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It's still more comfortable if it's a dog's head.,If it's a ranged hero on the other side, you can rub the level and money obscenely.。 If it's a melee on the other side, it's easier to fight.,Skill main f level 1 passive sub-net is still very good disgusting opposite.,Level 3 dog head level 2 F depending on the situation consumes the blood of the opposite hero and collects money.。 After reaching 6, you can let the main dog continue to mix in the middle, and the secondary dog can go to the side to squat teammates or pull Shuangye and other generals to collect, or you can call teammates to come and help you swim down the middle lane.
After reaching level 11 3 dog head, the jump knife prosthetic leg should also come out, at this time you can ask your teammates to catch the opposite single with you, you can also grab the opposite single, after all, when you are level 11, the opposite side is generally 8 to 9 level 3 dog flickers the opposite side and dies quickly. Equipped with a jumping knife and a prosthetic leg, it can be used to replenish the Macon Sacrifice. Then at level 11, you brush the field and brush the line, and catch the opposite side of the dough with your teammates, and you can go to brush off Roshan after reaching level 16 (level 11 can also brush off Roshan by calling teammates).
The dog head couldn't hold the high ground in about 25 minutes when no one suppressed the level and teammates cooperated well.
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The dog's head doesn't have very high requirements for equipment Phase Sacrifice Macon Assault (if you have a high apm, you can come out of the blue staff) Jump to Jump over The net is flickered Cut the dog's head back and forth Infinite Net A person If the opposite side is a high burst, you are not absolutely sure Or forget it.
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The prosthetic leg Macon sacrifice attacked a staff flute, and the prosthetic leg was replaced with flying shoes in the later period.
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The dog's head is generally in the single, first out of a prosthetic leg, if you are a beginner, you can out of the Macon, sacrifice, strong attack, the main thing is to be able to tab the mesh stool cover + flicker. If you want to advance, jump directly after the prosthetic leg, and then guess the Macon, the sacrifice, and the attack. The four dogs fly together and need to be operated, but they are very sharp, and the single kill is very fierce.
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First of all, understand the kobold's ultimate, which is only a "genetic" effect and skill effect of the shoes in the inventory, that is to say, this is not a doppelganger, but it is equal to one more hero, the serve only has a skill effect, and the purification is equipment, not hereditary, so the doppelganger does not have the effect of eliminating demons. Therefore, the kobold generally have sacrifices and other halos, which can make all the ultimate heroes enjoy the effect. Kobold equipment is not recommended for purification, the reason has been explained, deceleration can rely on the third move, control can use the first move, DPS can use the second move (the kobold use good, are the second move used good, so practice the second move "flicker" more, very strong skills.
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The third skill of the Earth Diviner - Earth Raid is not a magic orb, which means that it can coexist with the magic orb that scatters the blade.
But whether you order the third skill or not, only the main body can play the kill, because the kobold's clone is not a clone, but a new hero, and they can't equip other equipment except shoes, which means that the kobold's clone can't play the magic orb.
Prosthetic leg + Macon + vampire sacrifice is still one of the best combinations Any halo-type equipment is suitable for equipping.
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It seems that there is no effect of exorcism.
Orbs of exorcism have the lowest priority. However, the third trick of the dog's head must be ordered.
I'm not sure, because I don't usually use dog heads.
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Wouldn't you just try it yourself...
As a rule of thumb, the first case is certainly not effective. If you don't order it, this short-range doppelganger should have a wear effect.
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I can tell you that after the dog head bought the Purification Blade, the main dog has the skill of eliminating demons. Other dogs don't. Others can only have the effect of a shoe, such as Speed Boots and Artificial Legs. Got it?
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1 will have the effect of the purification knife and 2 will be.
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The dog's head is so manipulative, my friend's 300 still can't it in a fight, and he's still very brittle.
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Doghead ......There are 3 dog heads up to now! I don't know what you say! I'll talk about it first of all, a dog head, commonly known as a puppy, is a ghoul, a power hero, as a late....Out of the Dark Annihilation and Armband, the damage is especially considerable Self has vampirism and magic immunity Good restraint against meat shield heroes....Not to mention the legal system The second is the ground supplementer.,The ultimate is to clone itself.,At level 16.,There are 4 heroes who attack the same as the main body and are damaged....The most mid-to-late stage,No need for any output outfit.,Flickering this is the highest output.,Out of the jump.,Meken,The sacrifice is basically formed.,But it's hard to use.,Micro-manipulation is very demanding.,The third is a new hero.,Shadow Demon.,A disgusting hero.,Curses can be stacked.,You can divide illusions.,The ultimate slows down obviously.,Just like his name,
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When you go out, you will pretend to eat a group of trees, a blood tank, two branches, and two powers.
In the middle term, you can have a prosthetic leg, a sacrifice, a Macon, a jumping knife, and a war drum can also be out.
In the later stage, the prosthetic leg turned into flying shoes, and then came out of the strong flute.
It mainly depends on what kind of route you want to play.
If I fight gank, I usually jump the knife directly after the prosthetic leg, and then the Macon sacrifice and then go to the shield.
If it's a late game (here I want to explain that the dog head is actually very weak in the late game, but in most passers-by bureaus, the dog head can be used as the late stage), it doesn't matter if the prosthetic leg sacrifice Macon Attack Jump Knife can't come out
The hero of the dog head has just a few items to choose from and there are no other good choices, mainly depending on the operation.
Early Lai Line, Mid Gank Later Group Control This is the way of playing the dog's head.
My general tactics are: early line after level 6, mid-to-early jungler is the main, occasionally close the line, level 11 is followed by the **gank period, looking for opportunities to kill everywhere, and after level 16, start to organize and advance to force the opponent to fight in a team.
Of course, this is all a dominant game play.
If you are at a disadvantage, you will have to lie on the line in the early stage (there is nothing to do in the early stage of the dog head except for the mixed level of the line) After level 6, participate in the organization and fight in a team battle, and then buy the fog of trickery to find an opportunity to gank The disadvantage game needs to pay attention to is to try to keep money to buy live
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The dog's head is on the line in the early stage, and after 6, you can cooperate with your teammates to catch people, but the main thing is to improve the level and play money, first play the prosthetic leg and Macon, if you want to go to the jungle, you can make sacrifices, if the apm is high, you can lead the line while playing the jungle, you can also fight in a team at any time, the dog's head is very sharp, but pay attention to the amount of blood in the team battle, don't be controlled, the other party may be the first to kill you, after all, the dog head is very strong in the later stage. At the beginning of the dog's head equipment, it is best to come out of the prosthetic leg, Macon, a little brittle in the early stage, the doppelganger is easy to kill, and the prosthetic leg turns to fly shoes in the later stage, the blue cane, the sheep knife, and the strong attack, you can consider the sacrifice and the red cane.
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Actually, you don't have to ask here.
Because in many games, 2 is more valuable than the experience you have gained from actual combat.
Through your own understanding, plus a strategy or a high finger point, it is very quick to improve.
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I don't know if you're talking about the little jackal or the geodiviner The jackal has nothing to say The geodiviner is the first power shoe magic wand Macon jumping knife Assault In the later it is the dragon core butterfly or something The tactics depend on the lineup and the situation on the opposite side If this hero is on the opposite side to control the outbreak is more powerful For example, lion lina lich, you don't want to choose it It's too much to target.
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Outfit Of course, first of all, the prosthetic leg The secondary dog can inherit the prosthetic leg and cut the strength, and then the equipment of the dog headband, of course, is to all the auxiliary dogs can also get the effect of the equipment Macon War Drums Assault Operated a good jumping knife for the flying dog.
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Macon, sacrifices, jumping knives, assaults and other team outfits, you can put out a sheep again, the early stage is mainly based on the line, and the middle stage can be a team battle.
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It's nothing.,Go out and get a recovery ring first.,Value.,Recovery.,And then prosthetic legs.,Macon.,War drums (you can play war drums first),Attack.,That's pretty much it.,If it's not over, you can come out with a Siwa or something Look at it yourself.。。。
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Go out to the net, if your teammates have level 2 of the slowdown skill, upgrade to 1 level of slowdown (to be honest, the effect of not rising or not is not great.) 5% only. There is no doppelganger effect and no stacking.
15 seconds of damage. Do you expect to use this mending knife? Otherwise, it's not bad to raise the net.
Level 2 nets are 4 seconds lower than level 1 CDs)...Flicker is a soul skill that must be maxed out first. It seems that he can fool himself (fool himself.
Sweat. If you fool yourself, level 3 flicker also has 240 damage (120*2) 100 magic cost. It's good to farm soldiers.
Upgrade from level 7 to level 4 Flicker, 80 mana cost can deal (160*2*2) 640 damage. Junglers are fast. After that, the net is full.
The main thing is that the CD time is drastically reduced (20 16 12 8 seconds) ...and cast range greatly increased (500 750 1000 1250 cast range)...Finally, the slow is increased again (when the slow is about 14 levels, 3 clones can deal 60% slow, and after level 16, 4 clones can deal 80% slow and 60 seconds of damage.
Personally, I think that when there are few clones in the early stage, the deceleration effect is not as good as the net. 1. You have to decide your equipment route:
First the prosthetic leg, then the perpention, then the sacrifice.
When the operation is not very clear, the jump knife does not need to be out. The reason for the first prosthetic leg is because it can support all the doppelgangers at the beginning, which is much better than every ken.
2. Decide on this, and then look at the equipment for going out, after deciding on the prosthetic leg, you don't have to buy the synthetic small pieces of the prosthetic leg.
It has been dominated by rings, twigs, and supplements.
As for the specific situation, for example, random comes out, you can choose two recovery rings.
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Outfit: Prosthetic leg (usual strength. It's best to have intelligence when farming the wild. You don't have to pay so much attention to it in the middle and late stages).
Macon (This is a must.)
Jump knives (don't come out too late.) If it is smooth, it will jump directly with a prosthetic leg. Catch more people).
Sacrifices (back to blue and the aura of vampirism still help a lot with Dibu.)
Sheep knife (depending on the opponent's lineup.) When there is a person who is too restrained, he jumps in and the sheep falls directly in seconds.
Flying shoes (the thing which is very cost-effective for the earth.) You can fly to where you want to go almost at any time. The main dog just remember to take off the prosthetic legs.
Immortal Shield (I think it can be regarded as the equipment of Dibu.) It's still more necessary for Dibu.
Flute (this can be used with or without dibu. After all, it's a waste to have two in a team.
Assault (This is not too necessary.) In the later stage, there is no grid to support the geodiviner to attack. Nothing too necessary.
A account (Personally, I still think it's a problem with the lattice.) If you are confident in your own operation, you can come out and see. Generally, 4 dogs are enough.
Tactics are not something that can be explained in one or two sentences. You can take a look at the related strategies. It's simple to have a pre-obscene experience.
If it is dangerous, give it up. The sooner you get to 6, two dogs will be able to cooperate with their teammates to kill. 11j dog head ** period.
Catch more people).Multi-gank....Don't go to the late team battle first.
If there is a shield, just say it. You can cast an infinite net on the side. Wait for the opponent's skills to be almost thrown and then go up to harvest.
It will be very interesting to practice more dog heads, and I wish you all the best
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You just have to look at the bullfrog from a first-person perspective.
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The main thing is the aura like what is the sacrificial Macon Assault Strand Artificial leg Loongson It's OK Tactics are to net people and then fool the others over You can use tab to build and switch It's very convenient If you play out of the feeling Try the jump knife Jump in front of others The opponent is helpless.
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Jump knives in, and then the other dogheads flicker into the battlefield. Depending on the habits of individual formations, the operation is different. Common ones are F1 1 F2 F3 F4 2, or F1 F2 1 F3 F4 2.
As far as the first formation is concerned, control Team 1 to jump the knife into the target E target close (if it is already close to omit) F near the ground or yourself A target, control Team 2 F to go in (point to the ground near F1, you can also click on F1 and F1 in the upper left corner), F and then tab to switch F until all dogs F is completed, wait for the dogs to come.
Then 2 teams immediately e goal a goal wait about 2 seconds, generally consider less than 2 seconds) tab switch next dog e a until all dog heads e complete;
Switch 1 team e f a
Switch between 2 teams and wait for the switch e f a tab to continue repeating the above actions.
The principle is that the jumping knife dog head goes to the net man, slows down a and then flickers, and the other dog heads flicker over and connect the net A person.
Then wait for 1 dog net to repeat the above flicker cd continues to flicker, the later stage is mainly to connect the net and then a flicker only serves the purpose of teleporting, dps is mainly flat a.
Net cd 8 seconds for 2 seconds plus 4 dogs to slow down, it is completely possible to do unlimited network.
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You'll need a backpack modifier, such as warkey, to modify the backpack shortcut, and then jump to the backpack modification area. To facilitate the operation of the convenient coherence, with the mouse click you are difficult to accomplish the coherence.
For example, if you modify the button rSo.
The real body r jumps the knife to the designated position, e net -f flicker-tab-f flicker to the real body-tab-f key flicker to the real body-tab-f flicker to the real body.
You can go back to the operation for the rest, and you can do hand-to-hand combat on the e-net.
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