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1.Mining. As a collection professional, you will definitely make money after practicing it.
Moreover, the ore collected during the training process can be used to punch the project. The additional gain after mining 525 is 120 more stamina. It's equivalent to 2 more blue stamina gems, which is good in PVP.
2.Alchemy. Alchemy makes money, everyone knows.
After the full level, it doesn't matter if you go to the transformation specialization or the potion specialization, it's all money after the storm. And in the process of practicing, many potions can be sold, and the cost is not high. The additional benefit of alchemy is a bottle of 80 intelligence (unlimited use) or an additional gain from drinking other totals (in fact, it is also the benefit of 80 intelligence), which can be used in the arena.
3.Tailor. Tailors are recommended because they have the highest returns when it comes to PVE. But tailoring is not a very lucrative profession at the moment.
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Generally tailoring, alchemy, enchantment, jewelry, and the like. Your requirements are suitable for mining.
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According to your fantasies - mining, no other.
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Spend no more than 5k Well, you can go to mining and collect medicines.
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Let's play alchemy, and it's also good to make an alchemy stone ornament.
If you don't rush a tailor, the cloth will be brushed by yourself
It's better to get a mining, and if you practice engineering in the future, you will definitely not die of pain.
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If you want to make some money, or save some money by practicing engineering, you can consider mining.
If you don't lack money, you can do anything.
When the promotion is larger, the jewelry bar (but both majors are ...... to burn g.)Tailoring and alchemy are about possible within 5000, of course, it's best for you to practice medicine picking or mining, hehe.
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I think these majors are how to save money and how to match, and it is best to be self-sufficient. So it is recommended to mine, but if you are an engineer, you can learn mining first, wait for the mines and gems to be in place, and then wash off the mining and rush jewelry, hopefully.
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Gnome safety Goblins will have accidents.
It's all more fun.
It's up to you to preference.
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Personally, I think it's good for gnomes, there are too many goblins, and dwarfs are safer.
I'm fs, I'm the one who chooses the gnomes.
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Whatever you want, because 98% of the things made by gnomes and goblins are universal, but in fact, there are more things that gnomes can do, and for FS, gnomes are more suitable. The other upstairs was wrong, the Shrink Ray wasn't a pickup binding, and the Death Ray wasn't suitable for low-tolerance classes.
The Goblin Pacemaker is of little use for FS, and the Teleporter Garkisen (for easy access to AQL) is also more useful than Dongquan. So I still recommend the gnomes.
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The gnome works well.
Because the Goblin Project prides itself on neither the rocket head nor the large bomb is pick-up binding, but the shrinking ray and death ray are.
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The dwarf project is good, the shrinking ray and the death ray are easy to use, and many things in the goblin project can be asked to be made for you to use, so you also have the gnome engineering things, and how good it is.
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Any career in engineering PK is good just don't make money and think about it yourself
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Goblin engineering is more practical
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If you have money, you can learn from a dwarf. If you don't have money, you can learn goblins.
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I also play fs and I studied engineering. Follow mining. Jue's engineering is not bad. It's interesting, it's a little bit gMining more mines, hedging engineering still has a bit of a role. Hehe, I hope my answer will be of some use to you.
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FS engineering is recommended to be paired with mining Otherwise the huge expenses will make you breathless, of course you have to be very rich It doesn't matter you can add a FM or jewelry tailor or something
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Pre-engineering + mining, and when the project is proficient, the mining can be replaced. You can also bring the things made by a tailor (there is a flying carpet), generally 25 people FB out of the drawing deduction of the DKP is less than the equipment, the things made are not bad, and the tailor's FM is also good, and the tailor can also make money in the later stage, which can just offset the consumption of the project.
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The project is suitable for pvp practice engineering, of course, it is necessary to mine to save money, and now it seems that the jewelry has a big income.
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Engineering and enchantments, or and jewelry, tailoring is useless.
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It depends on your personal hobbies. Engineering can throw a gote gold grenade and a grenade of an ice ring.
It's equivalent to one more ice ring. Personally, I think if you like wild pvp... Engineering is the best choice.
If you like to play in the arena, learn enchantment and jewelry processing (enchantment can give the ring accessibility, jewelry processing can use stones that others can't use). If you like raid, learn alchemy (drug is king).
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Engineer hunter is the first choice, FS practice engineering feels like there is basically nothing except for a head, some people say bomb PK, this is just those who have not practiced engineering on paper, have you ever seen someone on the battlefield who always uses bombs?
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Jewelry can provide exclusive gems 39 magic injuries (at most at the same time, the most Zen orange can only wear x3 exclusive gems of the equipment He Fan Group), FM provides 2 rings of FM, tailor provides cloak 295 magic injuries (I can't remember the specific number anyway, hundreds of injuries), jewelry + FM can make your panel attributes look a lot better, but I personally think jewelry + tailor is good It's just a personal opinion sedan rental.
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I am very proud of the tailor and Lian Jin Lian Jin orders a gem every day about 100g You can also make potions If you hit 10 people or 25 The demand for potions is very strong
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Personally, I feel that the jewelry is better, and the kind of stone that can only be used by yourself is still very NB, and it can still make money.
The project is pk fierce and now it's rotten on the street.
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The project is suitable for PK jewelry is suitable for making money, and both need mine tops.
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Decisive tailor Punch skills are cheap The benefits are also big Cloak FM is very strong Legs FM is cheap.
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Let's learn engineering. Fun PvP is sharp, and engineering FM can also be used in the arena.
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The first floor is 2Tailor jewelry enchantments.
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If you often play FB and PVP, I decisively suggest that you go and get a project, in the words of NGA, there are still people who don't know how to work.
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I'm also a mage, I studied engineering, but I didn't learn mining, I didn't feel that it was too expensive, I recommend learning from a dwarf, the shape-shifting chicken and the invincible belt are very powerful, it's too expensive compared to bombs, and it's not as practical as a frost grenade!
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Top dog.. You've just played wow.
lr and dz + zhu ru engineering = bug in the same way fs and sq + goblin engineering = invincible why? Very good,Very powerful,,, let's see what they can do with the terminal engineering works...
In the last sentence, if you choose the project and do not practice mining, please prepare 2000 to 2500g. Thank you.
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The Gnome Project is about doing something interesting.
Goblins are mainly bomb-makers.
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