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Are you talking about Lion or TB?
Are you talking about the situation that the big tree is big first, and the last hand that catches the tide is big?
You can try to choose the silent anti-first, prepare the real eye or gem for the team battle, and control the tree first.
DPS inserts the first two crispy ones of Lion and Little Y.
If the team has a high level to play, you can choose Carl, a magnetic storm, the opposite tide and a little waste.
If you match the line, you should not have much disadvantage. After all, there are only two ranged heroes.
To deal with this lineup, the team battle depends on the timing of the DPS and the position of the five people.
DPS heroes cut in after the big tree is let go of the big, and there are many controls, and BKB is a must-have.
This lineup gank is also very powerful, so the support should have a good vision. Keep your online heroes safe.
No matter who is in the middle laner on the opposite side, do a good job of protecting the eyes of the mid lane, and can help the mid lane kill the opposite mid laner hero once or twice.
So the rhythm of the gank phase is on your side. The DPS on the opposite side of the teamfight is not too sufficient.
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Quickly out of the flute, no team battle before the flute, Xiao Y pushes you too, they put you also 3, wait for the flute to take the initiative to fight, you will find that you will be cut off a flute after a big move, and then let you be protected by the core (preferably werewolf bkb or enemy cut back row) to hit Xiao Y and Lion, a few strokes will fall. That's it, don't worry about being a few towers ahead. This lineup doesn't have a lot of DPS.
Win in the later stage.
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This lineup is very strong.,So it's a must to do a good job of vision.,Team battles choose a silence that can both reverse the first move and restrain a small 2-company.,Their lineup doesn't have a stable physical dps.,So it's a must to take a physical dps out of the black and yellow seconds back row mages Personally, I think the following lineup can be tried (silence.、Enemy law、Centaurs、Hemming、Sal)
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The opposite lineup is really better, but your level should also be beautiful and powerful, there are too many short hands, there is no solo position, and the C position is too bad, and the opposite side.
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Panda 2 3 can be played, the specific way is uncertain, depending on the lineup.
Big Tree I've seen the main C, once the werewolf big tree stream was popular, and there were many No. 3 positions.
Demon Wizard No. 5 position, package chicken, package eye, package TP, make the head a must. If the team needs it, you can jump the knife first, and the support can also gank yyf's lion is very good.
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Panda Brewmaster is meat + dps + a small amount of control (slowdown, amplified blowing). The group of passers-by all took the side road. Team battles, big tree demons, are all fighting wandering supports. The words of passers-by are the main gank of the devil themselves, and the words of the regiment make people head hit the auxiliary.
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In addition, the abbreviations of Dota heroes are as follows: AM - Anti-Mage AXE - Axe King B: Bane - Source of Pain Lion - Demon Wizard Loa - Hell Lord Lucifer - Doom Guardian Luna - Moon Knight Lyc
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There is no specific positioning among passers-by. If you have a good technique, you can go to the middle order. Pandas are generally used for meat.
It is to make a meat shield to absorb damage, and open a big move to control. Big Tree is very strong in version 72, you can gank in the mid laner (there is a better gangker to go to the side is also very strong), and there is basically no solution to killing. Ryan had better be his own head.
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Panda Brew Fairy is more diverse, but it is mainly a national treasure, that is, C, you can play No. 3, generally disadvantaged road single, or 3 people are insured on the advantage road. The same is true for the big tree, you can C can play the third, you can support the fourth, and the last one must be given to the main C on the premise of ensuring that it can be killed.
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This hero feels okay, but after using it, I found that he has a lot of shortcomings.
1.His explosiveness is seriously lacking, although theoretically he feels that his 3 skill poison spell is very powerful, but in fact it is very average, especially when playing in a group, who has time to let you put it in 3 seconds and put it in 3 seconds? Like other mages, the two AOEs cleared the creeps on the field.
In the early stage, when you use this skill to suppress people in the lane, you can give someone a magic wand when you put it down.
2.He doesn't have a control skill, and that ultimate is at most half a day.
3.His 2 skill is also a skill that looks powerful and is actually very limited to use.
4.So in fact, he is a passerby-type hero with average strength, and it is not interesting to play, especially in the middle of the game, it is difficult for you to stack others 4 times.
I feel that this hero's core skill should still be a mirror image of 1 skill.,CD is short.,The more you get to the later stage, the bigger the output, especially if the other party has a hero out of hy.,Then this skill is even more god.。 Anyway, it's still a little bit to play this hero, pay attention to the position, don't be in a group and be killed quickly if you are not careful. The longer he survives, the greater the output, and it feels like he's a bit like a mage like Zeus (in fact, Zeus is much stronger than him) and not like a show tease magister.
If you are equipped, double pendant + shoes + magic wand (early stage) flying shoes + Xiwa (middle stage) sheep knife (late stage) If you play very late, you can consider a doppelganger axe to strengthen your own line pushing ability and output (just sell pendants, magic wands are best not to sell). I said the operation skills earlier, pay attention to the position, don't die too fast, you are not a skill-resistant meat but a mage who slowly outputs in the back.
The old man upstairs is Lei Feng, you stupid x don't let p if you don't want to.
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This kind of problem, I can't get a point, please find Lei Feng.
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Let's start with a pioneer! Personally, I prefer the sheep knife and Lincoln's way of playing, playing a gank route.
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Useless pendants, jumping knives, red canes, wind, sheep, heart bkb
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Wrap chicken and eyes, two wrist guards, straw sandals.
If it's a pure passerby. A tent, support the blood and blue, sheep knife, maximize the limit, flying shoes, quick support.
There's not much to say about the rest.
Large roots are not recommended.
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Wrap the chicken and wrap the eyes, Macon, the secret method, and assist.
Flying Shoes, Ice Eyes, Blue Staff, Blood Spirit, Sheep Knife.
You're an assistant in your own right, and something like a big root is out of the way, and it's still left to the later stage.
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Red cane, basket cane, sheep knife, blood essence, long journey, jumping knife, green cane, but the cw on the lion is generally auxiliary, so wrap the eyes, out of the phase, bottle, bracer is good.
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Red staff, A staff, sheep knife, ice armor, dragon heart, flying shoes.
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Generally, if you play with a few people, you can first magic bottle phase (flying shoes are not recommended, you can hold back the red battle with so much money, even if you play in the late stage, a round of skills can not be eaten by a few people, right?) Not to mention the early and middle stages? Two bracers And then the point of violence is the red battle flow red battle plus jumping knife plus sheep knife If the hand speed is slow, there will be a battle blood essence sheep knife.
If you play high-end CW, you should only be able to wrap up your eyes His skills determine that he can only wander and kill people And the body is brittle and easier to be seconds I can't get the combo on the other side Okay You have so many skills and you can't put one of them down, so his growth and carry's growth can't be compared So it's generally a support.
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Team battles pack chicken bags and eye protection outfits. Passers-by red fights, phases, jumping knives, sheep knives.
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Generally, it is to wrap the chicken and wrap the eyes and then out of the shoes (straw sandals can, conditional out of the phase) to close the wristband, and then you can out of the jumping knife or sheep knife, that is, the red and blue double staff, but the main thing is to wrap the eyes and gank
Remember not to put out the bottle in the early stage, you will be scolded in the master's room. Because the Demon Wizard is a long-range unit, it is not easy to be rubbed with blood, and it has the ability to draw demons (it is enough to only upgrade one level in the early stage). Therefore, do not come out of the bottle in the early stage, and you can release one in the middle stage for the sake of control and continuous recovery.
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Double wrist guards, red leather shoes, chicken and eyes, rich and red.
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Medium tailwind can be chosen.
Transition with phase 2 wrist guards, etc.
Then out of the asheep and so on, depending on the situation.
If you go against the wind. Pick 2 bracers.
Phase direct A or direct sheep. In the later stage, you can choose Siwa.
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Artificial legs, push sticks, blue sticks, green sticks, ice armor, sheep knives are all available, and you can make a red stick if you are smooth in the early stage!
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It depends on the situation, there is more pressure on the opposite side, out of 2 wristbands + shoes. Then consider the Red Scepter or the Soul Booster.
On the other side, if there are more in the later stage, or if the pressure is not good, the red cane will be directly released, and the money will be a cane.
Of course, if the team has less control, you can choose to blow the air or sheep knife.
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1 Temple Aura.
Aster Blood Essence Stone.
2. Two useless pendants.
Blood Essence Stone 3 useless pendant.
Red cane and blue cane. 4. Useless pendants.
Wind staff asters.
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and astaffs, and walking boots, or shields, or prosthetic legs
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Chickens, wrist guards, shoes, real eyes, fake eyes, real eyes, fake eyes, real eyes, fake eyes, fake eyes, real eyes, fake eyes
Mix up and leave.
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This hero is very explosive. Poison curses are very practical to kill people by consuming blood. Ballistics are also good.
The flaw is that after one set of bursts is played, there is no next set. Lack of battlefield persistence, no endurance, you can go out with 3 large pots of branches + 2 groups of eating trees + 3 small purifications, and ensure your own magic recovery.
Then use a prosthetic leg, a bottle. Drive your own gank rhythm.
Late loading, sheep knife must-have-. = Comparison is control + mana. bkb, the black dog is still not brittle. Defend it
Or ice armor, ice armor's 15 defense is also good. It is also possible to get out of the big root (a must-have for grabbing people's heads-. =)
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It's very simple.,The downwind bureau makes up for the big piece (sheep knife Shiva or something) to play dps flow.,The headwind bureau will pretend to be a meat auxiliary.,You just need to keep putting curses.。
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First of all, this hero is really disgusting! You can use the Red Staff with your Shadow Curse, or the Sheep Knife and Ice Armor.
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Prosthetic legs, asters, sheep knives or ice armor or bkb
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Attribute eating and drinking to meet the pressure brought by the line, and the Ring of Defense is to prepare for the synthesis of the temple. Powerful skills make him inevitably a powerful ganker, and the 2 skill limit increases the burst output, and the red rod is a good choice. The task of being a mage is to unleash more skills in team battles, so it is essential to ensure survival, and the mage set is also a must.
Others are out according to the situation.
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Let me comment.
This lineup lacks the C-position, but has more control, which is suitable for gank, teamfights, and quick pushes. But after 30 minutes, the fight was not finished, and the C position on the opposite side was generally up, so it was gg.
The specific path can be like this: solo in the small crooked single, single martyr in the big tree, tidal single in the dominant road, and the demon wizard + sacred cow form a double walk. Because the ultimate of this lineup is very IMBA, everyone basically eats the level, so there can only be the level of the first team battle player.
Moreover, double wandering can make your own side have a small advantage in the early stage. Wait until the 3rd road is 6j, and then push forward in a group. If there are only 1-2 heroes on the opposite side, don't easily dump all the ultimates, because your lineup is honestly more dependent on ultimate.
If the group comes from the opposite side, it will basically be wiped out in the big tree big + tidal big + sacred cow big + small y big. (A little trick, when pushing in a group, it is best to only have the demon wizard and Xiao Y online, and the others are invisible by the big tree and follow.) This way you can hit the opposite one by surprise.
If you want to catch the little y+ demon wizard on the opposite side, then the 3 people hidden next to the tree immediately come out and kill the 1-2 people on the opposite side, so it's better to push) drop all the outer towers on the opposite side before 20 minutes, and then hit a wave with a large equipment advantage. If you push it down, you win, if you can't push it, you can eat the fog of trickery and catch 1-2 people pushing, if you don't retreat in a few waves, you can gg. That's basically it.
This lineup is mainly a lineup that is afraid of counter-push or AOE defending the high ground. For example, the opposite side summons the bone method and the like, especially the summoning, which is very good at this lineup, a blow and thunder, it makes the tide tree unable to release a big move, very passive.
To put it simply, the key to the success or failure of this lineup is Kamikochi. If you don't go up the high ground, it's a tragedy, and if you can go up, you win.
Well, that's it, hope.
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The big recruit lineup, it's okay to hit passers-by in the dark.
Disadvantages, no late stage, not popular on the line, 3 melee is easy to press. Little Y and Demon Wizards need a certain level, and Cow also needs a certain level.
There are no good subsidy heroes, except that they are explosive when they have ultimate, and they are weaker when they have ultimate.
If the heroes on the opposite side are all crispy, then OK music.
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Although the control is sufficient, there is no strong output, and it is impossible for you to choose this lineup in the general passerby bureau, and it is easy to be restrained (the bone method is a stick to finish).
As for the late stage of the Sacred Cow, flying shoes, (hidden knives, A staff), Berserk, Dragon's Heart, Assault, Cannon, Golden Hoop Stick, Butterfly, etc.
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There are a lot of group controls, point control is also OK, AOE is average, more suitable for playing groups, and the ability to play groups is strong in the early and middle stages, but in the later stage, the physical output is insufficient, so you can only find a way to establish an advantage in the middle stage. If it really doesn't work, let the big tree output and pretend to be beaten.
After the sacred cow hits, he comes out with a cane, a jumping knife, a push and some life-saving outfits.
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。。。You can't just make your own equipment regardless of what lineup and equipment you are onto??? The following is a mess of the sky, not looking at the situation, the heart, the Siwa, the account, and so on...
You don't need any money??? Speaking of storytelling, one by one, this and that seems to be a brick family for a while = = I won't say what equipment the god cow has, just say this lineup, buy a good eye, catch a person on the opposite side and a wave! The most practical!
The small of the violent genre, if you send this one, you can challenge most of the later stages, after all, he has 3 skills of passive dizziness, Sending is out of the soul ring, in the prosthetic leg, in the jumping knife, in the late stage out of the strong attack and cannon, to highlight a force!
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