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No. Because mages and warriors have short hands, and the lower road is generally to fight a war of attrition, it is better to use ADC. Although the current version may not be suitable for ADC to play, a really good adc can still break through the bottom road.
Before I knew it, the game League of Legends had been out for 10 years, and I had been playing it for 8 years since junior high school, and I was already a qualified summoner. I still remember when I first started playing League of Legends, my favorite thing was to play Ice, because it has long hands and high damage, but after playing for a long time, I found that I couldn't play anymore, because the ADC position is too technical. Although many people think that the ADC is useless in the current version, the ADC output at the end of each game is very critical, so this position is still indispensable.
After playing League of Legends for so long, my current favorite is the Barbarian King, Noshou, and Little Mage, and I will give you a brief introduction.
1. The Barbarian King. The hero of the Barbarian King is very strong.,I've been playing since the S3 version.,Generally I choose it on the list.。 The Barbarian King's passive skills can stack rage, and when the rage reaches 100%, he can crit with a knife, so the level 3 Barbarian King can single out any hero. <>
Second, the hand of the hand. The hero of the Noshou is also very strong for the top order, as long as he can make some attack outfits, he can take off. Its ultimate can slash people continuously, so the damage is particularly high in the late game. <>
3. Little Mage. The little mage is a hero who is very easy to mix, because its Q skill can stack mana, so it can be half fleshy. When I play the little mage, I usually develop a supplement army obscenely, and after waiting until the later stage, a set of skills can take away a crispy skin, and its E skill can also be used with a group, which is very easy to use.
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In League of Legends, mages and warriors go down, and they really can't go down the road compared to ADC. First of all, mages are easy to target when they go down. Because the mage can't have the ability to control the line, the initiative to push the line and control the line is not in his own hands, and it is easy to be caught by the opponent's jungler.
Secondly, the warrior is almost kited by the opposite ADC when he walks down, and there is no advantage in the early stage of the fight, and he can only make up the knife under the tower, once he goes out, it will be consumed, and as long as the opposite ADC controls the line, the warrior will not be able to develop. Therefore, the mage and the warrior are not at all as strong as the archer to go down.
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Because there are more 2v2 fights in the lower lane, the early damage of the ADC is generally low, so the Mage Warrior is still a little stronger than the ADC.
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There are some combinations that are stronger than the ADC, because the ADC requires too long a development cycle, and the team battle may be lost in seconds if you don't pay attention, so some combinations are stronger than the ADC to go down.
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Because mages are high-explosive heroes, they are in the middle to develop quickly and support the upper and lower lanes and jungles. The ADC goes down for stable development.
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Because the mage eats more development, he can eat a line by himself, so that the development is faster, and in the middle lane, it is not far to go to any way to support, and the mage's burst damage is higher than that of the adc, and the adc can help the jungler fight the dragon in the lower lane.
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The reason why the mage must go in the middle and the ADC must go down is that the middle lane route is relatively short, and it is the fastest way to clear the lane of troops. Suitable for locations with fast support. The lower route is relatively long, which is suitable for the location that needs to be developed, and it happens that the ADC needs to develop in the early stage, so it is most suitable to take the lower road.
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Whether it's Honor of Kings or League of Legends, players may find out why the upper, middle and lower paths are basically fixed hero types. Does it have to be the warrior on the road, the mage on the middle lane, and the adc on the bottom road? Why not go the other way?
In fact, it's okay to swap them out, because the system doesn't force which type of hero to go any way, but once you do, you'll find that the game is a little more cumbersome than the original. Watch me analyze it carefully.
The mage is a high-explosive hero, and the mage's skills generally need to be predicted, but if it hits, it can basically cause very high damage to the opponent, such as Wang Zhaojun, the hero, her second skill needs to be predicted, and if the prediction is accurate, then put a big move is basically to let the other party have no return. Most mages do not have movement skills, so they are not suitable for long runs and escapes. Therefore, the mid lane is the most suitable for mages, they can run back to their tower as soon as possible before the enemy sneaks up, and the middle lane is closest to the blue and blue buff, so mages are the most suitable for the mid lane.
It basically doesn't matter which of the warrior and the adc goes down and which has the upper road, because these two roads are relatively long, so it takes a longer time to walk under the tower when encountering a sneak attack, but the warrior's blood is not afraid of long distances. Although the shooter is crispy, he generally has auxiliary protection and is not too afraid. Therefore, the factor that determines which of the two of them goes down the road and which one goes up is the red buff, and the red buff is generally held by the shooter, so the warrior usually walks the upper road and the shooter walks down the road.
Did I read my analysis and found that the line in Glory of Kings also has deep meaning.
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The general lineup in Glory of Kings is matched, a mage, a shooter, a meat, a jungler, and a warrior.
Mage mid laner, can develop better, and easy to take blue. Mage is the second largest output after the Marksman. They need to develop well in order to deal damage.
The middle lane is closer to the blue buff, and the full name of the blue buff is the power of the Azure Stone Statue, which helps the mage recover its mana, referred to as blue, and the mage can only use his skills if he has blue. , so the body should be constantly blue, and the middle lane is also closer to the opposite blue buff. Mages who are more powerful can go to the opposite side to squat in the blue.
The jungler went to the jungler. Naturally, there is only the road left, and the fighters can only be singled. The top list is generally more difficult to play, or a shooter and a meat, and there is only one person in the top list, which is the suppressed side.
At this time, the support of the jungler is needed. After the middle lane mage clears the line, he can also come to the road to support, and the first wave of the three and two regiments. If you can't kill the other side, even if you knock the other side back to the crystal, you can buy a little time for your own development.
Although it is the general lineup of Honor of Kings, it is not a hard requirement. For example, there are basically no shooters in the professional arena. So players should not look at the lineup to determine the outcome when entering the match.
Come up and say that we are bound to lose this game, and the mentality of your teammates has been broken by you, then you are indeed going to lose this game.
You may be missing a shooter, but in the end this person really doesn't know how to play shooters. We need to be a little more caring and considerate. It's all out to play games, why are you arguing and making a lot of fun?
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It's a very regular position. Because when we are playing the game, we need to look at the whole map. Choose a station based on the map.
Let's talk about the middle lane first, because the mage's legs are relatively short, which means that she walks very slowly, if others catch her, she will be easily caught to death, and she is also a more brittle and more experienced character, so she needs to take the middle lane. The early mage experience is relatively small, and the gold coins are relatively small, so if you go to the middle lane, you can shorten the time interval between returning to the city and going to the middle lane.
Warriors are the kind of characters who can resist and fight, and they can walk relatively quickly. It's a long way to go, and he needs to walk on it. But the opponent on the top road is a shooter and a tank, and on their bottom road, which is our top road, we need to fight against our fighters.
And the greatest contribution of the warrior is to drag the road and guard the first tower, so that it is more secure.
The shooter needs to be red, if our jungler is better, he also needs to give the first red to the jungler, and even the second red buff is to let the jungler, but in the third and fourth red, you must take it yourself, and the red buff is on the road, so that he can directly take the red buff, go to the bottom lane to contain the opponent's warriors, and even get his life, and then quickly pull out a tower.
But when we play the game, we will find that many people do not play cards according to the routine, at this time it should be a professional team, we improvise, do not use conventional ideas to play. Because the more we are inertial thinking, the more the other party does not play cards according to common sense, and there will be a lot of collapses at the beginning of this look, and it is generally recommended to play by yourself, so it is better to move according to this, and others will know that you are a person who will play at a glance.
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I'm a Glory of Kings fan, I feel very uncomfortable if I don't fight every day, there are many heroes in Honor of Kings, including mages, warriors, tanks, shooters and supports. I've played all but support for so long.
I think Honor of Kings relies on the cooperation of teammates, even if you don't play so well, but you have to learn to cooperate with teammates and be able to contribute in team battles. If you don't play cooperatively, it's easy to lose.
The reason why the mage in Glory of Kings takes the middle lane is because the mage is a relatively brittle hero, and he can develop alone in the middle lane, and he can win some gold coins and experience by playing small creeps. And mages generally have a controlling effect, such as Wang Zhaojun's freezing, Daji's love dizziness, or Zhen Ji's water freezing, etc., all have a controlling effect. So another function of the mage is that it can be supported, and the whole map is supported, and it is easier to go up or down in the middle lane.
And the warriors in Glory of Kings, such as Arthur, Lu Bu, Xiahoudun or Dian Wei, the reason why these heroes go on the road is because the road corresponds to the enemy's ADC and support, so they need a hero who can resist pressure. Like a warrior, he is more resistant to pressure, and he can resist first, so as not to let the opponent's ADC develop too fast, and he will not let her fall too quickly on the road.
Another is that the warrior walks on the road, in addition to being able to resist pressure, he can also get the support of the jungler hero, and he will soon be able to take away the more crispy hero like the ADC.
The ADC in Glory of Kings is a relatively brittle hero, and it needs to be developed in the early stage, and if the early development is not good, it is easy to defeat the enemy in the later stage. Walk down because the red boff is the closest to the bottom lane, and the adc can go over and hit the red boff from time to time to increase the damage and reduce the opponent's movement speed.
And the adc goes down, corresponding to the enemy's tank or warrior, if the early development is good, it is easy to break through the opponent's it to absorb experience, but the adc should be more careful when going down, because there are often jungler heroes or mages in the middle of the lane The enemy supports and kills. So the auxiliary must be the auxiliary ADC.
In fact, I understand the general layout of the heroes in Glory of Kings, coupled with obscene development, don't send them to death, and it's easy to win with your teammates.
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Because the enemy is also a mage in the middle lane, the warrior walks on the road, and the adc goes down, as a mage only in the middle lane, I will be scolded by my teammates every time I go to the upper or lower road, "Mage in the middle lane, can't you play?" Elementary school students? Actually, what I want to say is that elementary school students understand this, I don't know who brought this rule first, but when I played this game, there was already this rule.
I've also analyzed some reasons, and I think there are certain reasons for this, which is quite reasonable.
First of all, there are five people in each team, one is a professional jungler, which is generally a reasonable match, there will be a mage, let's talk about the mage I'm good at, the mage has a high damage, and the action is more flexible, and there is generally displacement, so the mage is a hero who can escape and hurt.
Therefore, the mage can go alone, you can do without assistance, and generally the enemy takes the middle lane hero is one, and the middle lane is in the middle of the upper and lower lanes, and you can get the support of other heroes at any time, which can play a protective role for the hero, because the mage is too brittle, and if it is attacked, it will be killed quickly.
In talking about the general shooter needs an assist, because the shooter needs to develop in the early stage, the damage is not as high as the mage, and it is as brittle as the mage, so it is especially necessary to have a hero to protect him, so the combination of the two heroes is more suitable for going to the upper or lower road, a little more partial.
Generally, tank fighters have thicker meat and are not easy to kill, so they can also go a little off, and they can be singled out by themselves, so it is more suitable.
So, although I had such a rule when I first played this hero, it still makes sense that such a rule can always be like this.
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Honor of Kings is a five-player battle game like a traditional MOBA, and then this kind of game has a common feature that it develops separately in the early stage and plays team battles in the later stage.
But then after there were more people playing, there were slowly routines, knowing the importance of pushing the tower, and then there were slowly routines, and even at the beginning there was no concept of Ohno, and then slowly developed the position of Ohno, when there was a routine at the beginning, Han Bing was in the middle of the road, but later found that if the shooter in the middle of the road, it was too brittle, too easy to be killed, and then the slow shooter was dropped to the bottom of the road, and later found that it was still not good to put it in the lower road, The crispy shooter still can't survive, and still needs to be protected, so he slowly developed a support position specifically to protect the shooter and provide vision for the team, and later slowly became a hero such as a tank warrior who is responsible for absorbing damage for the team, or the hero who is the first to start the group.
In general, the upper lane warrior is because he wants to give the team anti-damage, or to open a group, the middle lane is a mage and an assassin, because he has a certain ability to protect himself, and at the same time he is fast in formation, which is a great threat to the opposite shooter, and at the same time can wander and bring up the rhythm of the whole team, and the combination of the lower lane is to provide damage to the team in the later stage.
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