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If you want to make money, learn to mine and pick grass, and if you want to be stronger for PvP, learn jewelry and FM
Remember.
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I'm also a mage myself, and it is recommended to practice tailor + fm in the early stage, not for anything else, the tailor can ensure his equipment for early leveling, and the rapid improvement of equipment after 70 (tailor 3-piece set is basically a necessary equipment for mages, warlocks, and priests who have just arrived at 70) fm will not say much about the equipment that the tailor is skilled in can be dismantled by himself and improve his own strength is quite good, and he can save a lot of money (making money is also very good) In addition, it is in the late 70 level, and after a long period of time, the equipment is all purple Tailor, I feel that I have not improved much of my own strength It is recommended to wash the jewelry (I already plan to wash it myself) Because many good stones of jewelry can only be used by yourself (pick up the binding) Therefore, in the case of the later equipment is basically with a few holes, practicing jewelry is a profession that greatly improves itself Of course, the g to be spent will not be in the minority How to choose depends on the landlord's own decision (It is not recommended to practice engineering, although many professions now practice engineering The reason is that the attributes of the engineering head are very good b But the engineering major In addition to that head There's nothing else for a mage, especially if you're going the PVE route, and there's no need to wash the project for the sake of an equipment).
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First of all, what do you mean by good major?
1. If you say it from the perspective of making money:
The gathering industry is a profession that makes money, especially mining and grass digging, both of which have zero investment.
The manufacturing industry can also make money, but it must have professional support for collection (in fact, many things are made in the manufacturing industry, and they will sell a material fee plus a little money).
2. If you look at it from the perspective of strengthening your own attributes:
Because both are manufacturing industries, and at the same time strengthen their own attributes. Tailors can enchant cloak embroidery, enchantment can enchant their rings.
The tailor does not have the required collection industry, the cloth can be beaten during the upgrade process, and the cloth armor made can be worn by himself, so the tailor is relatively easy to rush.
Enchantments can be used to decompose things that the tailor can't use to get materials again, and save a lot of money on skills. Doing tasks on the road also rewards a lot of equipment that can also be used to break down, and the upfront investment is also reduced.
Enchantments and tailoring are average in terms of making money, but they can be very convenient for yourself (Mage).
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If you want to make money, you should learn to double pick.
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