 63 was specially changed to a short-range one. The poisonous dragon is also okay, a little manipulation and awareness, almost invincible. The loss bug of the light method is also very good in 61, but it has been modified in 63.
There are also some stronger heroes, such as Big Bull, Death Zero, Corpse King or something. Practice well.
-
Different competitions have their own rules.
-
Everyone else has written.,I'll add the prophet hook soldiers and,Hei Xian broke the soldiers.,The prophet hook soldiers are to use the hatred of the small tree people to go around to the tower to attract soldiers.,Let the soldiers on the opposite side not meet with me to put them.,Let me put the soldiers to rush to the tower.,And then the soldier line will be pushed back because of the tower's attack.,Closer to the tower.,You're safer (because the disadvantage road and river are relatively high.,The soldier line is down.,It's easy to be ganked.,Or kill around the back) Black Sage broke the army is to give himself a sleeve.,And then burn it.,To choose a good position, Don't be killed by the opposite side, you must bring a small round shield, speed 875, preferably a set of level 2 or above, otherwise it's a little difficult, the first level will pinch the cd, when the soldiers come, give the opposite long-range creeps a cover, double the damage to burn the melee creeps, you can be faster, and, the black sage's pull only needs one level, plus points is e, r, e, c, e, r, r, r, w, w, c, c, c, yellow dots, w.Out of the vanguard secret method.,Now the black sage big move is pretty good.,The illusion attack power created at the full level is 90 percent.,With a tent is 140 percent.,It's more fierce than itself.,Out of a refresh.,A account,Put W first in team battles.,Then use the pull handle to cross the wall.,Then refresh.,Put another wall in front.,The opposite side is over.,The attack power is more fierce than itself!
-
Don't choose to watch the heroes who play more, don't choose those who have high cooperation and high operation on TV, don't use them, and play more together, and if you have more corns, it's OK
-
CW stands for CM Captain Mode, also known as Match Mode. More annoying than normal RD or AP. The training is mainly about the coordination and rhythm between the players with full familiarity with the hero.
In general, it is to fight together, every day, and you can guess who is who, who and who, with your eyes closed, what should be doing at this time period, whether it is wandering or fram. The basic skill is operation + awareness. This is something to practice.
Position 1, main C, big late stage. No. 2 position, deputy C, pseudo-queen with the ability to kill in the early and middle stages. Position 3, rhythm gank, responsible for bringing rhythm.
No. 4 position, gank, more group control. Position 5, auxiliary, wrapping chicken and eye, protecting the development of main C. Jungler or online fram at position 1, mid-stage migration at position 2, 3, and 4, and position 5 depending on the situation, protect position 1 or participate in the walk.
-
The first set: Popularity, Doomsday, Poison, Revenge, Blue Fat.
You can 311 or double wandering, that is, highly poisonous and popular single, doomsday revenge blue fat 3 people; Or the apocalyptic poison list, revenge blue fat wandering away.
This lineup is characterized by very strong point control, very strong combat effectiveness in the mid-term, strong ability on the line, and both gank and push.
The disadvantage is that the team control is insufficient, and the pressure at this point of doom is very high, once you can't play an advantage online, you can't beat a ghost druid in the later stage.
The first time of your lineup is the middle stage, and the goal is to win the high ground in the middle of the game. Then it is important to accumulate advantages in the early stage, and try not to let the opposite side get very strong heroes on the line, such as Bat and Carl. Your lineup has very good gank ability, so those who pose a threat to your gank, such as the Beast King, the witch doctor, the sacred cow, etc., have a strong anti-control vision control, and they have to be banned.
The second set: Ice Soul, Necromancy, Sacred Cow, Ice Girl, Werewolf.
The advantage of this lineup is that the small gank is relatively strong, the strength is strong in the middle and late stages, and the explosive power of the Ice Soul Bull Head Necromancy is extremely strong when it has skills.
The disadvantage is that there is less point control, less stable AOE, and the online suppression ability is not strong.
Your lineup is in the middle and late stages, and the goal is not to be defeated in the early stage. Then you have to ban the lineup that is very fierce in the early stage, such as druids, deer, Chen Gufa, etc.; Secondly, the Ice Soul Necromancy is afraid of Double Wandering and Gank, so it is best not to give it to the other side like the Tide Demon Wizard to control the outbreak.
Werewolf Wild Ice Girl Bull Head All the way Necromancy Ice Soul each has a single way.
If you still have questions, add your questions.
-
Dominant Lane Enemy AM + CM Ice Girl + ES Cow Mid Lane BM Beastmaster Poison Dog Inferior Lane You can use Carl or Windline or Lich or Clockwork.
-
What we commonly use is revenge, tide, poison, enemy law, and a mid-laner solo to catch people sharply, and it is best to be able to play the middle and late stages, such as Doom, Night Demon, Blood Demon, clockwork, and so on, I personally think that a set of lineups needs a popular stable big late stage or two mid and late stages, such as Soul Guard, Enemy Law, Ghost, Ant, and even Phantom Thorn Ghoul The key is stability is the hero who can play the equipment, the enemy law, the ant, the ghost, and the water man, these are sure to be able to hit the money; Point control, group control, all have group control, bull head, tide, sand king, enigma, big tree, these are all OK, depending on the opposite lineup, and choose the big tree, the mystery is ignorant of bkb, but the damage is too small, the tide is more domineering, and the range is big enough Niu and Sand King eat equipment and also need to operate; If you play a stable point in the solo, choose the Doomsday Clockwork Beastmaster, and if you have strong personal ability, choose Lion Blue Cat Carl or something. In short, the lineup you choose should be a little bit of a panacea 311 can afford to play Double game is not afraid The middle lane and inferior single must be solo heroes with strong personal ability In the later stage, choose teammates who are fast enough to play obscenely. The selection of the lineup should correspond to your own abilities and advantages, and secondly, it should be aimed at the enemy In addition, the eyes are very fierce now, blue cats, prophets, ghosts, and other heroes who can't be detected by the eyes should not be taken by the other side.
-
Usually there is one main C with four auxiliaries, or two main Cs with three auxiliaries.
-
What is the approximate level of 5 people?
My understanding is,Obviously,In CW,If you want to jungle,,The main goal has to be the 2 waves of fields that are close to the middle lane.,Because it's the safest there.,And,The early output is low.,After the 72 version of the wild monster refresh mechanism has been modified,2 waves of wild monsters can be said to be barely enough for you to develop.,The most important thing is that it's impossible for the opposite side to be domineering enough to buy an eye to seal these 2 waves of wilds.,Even if they want to,They won't have the guts.。 >>>More
I played it twice, once in the first season of the Super League, a 3:2 reversal, Xiao Luo scored three and scored 8 points, and once was Van der Vaart in the last round of the league, with one goal and two assists. It has to be the key players who influence the course of the game to get high scores.
There are divisions in tennis, the Grand Slam is the highest level, and there are only four in the world (the four you are talking about). This is followed by the ATP or WTA tours (the ATP and WTA are the men's and women's professional tennis federations, respectively), and then there are the open tournaments in various places, all of which are not at the same level, the higher the level of prize money and points, and the higher the points, the higher the world ranking. Now you get the idea.
The non-stop schedule of the CBA is surprising.
Sports competitions. Today is Tuesday, a sunny day with clear skies and warm sunlight shining down on the earth. A sports competition was held in the main playground of our school. >>>More